Super Smash Bros. 4

Rosalina & Luma (SSB4)/Neutral special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Text replacement - "== ([^=])" to "== $1")
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:RosalinaLumaShot.gif|thumb|270px|Hitbox visualization showing Rosalina's Luma Shot, calling Luma back.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Luma Shot}}
[[File:RosalinaLumaShot.gif|thumb|270px|Hitbox visualization showing Rosalina's part Luma Shot, calling Luma back.]]
[[File:LumaLumaShot.gif|thumb|270px|Hitbox visualization showing Luma's part of Luma Shot, launching to and from Rosalina.]]
 
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
Line 7: Line 10:


===With Luma===
===With Luma===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 33: Line 35:


===Without Luma===
===Without Luma===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 58: Line 59:
}}
}}
|}
|}


{{MvSubNavRosalina&Luma|g=SSB4}}
{{MvSubNavRosalina&Luma|g=SSB4}}
[[Category:Rosalina & Luma (SSB4)]]
[[Category:Rosalina & Luma (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Latest revision as of 22:33, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Luma Shot.
Hitbox visualization showing Rosalina's part Luma Shot, calling Luma back.
Hitbox visualization showing Luma's part of Luma Shot, launching to and from Rosalina.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

With Luma[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0 AngleIcon52.png 50 104 0 2.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Without Luma[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 0% 0 Sakurai angle 0 100 30 6.0 0 0.0 12.0 14.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png