Luigi (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Serpent King (talk | contribs) No edit summary |
No edit summary |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:LuigiUpSmash.gif|thumb|270px|Hitbox visualization showing Luigi's up smash.]] | [[File:LuigiUpSmash.gif|thumb|270px|Hitbox visualization showing Luigi's up smash.]] | ||
==Overview== | ==Overview== | ||
An upward headbutt. Quite fast for a smash attack, and its [[sweetspot]] is strong enough to [[KO]] middleweights at 135%. However, its [[sourspot]] is much weaker because of its lower damage output, and thus very unreliable for KOing. Like [[Mario (SSB4)/Up_smash|Mario]] and [[Dr. Mario (SSB4)/Up_smash|Dr. Mario]]'s up smashes, it renders his head intangible throughout its duration. His nose [[hurtbox]], however, is still vulnerable. It can also function well as a "slide" smash out of a [[dash]], thanks to Luigi's very low [[traction]]. | An upward headbutt. Quite fast for a smash attack, and its [[sweetspot]] is strong enough to [[KO]] middleweights at 135%. However, its [[sourspot]] is much weaker because of its lower damage output, and thus very unreliable for KOing. Like [[Mario (SSB4)/Up_smash|Mario]] and [[Dr. Mario (SSB4)/Up_smash|Dr. Mario]]'s up smashes, it renders his head intangible throughout its duration. His nose [[hurtbox]], however, is still vulnerable. It can also function well as a "slide" smash out of a [[dash]], thanks to Luigi's very low [[traction]]. Opponents are launched towards Luigi when hit. It's very safe thanks to low endlag. However, it punishable out of shield. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 42: | Line 41: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|7 | |6-7 | ||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
Line 50: | Line 49: | ||
|9-13 | |9-13 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |39 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|Hitboxes {{FrameStrip|t=Lag|c= | |Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=26}} | ||
|- | |- | ||
|Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c= | |Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=26}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 23:45, May 17, 2018
Overview[edit]
An upward headbutt. Quite fast for a smash attack, and its sweetspot is strong enough to KO middleweights at 135%. However, its sourspot is much weaker because of its lower damage output, and thus very unreliable for KOing. Like Mario and Dr. Mario's up smashes, it renders his head intangible throughout its duration. His nose hurtbox, however, is still vulnerable. It can also function well as a "slide" smash out of a dash, thanks to Luigi's very low traction. Opponents are launched towards Luigi when hit. It's very safe thanks to low endlag. However, it punishable out of shield.
Hitboxes[edit]
Timing[edit]
Charges between | 6-7 |
---|---|
Hitboxes | 9-13 |
Head intangible | 9-13 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
Head |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|