Super Smash Bros. Melee

Ganondorf (SSBM)/Up tilt: Difference between revisions

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==Overview==
==Overview==
[[File:Ganondorf Up Tilt Hitbox Melee.gif|thumb|Hitbox duration of Ganondorf's up tilt.]]
[[File:Ganondorf Up Tilt Hitbox Melee.gif|thumb|Hitbox duration of Ganondorf's up tilt.]]
Known as the '''Volcano Kick''', it consists of Ganondorf lifting his leg into the air and lets it hang there for over a full second before bringing it down in an explosive heel kick. It is easily the slowest attack in the game, making it unsuitable for any situation outside a shield break or possibly edgeguarding a low opponent. As expected for such an attack, its power is extreme, dealing enough knockback at 0% to launch Mario across the entirety of Final Destination with no DI; while it deals less damage than the [[Warlock Punch]], it has greater KO power at low percents (not until about 100% do they have equal power) while being only 11 frames slower and having a larger hitbox. Unlike Captain Falcon's up tilt, Ganondorf's Volcano Kick has a hitbox that does not start as soon as the "whooshing" sound begins (meaning his foot is still in the air while harming opponents) and is only located on the ground of where his foot lands.  
Known as the '''Volcano Kick''', it consists of Ganondorf lifting his leg into the air and letting it hang there for over a full second, before bringing it down in an explosive heel kick. It is easily the slowest attack in the game, making it unsuitable for any situation outside a shield break or missed puff [[Rest]], or possibly edgeguarding a low opponent with a slow, linear recovery, such as Fox or Falcon. Outside of such niche situations, it has no uses in neutral or moves that can combo into it. As expected for such an attack, its power is extreme, dealing enough knockback at 0% to launch Mario across the entirety of Final Destination with no DI; while it deals less damage than the [[Warlock Punch]], it has greater KO power at low percents (not until about 100% do they have equal power) while being only 11 frames slower and having a larger hitbox; however, unlike [[Warlock Punch]], which can be started in the air, it must be started on the ground, potentially adding to the start-up time. Also, unlike Captain Falcon's up tilt, Ganondorf's Volcano Kick has a hitbox that does not start as soon as the "whooshing" sound begins (meaning his foot is still in the air while harming opponents) and is only located on the ground of where his foot lands.


==Hitboxes==
==Hitboxes==

Latest revision as of 21:44, September 15, 2023

Overview[edit]

Hitbox duration of Ganondorf's up tilt.

Known as the Volcano Kick, it consists of Ganondorf lifting his leg into the air and letting it hang there for over a full second, before bringing it down in an explosive heel kick. It is easily the slowest attack in the game, making it unsuitable for any situation outside a shield break or missed puff Rest, or possibly edgeguarding a low opponent with a slow, linear recovery, such as Fox or Falcon. Outside of such niche situations, it has no uses in neutral or moves that can combo into it. As expected for such an attack, its power is extreme, dealing enough knockback at 0% to launch Mario across the entirety of Final Destination with no DI; while it deals less damage than the Warlock Punch, it has greater KO power at low percents (not until about 100% do they have equal power) while being only 11 frames slower and having a larger hitbox; however, unlike Warlock Punch, which can be started in the air, it must be started on the ground, potentially adding to the start-up time. Also, unlike Captain Falcon's up tilt, Ganondorf's Volcano Kick has a hitbox that does not start as soon as the "whooshing" sound begins (meaning his foot is still in the air while harming opponents) and is only located on the ground of where his foot lands.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 27% 0 Sakurai angle 110 80 0 7.0308 13 0.0 3.1248 3.906 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 27% 0 Sakurai angle 110 80 0 7.0308 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 27% 0 Sakurai angle 110 80 0 3.906 12 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

Timing[edit]

Hitbox 81-83
Interruptible 113
Animation length 114
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Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible