Diddy Kong (SSB4)/Forward aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Diddy Kong plunges both feet forward. It deals 10% damage [[sweet spot (hitbox)| sweet spot]]ed and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous [[auto-cancel]] window that makes it safe on shield if spaced properly. | Diddy Kong plunges both feet forward. It deals 10% damage [[sweet spot (hitbox)| sweet spot]]ed and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous [[auto-cancel]] window that makes it safe on shield if spaced properly. | ||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{nerf|Damage (12% (clean)/10% (late) → 10%/8%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|24}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 36: | Line 41: | ||
|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
|bn=5 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=1.0 | |||
|ff=1.0 | |||
|type=Foot | |||
|effect=Normal | |||
|clang=y | |||
|rebound=y | |||
|slvl=L | |||
|sfx=Kick | |||
|direct=y | |||
}} | |||
{{HitboxTableTitle|Clean hit|24}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage=8% | |||
|angle=361 | |||
|bk=30 | |||
|ks=86 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=10 | |||
|xpos=2.0 | |||
|ypos=0.5 | |||
|zpos=1.0 | |||
|ff=1.0 | |||
|type=Foot | |||
|effect=Normal | |||
|clang=y | |||
|rebound=y | |||
|slvl=L | |||
|sfx=Kick | |||
|direct=y | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage=8% | |||
|angle=361 | |||
|bk=30 | |||
|ks=86 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=5 | |bn=5 | ||
|xpos=0.0 | |xpos=0.0 | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |54 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=8}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=23}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=23}}{{FrameStrip|t=Autocancel|c=29}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 23:18, April 12, 2022
Overview[edit]
Diddy Kong plunges both feet forward. It deals 10% damage sweet spoted and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous auto-cancel window that makes it safe on shield if spaced properly.
Update history[edit]
- Damage (12% (clean)/10% (late) → 10%/8%).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 6-9 |
Late hit | 10-16 |
Ending autocancel | 26- |
Interruptible | 47 |
Animation length | 54 |
Landing lag[edit]
Animation length | 26 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|