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Marth (SSB4)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarthJab2.gif|thumb|270px|Hitbox visualization showing Marth's second jab.]]
[[File:MarthJab2.gif|thumb|270px|Hitbox visualization showing Marth's second jab.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Update history==
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|Ending lag (FAF 30 → 27).}}
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75), now being significantly stronger than the first hit. This notably means that the move is no longer punishable on hit at lower percents.}}
*{{nerf|Ending lag (FAF 27 → 29).}}
*{{nerf|Angle (361° → 45°).}}
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}}
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 69: Line 84:
}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Hitboxes
|3-5
|-
!Interruptible
|29
|-
!Animation length
|31
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavMarth|g=SSB4}}
{{MvSubNavMarth|g=SSB4}}
[[Category:Marth (SSB4)]]
[[Category:Marth (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 06:18, June 9, 2024

Hitbox visualization showing Marth's second jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update history[edit]

Super Smash Bros. 4 1.0.6

  • Buff Ending lag (FAF 30 → 27).

Super Smash Bros. 4 1.0.8

  • Buff Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75), now being significantly stronger than the first hit. This notably means that the move is no longer punishable on hit at lower percents.
  • Nerf Ending lag (FAF 27 → 29).
  • Nerf Angle (361° → 45°).

Super Smash Bros. 4 1.1.4

  • Buff Tipper Z offset (6.5 → 7), giving the move more horizontal range.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon45.png 62 75 0 3.5 1002 1.0 0.0 2.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 4% 0 AngleIcon45.png 62 75 0 3.0 22 0.0 1.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 6% 0 AngleIcon45.png 62 75 0 3.5 1002 1.0 0.0 7.0 1.0x 1.25x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Hitboxes 3-5
Interruptible 29
Animation length 31
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible