Falco (SSB4)/Down smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{ | [[File:FalcoDSmash.gif|thumb|270px|Hitbox visualization showing Falco's down smash.]] | ||
{{ | |||
==Overview== | |||
Falco performs a split kick, hitting both sides. It has decent power and speed, as well as being disjointed due to leg intangibility, although its overall range is still relatively poor. It launches at a [[semi-spike]] angle, and combined with the ability to hit under ledges, it makes an effective edgeguarding tool. The attack also has 2 hitboxes on the thighs of Falco that have much weaker knockback and launch upwards, as well as dealing less damage. Usually these hitboxes aren't hit often as they are out-prioritized by the sweetspots, however. | |||
==Update history== | |||
{{GameIcon|ssb4}} [[1.1.4]] | |||
*{{buff|Knockback scaling (76 → 78).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
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}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Charges between | |||
|2-3 | |||
|- | |||
!Hitboxes | |||
|7-9 | |||
|- | |||
!Legs intangible | |||
|3-7 | |||
|- | |||
!Interruptible | |||
|47 | |||
|- | |||
!Animation length | |||
|52 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=6}} | |||
|- | |||
|Legs {{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=45}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|charge=y|vulnerable=y|intangible=y|interruptible=y}} | |||
{{MvSubNavFalco|g=SSB4}} | {{MvSubNavFalco|g=SSB4}} | ||
[[Category:Falco (SSB4)]] | [[Category:Falco (SSB4)]] | ||
[[Category:Down smashes (SSB4)]] | [[Category:Down smashes (SSB4)]] |
Latest revision as of 16:38, July 18, 2023
Overview[edit]
Falco performs a split kick, hitting both sides. It has decent power and speed, as well as being disjointed due to leg intangibility, although its overall range is still relatively poor. It launches at a semi-spike angle, and combined with the ability to hit under ledges, it makes an effective edgeguarding tool. The attack also has 2 hitboxes on the thighs of Falco that have much weaker knockback and launch upwards, as well as dealing less damage. Usually these hitboxes aren't hit often as they are out-prioritized by the sweetspots, however.
Update history[edit]
- Knockback scaling (76 → 78).
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
---|---|
Hitboxes | 7-9 |
Legs intangible | 3-7 |
Interruptible | 47 |
Animation length | 52 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Legs |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|