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Samus (SSB4)/Forward tilt: Difference between revisions

(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== ===Angled up/down=== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=8% |angle=361 |bk=20 |ks=70 |fkv=0...)
 
m (Text replacement - "== ([^=])" to "== $1")
 
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{{ArticleIcons|ssb4=y}}
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=2|Samus forward tilt hitbox visualization
|-
!↗
|[[File:SamusFTiltUp.gif|270px]]
|-
!→
|[[File:SamusFTilt.gif|270px]]
|-
!↘
|[[File:SamusFTiltDown.gif|270px]]
|}
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
Line 5: Line 18:


===Angled up/down===
===Angled up/down===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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===Angled forward===
===Angled forward===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 166: Line 177:
|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|8-10
|-
!Interruptible
|34
|-
!Animation length
|47
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavSamus|g=SSB4}}
{{MvSubNavSamus|g=SSB4}}
[[Category:Samus (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 02:59, April 13, 2022

Samus forward tilt hitbox visualization
SamusFTiltUp.gif
SamusFTilt.gif
SamusFTiltDown.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Angled up/downEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0   20 70 0 1.8 8 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   20 70 0 2.8 3 0.0 0.8 4.5 1.0x 1.0x 0%               Kick  
2 0 10% 0   30 100 0 3.0 9 -0.6 0.5 0.0 1.0x 1.0x 0%               Kick  
3 0 11% 0   30 100 0 3.0 9 6.0 -0.5 0.0 1.0x 1.0x 0%               Kick  

Angled forwardEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0   20 70 0 1.8 8 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   20 70 0 2.8 3 0.0 0.8 4.5 1.0x 1.0x 0%               Kick  
2 0 10% 0   30 100 0 -0.6 9 -0.6 0.5 0.0 1.0x 1.0x 0%               Kick  
3 0 11% 0   30 100 0 3.0 9 6.0 -0.5 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Hitboxes 8-10
Interruptible 34
Animation length 47
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible