Falco (SSB4)/Forward aerial: Difference between revisions
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[[File:FalcoFAir.gif|thumb|270px|Hitbox visualization showing Falco's forward aerial.]] | [[File:FalcoFAir.gif|thumb|270px|Hitbox visualization showing Falco's forward aerial.]] | ||
[[File:FalcoFAirLanding.gif|thumb|270px|Hitbox visualization showing Falco's forward aerial's landing.]] | [[File:FalcoFAirLanding.gif|thumb|270px|Hitbox visualization showing Falco's forward aerial's landing.]] | ||
{{ | |||
{{ | ==Overview== | ||
Falco performs a corkscrew attack. The move hits multiple times, and the multi-hits have the autolink angle, which allow it to combo into the hits reliably. The long lasting hitboxes and knockback of the final hit make it a very good edgeguarding tool, coupled with the disjoint. The autolink angle allows Falco to pseudo-meteor smash opponents if he fast falls during the move. which can possibly lead into a footstool or outright prevent them from recovering if they end up too low, making the move very dangerous offstage. Onstage, it has a landing hitbox, which can occasionally be linked into if the final hit is out right as Falco lands, increasing the damage of the move. If Falco lands after the five frame autocancel window at the start of the move, forward aerial can effectively be made faster, at the expense of less damage and knockback. At lower-mid percents, it is possible to chain into another forward aerial. | |||
The move is hampered however by somewhat slow speed, and the inability to short hop autocancel the move makes it easier for Falco to get punished. Despite the weaknesses however, it is a very good attack that is a force to be reckoned with offstage. | |||
==Update history== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | |||
*{{buff|Landing hit damage (2% → 5%).}} | |||
*{{buff|Landing hit z positions (11/8 → 12/7), giving it more range.}} | |||
{{GameIcon|ssb4}} [[1.0.8]] | |||
*{{buff|Startup lag (frame 12 → 10).}} | |||
*{{buff|Ending lag (FAF 59 → 51).}} | |||
*{{buff|Landing lag (32 frames → 25).}} | |||
*{{buff|Auto-cancel (frame 54 → 46).}} | |||
*{{nerf|Duration (frames 12-34/35-36 → 10-27/28-29).}} | |||
**{{buff|The shorter duration allows Falco to complete the move in a short hop, which he previously could not do.}} | |||
*{{buff|The loop hits have a shorter rehit rate (6 → 4). This gives forward aerial an extra loop despite its shorter duration, increasing its maximum damage (8% → 9%) as well as making it connect more reliably.}} | |||
*{{nerf|Landing hit damage (5% → 3%). It only received an increase to its base knockback (30 → 50), hindering its KO potential.}} | |||
==Hitboxes== | ==Hitboxes== | ||
Looping hit rehits every 4 frames. | Looping hit rehits every 4 frames. | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader|special=y}} | ||
{{HitboxTableTitle|Looping hit|42}} | {{HitboxTableTitle|Looping hit|42}} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=1% | |damage=1% | ||
|rehit=4 | |||
|angle=366 | |angle=366 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 31: | Line 50: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=1% | |damage=1% | ||
|rehit=4 | |||
|angle=366 | |angle=366 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 52: | Line 73: | ||
}} | }} | ||
{{HitboxTableTitle|Final hit|42}} | {{HitboxTableTitle|Final hit|42}} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=4% | |damage=4% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=145 | |ks=145 | ||
Line 65: | Line 87: | ||
|ypos=5.5 | |ypos=5.5 | ||
|zpos=12.0 | |zpos=12.0 | ||
|ystretch=5.5 | |||
|zstretch=8.0 | |||
|effect=Slash | |effect=Slash | ||
|type=Head | |type=Head | ||
Line 74: | Line 98: | ||
}} | }} | ||
{{HitboxTableTitle|Landing|42}} | {{HitboxTableTitle|Landing|42}} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=3% | |damage=3% | ||
|angle=45 | |angle=45 | ||
|bk= | |bk=50 | ||
|ks=160 | |ks=160 | ||
|fkv=0 | |fkv=0 | ||
Line 87: | Line 111: | ||
|ypos=5.5 | |ypos=5.5 | ||
|zpos=12.0 | |zpos=12.0 | ||
|ystretch=5.5 | |||
|zstretch=7.0 | |||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
Line 99: | Line 125: | ||
|} | |} | ||
==Timing== | |||
===Attack=== | |||
{|class="wikitable | |||
!Initial autocancel | |||
|1-5 | |||
|- | |||
!Looping hits | |||
|10-27 | |||
|- | |||
!Final hit | |||
|28-29 | |||
|- | |||
!Ending autocancel | |||
|46- | |||
|- | |||
!Interruptible | |||
|51 | |||
|- | |||
!Animation length | |||
|61 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=18|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=11}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=40}}{{FrameStrip|t=Autocancel|c=16}} | |||
{{FrameStripEnd}} | |||
===[[Landing lag]]=== | |||
{|class="wikitable" | |||
!Hitbox | |||
|1 | |||
|- | |||
!Animation length | |||
|25 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=24}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavFalco|g=SSB4}} | {{MvSubNavFalco|g=SSB4}} | ||
[[Category:Falco (SSB4)]] | [[Category:Falco (SSB4)]] | ||
[[Category:Forward aerials (SSB4)]] | [[Category:Forward aerials (SSB4)]] |
Latest revision as of 03:57, July 21, 2023
Overview[edit]
Falco performs a corkscrew attack. The move hits multiple times, and the multi-hits have the autolink angle, which allow it to combo into the hits reliably. The long lasting hitboxes and knockback of the final hit make it a very good edgeguarding tool, coupled with the disjoint. The autolink angle allows Falco to pseudo-meteor smash opponents if he fast falls during the move. which can possibly lead into a footstool or outright prevent them from recovering if they end up too low, making the move very dangerous offstage. Onstage, it has a landing hitbox, which can occasionally be linked into if the final hit is out right as Falco lands, increasing the damage of the move. If Falco lands after the five frame autocancel window at the start of the move, forward aerial can effectively be made faster, at the expense of less damage and knockback. At lower-mid percents, it is possible to chain into another forward aerial.
The move is hampered however by somewhat slow speed, and the inability to short hop autocancel the move makes it easier for Falco to get punished. Despite the weaknesses however, it is a very good attack that is a force to be reckoned with offstage.
Update history[edit]
1.0.4/ 1.0.0
- Landing hit damage (2% → 5%).
- Landing hit z positions (11/8 → 12/7), giving it more range.
- Startup lag (frame 12 → 10).
- Ending lag (FAF 59 → 51).
- Landing lag (32 frames → 25).
- Auto-cancel (frame 54 → 46).
- Duration (frames 12-34/35-36 → 10-27/28-29).
- The shorter duration allows Falco to complete the move in a short hop, which he previously could not do.
- The loop hits have a shorter rehit rate (6 → 4). This gives forward aerial an extra loop despite its shorter duration, increasing its maximum damage (8% → 9%) as well as making it connect more reliably.
- Landing hit damage (5% → 3%). It only received an increase to its base knockback (30 → 50), hindering its KO potential.
Hitboxes[edit]
Looping hit rehits every 4 frames.
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Looping hits | 10-27 |
Final hit | 28-29 |
Ending autocancel | 46- |
Interruptible | 51 |
Animation length | 61 |
Landing lag[edit]
Hitbox | 1 |
---|---|
Animation length | 25 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|