Diddy Kong (SSB4)/Down throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:DiddyKongThrowDown.gif|thumb|270px|Hitbox visualization showing Diddy Kong's down throw.]] | [[File:DiddyKongThrowDown.gif|thumb|270px|Hitbox visualization showing Diddy Kong's down throw.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{nerf|Down throw deals less damage (7% → 6%) and has increased knockback scaling (40 → 50), hindering its combo potential.}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Damage (6% → 7%).}} | |||
*{{nerf|Angle (105° → 106°).}} | |||
*{{nerf|Knockback scaling (50 → 59).}} | |||
**{{nerf|Altogether, these changes hinder down throw's combo potential.}} | |||
==Throw Data== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=7% | |||
|af=3 | |||
|angle=106 | |||
|bk=85 | |||
|ks=59 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=false | |||
|trip=0 | |||
|ff=0.0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Invincibility | ||
|1-18 | |||
|- | |- | ||
!Throw Release | |||
|19 | |||
|- | |||
!Interruptible | |||
|32 | |||
|- | |||
!Animation length | |||
|61 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=18|e=LagThrowS}}{{FrameStrip|t=Lag|c=13|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=30}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=43}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | |||
{{MvSubNavDiddyKong|g=SSB4}} | {{MvSubNavDiddyKong|g=SSB4}} | ||
[[Category:Diddy Kong (SSB4)]] | [[Category:Diddy Kong (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] |
Latest revision as of 21:18, April 12, 2022
Overview[edit]
Update history[edit]
- Down throw deals less damage (7% → 6%) and has increased knockback scaling (40 → 50), hindering its combo potential.
- Damage (6% → 7%).
- Angle (105° → 106°).
- Knockback scaling (50 → 59).
- Altogether, these changes hinder down throw's combo potential.
Throw Data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | Forwards | 85 | 59 | 0 | 0 | 0.0x | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Throw Release | 19 |
Interruptible | 32 |
Animation length | 61 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|