Dr. Mario (SSBM)/Forward smash: Difference between revisions
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Serpent King (talk | contribs) (→Timing: is it really necessary to include that it's interruptible after the anim is over?) |
Omega Tyrant (talk | contribs) m (Undid edit by Amber Blackstar: There's a single small paragraph here that only gives a very general overview of the move) |
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{{competitive expertise}} | |||
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!colspan=5|Dr. Mario forward smash hitboxes | |||
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|[[File:Dr Mario Forward Smash Hitbox Angled Up Melee.gif|250px]] | |||
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|[[File:Dr Mario Forward Smash Hitbox Melee.gif|250px]] | |||
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|[[File:Dr Mario Forward Smash Hitbox Angled Down Melee.gif|250px]] | |||
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==Overview== | ==Overview== | ||
Dr. Mario launches his palm forward. Unlike Mario's, it produces an [[electric]] effect, has no [[sourspot]], has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. It is also usable as a [[combo]] finisher. However, like a lot of his moves, short [[range]] limits its effectiveness against some characters, especially those with [[disjointed]] hitboxes such as {{SSBM|Marth}}. | Dr. Mario launches his palm forward. Unlike Mario's, it produces an [[electric]] effect, has no [[sourspot]], has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. It is also usable as a [[combo]] finisher. However, like a lot of his moves, short [[range]] limits its effectiveness against some characters, especially those with [[disjointed]] hitboxes such as {{SSBM|Marth}}. | ||
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{{MvSubNavDrMario|g=SSBM}} | {{MvSubNavDrMario|g=SSBM}} |
Latest revision as of 03:00, June 26, 2023
Dr. Mario forward smash hitboxes | ||||
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Overview[edit]
Dr. Mario launches his palm forward. Unlike Mario's, it produces an electric effect, has no sourspot, has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. It is also usable as a combo finisher. However, like a lot of his moves, short range limits its effectiveness against some characters, especially those with disjointed hitboxes such as Marth.
Hitboxes[edit]
Timing[edit]
Charge interval | 5-6 |
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Hitboxes | 12-16 |
Animation length | 41 |
Lag time |
Charge interval |
Hitbox |
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