Super Smash Bros. 4

Marth (SSB4)/Up special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Dolphin Slash}}
[[File:MarthDolphinSlashG.gif|thumb|270px|Hitbox visualization showing Marth's grounded Dolphin Slash.]]
[[File:MarthDolphinSlashG.gif|thumb|270px|Hitbox visualization showing Marth's grounded Dolphin Slash.]]
[[File:MarthDolphinSlashA.gif|thumb|270px|Hitbox visualization showing Marth's aerial Dolphin Slash.]]
[[File:MarthDolphinSlashA.gif|thumb|270px|Hitbox visualization showing Marth's aerial Dolphin Slash.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
This move has slightly different intangibility frames when performed on the ground versus when performed in the air.


==Overview==
==Update history==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Clean hit knockback scaling (68 → 74).}}
*{{nerf|Clean hit hitlag multiplier (0.5x → 0.7x).}}


This move has slightly different intangibility frames when performed on the ground versus when performed in the air.
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Landing lag (23 frames → 20).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
Line 123: Line 129:


==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
!Hitboxes (early)
|5
|-
!Hitboxes (clean)
|6
|-
!Hitboxes (late)
|7-11
|-
!Intangibility (air)
!Intangibility (air)
|1-5
|1-5
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|4-5
|4-5
|-
|-
!Interruptible
!Clean hit
|72
|5-6
|-
!Late hit
|6-11
|-
!Animation length
|39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Attack
!Hitboxes
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=60}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}
|-
|-
!Intangibility (air)
!Aerial
{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=66}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=34}}
|-
|-
!Intangibility (ground)
!Grounded
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=66}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=34}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|hitboxchange=y|intangible=y}}
 
===Landing lag===
{|class="wikitable"
!Animation length
|20
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|hitboxchange=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavMarth|g=SSB4}}
{{MvSubNavMarth|g=SSB4}}
[[Category:Marth (SSB4)]]
[[Category:Marth (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]

Latest revision as of 21:32, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dolphin Slash.
Hitbox visualization showing Marth's grounded Dolphin Slash.
Hitbox visualization showing Marth's aerial Dolphin Slash.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

This move has slightly different intangibility frames when performed on the ground versus when performed in the air.

Update history[edit]

Super Smash Bros. 4 1.0.8

  • Buff Clean hit knockback scaling (68 → 74).
  • Nerf Clean hit hitlag multiplier (0.5x → 0.7x).

Super Smash Bros. 4 1.1.0

  • Buff Landing lag (23 frames → 20).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
3 0 11% 0 Sakurai angle 70 74 0 4.0 0 0.0 8.0 8.0 1.0x 0.7x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
4 0 11% 0 AngleIcon74.png 70 74 0 4.0 0 0.0 8.0 4.0 1.0x 0.7x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Late hit
0 0 7% 0 Sakurai angle 20 90 0 5.0 1002 0.0 0.0 4.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 7% 0 AngleIcon74.png 20 90 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 6% 0 AngleIcon74.png 20 90 0 4.0 3 0.0 0.0 2.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Sword (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Intangibility (air) 1-5
Intangibility (ground) 4-5
Clean hit 5-6
Late hit 6-11
Animation length 39
Hitboxes FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Aerial FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Grounded FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible

Landing lag[edit]

Animation length 20
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible