Super Smash Bros. 4

Lucina (SSB4)/Down throw: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:LucinaThrowDown.gif|thumb|270px|Hitbox visualization showing Lucina's down throw.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Lucina throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get an up smash, up air, back air, forward smash, or even forward air.
Lucina throws the opponent towards the ground. It can be followed up by up aerial or back aerial.


==Hitboxes==
==Throw data==
{|class="wikitable sortable"
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|type=Throwing
|damage=5%
|angle=100
|af=3
|bk=95
|ks=50
|fkv=0
|bn=0
|effect=Normal
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|type=Throwing
|damage=3%
|angle=361
|af=3
|bk=40
|ks=100
|fkv=0
|bn=0
|effect=Normal
|sfx=None
|slvl=S
}}
|}
 
==Timing==
The speed of this throw depends on the opponent's [[weight]].
 
{{SSB4WeightBasedTableHeader}}
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Invincible
|-  
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|Throw || 5% || 100° || 95 || 50 || || Yes || Normal || Small
{{SSB4WeightBasedFrameRow|Throw|16|42}}
{{SSB4WeightBasedFrameRow|Animation length|42|42}}
{{SSB4WeightBasedFrameRow|Interupptible|43|42}}
|}
|}


{{technical data}}
{{FrameStripStart}}
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=11|e=LagThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Blank|c=16}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=15}}{{FrameStrip|t=Blank|c=16}}
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Blank|c=7}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=24}}{{FrameStrip|t=Blank|c=7}}
|-
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=17|e=LagThrowS}}{{FrameStrip|t=Lag|c=32}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=31}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|interruptible|vulnerable=y|invincible=y|throw=y}}
 
{{MvSubNavLucina|g=SSB4}}
{{MvSubNavLucina|g=SSB4}}
[[Category:Lucina (SSB4)]]
[[Category:Lucina (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Latest revision as of 13:58, August 19, 2020

Hitbox visualization showing Lucina's down throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Lucina throws the opponent towards the ground. It can be followed up by up aerial or back aerial.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 5%   Forwards 95 50 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 12.96 13.53 13.62 13.81 14 14.1 14.19 14.29 14.48 14.57 14.95 15.05 15.14 15.33 15.43 15.52 15.62 15.71 15.81 15.9 16 16.19 16.29 16.38 16.57 16.67 16.76 17.24 17.52 17.81 18.09 18.85
Animation length 33.68 35.24 35.5 36.02 36.54 36.8 37.06 37.32 37.84 38.1 39.14 39.4 39.66 40.18 40.44 40.7 40.96 41.22 41.48 41.74 42 42.52 42.78 43.04 43.56 43.82 44.08 45.38 46.16 46.94 47.72 49.8
Interupptible 34.48 36.08 36.34 36.87 37.41 37.67 37.94 38.21 38.74 39 40.07 40.34 40.6 41.14 41.4 41.67 41.93 42.2 42.47 42.73 43 43.53 43.8 44.07 44.6 44.86 45.13 46.46 47.26 48.06 48.86 50.99
Min (Jigglypuff)                                                                                                   
                                                                                                 
Baseline                                                                                                   
                                                                                                 
Max (Bowser)                                                                                                   
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point