Super Smash Bros. 4

Peach (SSB4)/Neutral attack/Hit 1: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:PeachJab1.gif|thumb|270px|Hitbox visualization showing Peach's first jab]]
[[File:PeachJab1.gif|thumb|270px|Hitbox visualization showing Peach's first jab.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
==Overview==
 
The first hit of {{SSB4|Peach}}'s [[neutral attack]] is a inward hand slap further from the camera and deals 2% damage. The move comes out very quickly on frame 2, making it a very good move to use in pressure situations. It can act as a setup for the [[down tilt]], [[neutral aerial|neutral air]], [[back aerial|back air]], or a [[grab]] however, the move is very unsafe on hit if Peach does not perform the second neutral attack, so these setups are not guaranteed at all, and Peach can even be punished on hit before being able to attempt them.
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
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!Interruptible
!Interruptible
|28
|28
|-
!Animation length
|37
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 15:16, December 9, 2020

Hitbox visualization showing Peach's first jab.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

The first hit of Peach's neutral attack is a inward hand slap further from the camera and deals 2% damage. The move comes out very quickly on frame 2, making it a very good move to use in pressure situations. It can act as a setup for the down tilt, neutral air, back air, or a grab however, the move is very unsafe on hit if Peach does not perform the second neutral attack, so these setups are not guaranteed at all, and Peach can even be punished on hit before being able to attempt them.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 AngleIcon74.png 0 100 20 3.0 16 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png
1 0 2% 0 AngleIcon78.png 0 100 20 2.4 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png
2 0 2% 0 AngleIcon78.png 0 100 20 2.4 15 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png

Timing[edit]

Hitboxes 2-3
Earliest continuable frame 7
Interruptible 28
Animation length 37
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible