Super Smash Bros. 4

Samus (SSB4)/Forward throw: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:SamusThrowForward.gif|thumb|270px|Hitbox visualization of Samus's forward throw.]]
[[File:SamusThrowForward.gif|thumb|270px|Hitbox visualization of Samus's forward throw.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Throw data==
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=9%
|angle=42
|af=3
|bk=60
|ks=55
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|af=3
|bk=50
|ks=100
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}


{|class="wikitable"
==Timing==
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
The speed of this throw depends on the opponent's [[weight]].
 
{{SSB4WeightBasedTableHeader}}
|-
|-
|Throw||9%||42||60||55||0||Yes
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
{{SSB4WeightBasedFrameRow|Throw|16|41}}
{{SSB4WeightBasedFrameRow|Animation length|41|41}}
{{SSB4WeightBasedFrameRow|Interruptible|42|41}}
|}
|}


{{FrameStripStart}}
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=11|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}}{{FrameStrip|t=Blank|c=16}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=14}}{{FrameStrip|t=Blank|c=16}}
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=16|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Blank|c=7}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=23}}{{FrameStrip|t=Blank|c=7}}
|-
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=18|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=30}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}}


{{MvSubNavSamus|g=SSB4}}
{{MvSubNavSamus|g=SSB4}}
[[Category:Samus (SSB4)]]
[[Category:Samus (SSB4)]]
[[Category:Forward throws (SSB4)]]
[[Category:Forward throws (SSB4)]]

Latest revision as of 06:29, January 14, 2021

Hitbox visualization of Samus's forward throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 9%   Forwards 60 55 0 0 None       None
1 3%   Forwards 50 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 12.88 13.47 13.56 13.76 13.95 14.05 14.15 14.25 14.44 14.54 14.93 15.03 15.12 15.32 15.42 15.51 15.61 15.71 15.81 15.9 16 16.2 16.29 16.39 16.59 16.68 16.78 17.27 17.56 17.85 18.15 18.93
Animation length 32.68 34.24 34.5 35.02 35.54 35.8 36.06 36.32 36.84 37.1 38.14 38.4 38.66 39.18 39.44 39.7 39.96 40.22 40.48 40.74 41 41.52 41.78 42.04 42.56 42.82 43.08 44.38 45.16 45.94 46.72 48.8
Interruptible 33.47 35.07 35.34 35.87 36.4 36.67 36.94 37.2 37.74 38 39.07 39.34 39.6 40.13 40.4 40.67 40.93 41.2 41.47 41.73 42 42.53 42.8 43.07 43.6 43.87 44.13 45.46 46.26 47.06 47.86 50
Min (Jigglypuff)                                                                                                 
                                                                                               
Baseline                                                                                                 
                                                                                               
Max (Bowser)                                                                                                 
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point