Super Smash Bros. Brawl

King Dedede (SSBB): Difference between revisions

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:''This article is about King Dedede's appearance in [[Super Smash Bros. Brawl]].  For other uses, see [[King Dedede]].''
{{ArticleIcons|brawl=y}}
 
{{disambig2|about King Dedede's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|King Dedede}}
{{Infobox Character
{{Infobox Character
|name         = King Dedede
|name = King Dedede
|image       = [[Image:DDD.jpg|250px|King Dedede]]
|image = [[File:King Dedede SSBB.jpg|250px]]
|caption      = [[Image:Dreamland_Icon.gif]]
|game = SSBB
|universe    = ''[[Kirby (universe)|Kirby]]''
|ssbgame1 = SSB4
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|ssbgame2 = SSBU
|firstgame    = ''[[Kirby's Dream Land]]'' (1992)
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier         =  
|tier = C+
|ranking     =  
|ranking = 12
}}
'''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character and a newcomer in ''[[Super Smash Bros. Brawl]]''. He was confirmed on October 25, 2007 on the [[Smash Bros. DOJO!!]] site. King Dedede is voiced by Kirby creator, former HAL employee, and director of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]], who also voiced him in ''Kirby 64: The Crystal Shards''.
 
King Dedede is ranked 12th on the [[tier list]] on the top of the mid-high tier, being his best placement in the ''Smash'' series. King Dedede's most notorious attribute is his amazing [[grab]] and [[throw]] game; Dedede possesses the longest [[reach]]ing [[tether|non-tether]] grab that is also among the fastest grabs, and he possesses one of the best sets of throws. His down throw is a notorious [[chain throw]] that can infinite nearly two thirds of the cast against a wall (and can infinite a select few characters without a wall) due to its [[set knockback]], and is an effective [[tech chase]] move on those it cannot chain throw. King Dedede is also notoriously difficult to [[KO]]; his great weight, the fastest [[falling speed]], and the second-best [[vertical momentum cancel]]ling abilities give him by far the greatest vertical endurance. Yet, he also excels horizontally due to possessing fearsome [[edge-guarding]] capabilities, great horizontal endurance, and one of the least [[gimp]]able recoveries in the game (which consists of four midair jumps and his main recovery move, [[Super Dedede Jump]], providing [[armor]] during the ascent, a [[meteor smash]] hitbox during the descent, and good horizontal and vertical distance). Additionally, King Dedede boasts tremendous reach and power throughout his moveset (with his [[forward tilt]] being a long-ranged spacing tool, and his [[up tilt]] being a quick anti-air attack), a strong [[aerial]] game (with his [[back aerial]] being considered one of the overall best attacks in ''Brawl''), and a versatile [[projectile]] in his [[Waddle Dee Toss]].
 
However, King Dedede is one of the largest, slowest-moving characters with terrible mobility, being on par with {{SSBB|Ganondorf}} for the worst in ''Brawl''. Dedede possesses the third-slowest [[dash]] speed and the slowest [[air speed]], giving him general difficulty keeping up with fast and/or small characters, and he also relies much more on [[read]]ing them. While Dedede's [[camp]]ing abilities are decent, he has significant trouble breaking through opposing camping due to being such a large and slow character. [[Waddle Dee Toss]] is also too laggy (startup and ending-wise) to help him outcamp strong projectile campers like {{SSBB|Falco}}. Additionally, Dedede's weight and falling speed make him quite vulnerable to chain throws and [[combo]]s (though his only moderate falling acceleration saves him from being affected as severely as other [[fast faller]]s are). This overall results in strong, yet polarizing [[matchup]]s (Dedede [[counter (matchup)|counters]] a large portion of the cast, while he is also countered by several top/high-tier characters), along with excellent [[tournament]] results (especially in {{SSBB|Meta Knight}}-banned tournaments).
 
==Attributes==
King Dedede has the usual attributes of heavyweight characters: high KOing power, slow mobility/attacks, high range, fast falling speed (the fastest in the game), and large size. His tilts and smash attacks, which are largely disjointed hitboxes, combine with one of the more versatile projectiles in the game, [[Waddle Dee Toss|Waddle Dees]], for devastating effect. Dedede's recovery combines four [[midair jump]]s with an [[up special move]] that gains great vertical distance, has [[armor]], and delivers a powerful [[meteor smash]] upon its descent when not canceled. Even though his recovery is predictable due to the [[Super Dedede Jump]]'s slow speed and inability to grab the ledge at all unless canceled, his overall recovery is much harder to gimp compared to other heavyweights' recovery. He is easy to hit offstage but he can still almost always make it back. Although he is the fastest faller in the game, his falling acceleration is not very fast so it is more beneficial than harmful. As such, this makes King Dedede less vulnerable to chain throws and allows him to pull off two back aerials in a single [[short hop]]. King Dedede is also the fourth heaviest character, with the fastest falling speed, giving him the best vertical endurance in the game (noticeably longer than the second most resistant vertical KO character, {{SSBB|Snake}}). He is also great at [[momentum canceling]]; {{SSBB|Link}} is the only character in the game that has a more notable benefit from vertical momentum canceling (though Dedede's vertical endurance is still notably better). Even though his basic horizontal momentum canceling is rather poor, the Super Dedede Jump can be used as a difficult but effective horizontal momentum canceling technique (but because of King Dedede's very slow air speed and the fact that he can't use his jumps or aerials after, jumping is generally a safer momentum canceling in most cases). Due to the large amount of horizontal momentum it negates, it gives Dedede the fourth best maximum horizontal endurance in the game. This, combined with his far and very hard to gimp recovery, can make him a dangerously tough match-up for many characters that lack reliable KO moves with high knockback scaling.
 
Dedede is good at keeping pressure on the opponent, despite his very slow movement in the air and on the ground (third slowest dash speed and worst air speed). Dedede has reach, power, favorable hitboxes, and attack speed mixed throughout his entire arsenal — with arguably his best attack, the back aerial, possessing all four attributes. Despite being a super heavyweight and having good KO moves, KOing can be difficult at times due to his KO moves either having slow start-up/ending lag, being forced to have the opponent in the air, being predictable, and/or having low horizontal reach. This can be one of his biggest problems, as almost every attack Dedede uses has some sort of lag. However, his up tilt, arguably his best finisher, has great vertical reach with a very large and long lasting hitbox, with great vertical knockback (it is the third strongest up tilt in the game and KOs at percentages similar to that of Snake's). While it is a great KO move in some situations, on platform-less stages such as {{SSBB|Final Destination}}, it can have difficulty KOing without setting up as its hitbox doesn't extend that far from Dedede's body.
 
Despite this, he excels at edge-guarding and gimping. He is a versatile edgeguarder, with many edgeguard options. He can edgeguard with a back or forward aerial [[wall of pain]], both of which are powerful aerials that reliably KO under 150%. He can gimp recoveries with thrown Waddle Dees, his forward tilt, and his down tilt. His forward smash is especially deadly on recovering opponents, often KOing any recovering opponent above 25%. Even his dash attack can be used for edgeguarding due to its hitbox having far horizontal reach and having long duration. A crafty Dedede can even fool an opponent into a KO at ''40%'' by using his forward smash, although this is risky as his forward smash (the strongest uncharged smash in the game) is extremely laggy despite its reach (which includes a shockwave slightly in front of the hammer). From a distance, Dedede can prod his opponent with his quick forward tilt, the furthest reaching standard attack in the game, or he can use his Waddle Dee Toss to toss living projectiles at the opponent, which are capable of attacking of their own accord and absorbing projectiles to defend Dedede. Waddle Dee Toss can not be properly reflected (excluding Gordos). The danger of the odd Gordo is also an excellent pressure, as they are extremely strong KO projectiles. Dedede can also perform [[Dededecide]], or Regicide, easiest when King Dedede is offstage for punishing characters close to the edge or edge guarders, though these are not very useful used onstage because it gives the opponent a long time to escape from [[Inhale]] even when they are at high damage. Although Dedede can keep pressure on opponents well, he himself is very susceptible to [[projectile]]s (although Waddle Dees can block projectiles), air [[camping]] by characters like {{SSBB|Wario}}, (though with his huge defense it can be hard to approach and get the lead), and meteor smashes (though he can recover from them easily if not KOd by them given his great vertical recovery) due to being a slow, large target. That means he can be tough to get close for damage without high damage risks because of his amazing grab game, but because of his very slow mobility and lack of a good enough projectile to be used to force or stop approaches it forces the opponent to camp very hard against him. As a result of the opponent being forced to camp, King Dedede matches tend to take a long time against many characters.
 
Where Dedede really shines is in his ability to transition defense into a powerful offense. With versatile throws and among the best chain throws in the game, many characters can be easily punished while approaching Dedede. His down throw can [[chain grab|chain throw]] many characters regardless of damage percent due to having set knockback, and he is capable of [[infinite]]ly chain throwing {{SSBB|Donkey Kong}}, {{SSBB|Bowser}}, {{SSBB|Wolf}}, {{SSBB|Samus}}, {{SSBB|Mario}}, and {{SSBB|Luigi}} (though in the last three cases, he has to pummel after 5 throws to refresh it so the [[stale-move negation]] doesn't remove the infinite, and because of his very slow pummel, it is possible to mash fast enough to escape from the pummel until about 120%). He can also chain throw anyone weighing [[weight|85]] ({{SSBB|Marth}} or heavier) infinitely against a wall. Dedede's forward throw ends chain throws that have reached the edge with significant damage, with the added bonus of putting opponents into a recovery situation, where Dedede can begin utilizing his amazing edgeguard game which is deadly against characters with a bad recovery like Link and to a lesser extent, characters with a slow recovery like Snake. His back throw is very strong, both in knockback and in damage (16%, the most damaging throw in the game), and can KO at higher percentages when performed from the edge. Dedede's grab game, which is augmented by the longest non-tether grabbing reach in the game and an easy [[shield grab]], is also complimented by his excellent range all around. Dedede also has two very quick, powerful moves to get the opponent off him while in close, outside of grabbing: his horizontal-knockback down tilt and the aforementioned up tilt.
 
While Dedede players must be wary of the character's weaknesses, in the end, they can use his excellent defensive game, survivability, range, power, pressure ability, and grab game to overcome these weaknesses against most characters.
 
==Moveset==
''For a gallery of King Dedede's hitboxes, see [[King Dedede (SSBB)/Hitboxes|here]].''
{{MovesetTable
|game=SSBB
|neutralcount=2
|neutralinf=y
|neutralname= 
|neutral1dmg=6%
|neutral2dmg=5%
|neutralinfdmg=2% (loop)
|neutraldesc=A three-part attack: first is a horizontal swipe, then a vertical swipe, and finally a repeating, indefinite hammer spin in the fashion of a drill. Can deal a large amount of damage, but the spinning part is easily [[DI]]'d out of. If the "Attack" button is held during the spinning part, the spin can be held indefinitely. Though its reach is good for a jab, it is arguably one of the worst jabs in the game as it has slow startup and the move does not even connect reliably as if opponents get hit by the first hit, they can shield or air dodge the second hit in most cases.
|ftiltname= 
|ftiltdmg=6% (clean), 4% (late)
|ftiltdesc=Extends his hammer forward and spins it. It has high startup lag, high ending lag and it has very low damage and knockback. However, it has amazing reach, possessing the farthest reach of any non-projectile ground attack.
|utiltname= 
|utiltdmg=12%
|utiltdesc= Sets his hammer on the ground momentarily and jumps a little upwards, headbutting. It has surprisingly fast start-up lag with low ending lag. It has great vertical reach and a massive hitbox that covers Dedede's entire body. Due to this and its hitbox having a long duration, it is great as a spot dodge, rolling dodge and air dodge trapper. It has very high knockback scaling and is the fourth strongest up tilt in the game (though without DI and momentum canceling, {{SSBB|Snake}}'s up tilt KOs most characters a 1% or 2% faster due to its higher base knockback), being able to KO {{SSBB|Mario}} at 103% in [[Final Destination]].
|dtiltname= 
|dtiltdmg=10% (clean), 6% (late)
|dtiltdesc=King Dedede extends one of his feet and sweeps the ground with it. Has fast start-up with decent horizontal knockback and like Dedede's other tilts, its hitbox has a long duration (though it is shorter than his forward and up tilts).
|dashname= 
|dashdmg=16% (head), 14% (body)
|dashdesc=Trips and [[wikirby:Head Slide|belly slides]] forward. A powerful dash attack, capable of KOing most fighters at low percentages. The move is based on one of his attacks from ''Kirby's Dream Land''.
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|13}} (early), {{ChargedSmashDmgSSBB|24}} (clean), {{ChargedSmashDmgSSBB|5}} (late)
|fsmashdesc=Swings his hammer over his head at the ground in front of him. Has the slowest startup out of all forward smashes in the game, but is the most powerful one when sweetspotted, being able to KO {{SSBB|Mario}} at the center of [[Final Destination]] as early as 50% when uncharged, and 20% when fully charged. The move is based on one of his attacks from ''Kirby's Dream Land''.
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|14}} (hammer), {{ChargedSmashDmgSSBB|9}} (body)
|usmashdesc=Pulls his hammer back then swings it vertically over his head. Has slow startup and long ending lag, making it not useful in competitive play. Additionally, an uncharged hit KOs later than the up tilt.
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|15}}
|dsmashdesc=Pulls back the hammer and then swings it horizontally along the ground. Slow start-up and ending lag for a down smash, although Dedede's down smash does not have the horrible start-up of his forward smash or the ending lag of his up smash. It works well as a roll dodge and air dodge trapper as the hitbox is swept around Dedede and like his other attacks, it too has a hitbox with a long duration.This is considered to be Dedede's most reliable smash attack due to it being much faster than his other two smashes while having a favorable hitbox.
|nairname= 
|nairdmg=12% (clean), 7% (late)
|nairdesc=Sticks his legs back and arms out, attacking with his large belly. Very fast start-up with a hitbox that covers Dedede's entire body and having a long duration but has below average knockback. Has [[sex kick]] properties.
|fairname= 
|fairdmg=15%
|fairdesc=Swings hammer upwards in front of himself. Slightly slow start-up lag but it is generally awkward to use against grounded opponents, especially due to its noticeable landing lag, although it can be auto-cancelled. While difficult to utilize against grounded opponents, it is very useful for [[edgeguarding]] due to its good top-to-bottom coverage, strong horizontal knockback, and low ending lag, which allows it to be used in [[wall of pain]]s in conjunction with his back aerial. Due to Dedede's very fast fastfall and the forward aerial's vertical reach, Dedede can fastfall while attacking with this move to great effect while edgeguarding or to surprise opponents below him.
|bairname= 
|bairdmg=13% (clean), 9% (late)
|bairdesc=Sticks his foot out behind him, kicking with it. Has very fast start-up with far horizontal reach, strong horizontal knockback, and a hitbox with long duration. It also has low aerial ending lag, which allows Dedede to perform it twice in a single short hop. Dedede can string multiple back aerials at low percentages and use it in conjunction with his forward aerial in walls of pain. When it is not stale, it is also a reliable KO move, reliably KOing under 150%. Has [[sex kick]] properties.
|uairname= 
|uairdmg=2% (hits 1-7), 5% (hit 8)
|uairdesc=Sticks his hammer above him and spins it. Multiple hits, good for racking up damage.
|dairname= 
|dairdmg=2% (hits 1-6), 5% (hit 7)
|dairdesc=Similar to his up aerial, but spins his hammer below him. Also good for racking up damage. Works well in the ascent of a ground jump.
|grabname= 
|grabdesc= 
|pummelname= 
|pummeldmg=3%
|pummeldesc=Lays his hammer on the ground and headbutts the opponent. A slow pummel.
|fthrowname= 
|fthrowdmg=6% (hit 1), 6% (throw)
|fthrowdesc=Hits opponent forward with his hammer.
|bthrowname= 
|bthrowdmg=6% (hit 1), 10% (throw)
|bthrowdesc=Hits opponent with his hammer behind himself. It is the most damaging throw in the game.
|uthrowname= 
|uthrowdmg=4% (hit 1), 5% (throw)
|uthrowdesc=Hits opponent upward by sticking both his hands upward. Can set up a up aerial against heavy/fastfalling opponents at very low percentages.
|dthrowname= 
|dthrowdmg=4% (hit), 4% (throw)
|dthrowdesc=Slams opponent on ground and sits on top of them. Can infinite chain throw all characters that weigh above 85 if there is a wall (like the underside of the fin in [[Corneria]]).
|floorfname= 
|floorfdmg=6%
|floorfdesc=Gets up and kicks both sides.
|floorbname= 
|floorbdmg=6%
|floorbdesc=Gets up and kicks both sides.
|floortname= 
|floortdmg=5%
|floortdesc=Gets up swings his hammer both sides of himself.
|edgefname= 
|edgefdmg=8%, 6%
|edgefdesc=Pulls himself up slightly, then heaves himself onto the stage while kicking in front of him.
|edgesname= 
|edgesdmg=10%
|edgesdesc=Pulls himself slowly onto the stage, then quickly swings his hammer over his head in front of him.
|nsname=Inhale
|nspage=Inhale (King Dedede)
|nsdmg=5% (release), 10% (spit), 9-18% (star)
|nsdesc=Inhales the opponent inside Dedede's stomach, and does damage upon spitting them out. Does collateral damage to anybody hit by the character being spit out, depending on that character's weight.
|ssname=Waddle Dee Toss
|ssdmg=5% (Waddle Dee), 7% (Waddle Doo), 22% (Gordo)
|ssdesc=Pulls one of his minions out of his sleeve and throws them forward.
|usname=Super Dedede Jump
|usdmg=15% (drop), 11% (landing), 5% (stars)
|usdesc=Dedede does a big leap upward and then rockets back down to the ground with a devastating stomp that produces stars on both sides of himself. The move can be cancelled partway by pressing down.
|dsname=Jet Hammer
|dsdmg=11% (uncharged ground), 10% (uncharged air), 30%/20% (fully charged ground), 28%/16% (fully charged air)
|dsdesc=Raises his hammer above his head, and it opens up to create a jet of white flame. The longer the move is held, the more damage, knockback, and directional boost to Dedede occurs. However, Dedede starts taking 1% damage if the move is held past maximum charge, up until he reaches 150% damage. Additionally, this move is considered to be King Dedede's worst special move, as its overall usage is heavily impractical when compared to the forward smash.
|fsname=Waddle Dee Army
|fsdmg=2% (Waddle Dee), 8% (Waddle Doo), 15% (Gordo)
|fsdesc=Whistles and then dances for ten seconds while Waddle Dees, Waddle Doos, and Gordos move about the stage. During these ten seconds, Dedede is invincible.
}}
}}


'''King Dedede''', also known as just '''Dedede''' (デデデ, ''Dedede'') in the Japanese release, is a playable character in ''[[Super Smash Bros. Brawl]]''. King Dedede is a recurring villain in the Kirby series. He is an anthropomorphic blue penguin whose main weapon is his massive wooden mallet, which has now been mechanized. King Dedede has been classified as a "Super-heavyweight", alongside [[Bowser (SSBB)|Bowser]] and [[Donkey Kong (SSBB)|Donkey Kong]]; however, he is capable of puffing up for multiple jumps, like [[Kirby]] and [[Jigglypuff]]. He was confirmed on October 25, 2007 on the [[Smash Bros. DOJO!!]] site.
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 112
|rweight    = 4
|dash      = 1.4
|rdash      = 24-27
|run        = 1.22
|rrun      = 37
|walk      = 0.95
|rwalk      = 25-26
|trac      = 0.0484
|rtrac      = 32-33
|airfric    = 0.006
|rairfric  = 32-33
|air        = 0.658
|rair      = 39
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.04
|raddaccel  = 31-35
|gravity    = 0.0837
|rgravity  = 18-19
|fall      = 1.95
|rfall      = 1
|ff        = 2.73
|rff        = 1
|jumpsquat  = 6
|rjumpsquat = 27-35
|jumpheight = 33.21906465
|rjumpheight= 21
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


==Pros & Cons==
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
King Dedede English Announcer SSBB.wav|English
</gallery>


===Pros===
===[[Wii Remote selection sound]]===
*Forward Smash is one of the most powerful non-special moves in the game. It can KO most characters when they are at 50% (if it hits on the center of the mallet), especially featherweight-lightweight characters.
{{SelectSound|char=King Dedede|desc=A sound effect is heard and King Dedede laughs.}}
*Down throw can lead to Tech-chase chain throws that are impossible to escape for some characters.
*Many high-[[knockback]] long ranged moves.
*Four mid-air jumps
*Back Throw has killing potential.
*Overall hard to knockout, since he is heavy he can't be knocked out off the top easily, his four mid-air jumps make it hard to KO him horizontally, and the Super Dedede Jump helps prevents bottom KOs.
*Good [[Projectiles]] that stay on the stage and can absorb other projectiles. Chance of higher powered projectiles is fairly high. *Except for [[Gordo]]s, projectiles cannot be properly reflected.
*[[Waddle Doo]]s do an attack on the ground that can do 27 damage if the full shock attack (similar to [[Pikachu (SSBB)|Pikachu]]'s forward smash) hits.
*Even if the hammer from the forward smash doesn't make actual contact with the opponent, slighter damage and knockback can still be done as long as the opponent is close to the end of the hammer, somewhat like a small shockwave.
*Short-hopped aerials can have a devastating effect and are not nearly as slow as smash attacks. (Slightly slower than tilts)
*Can Infinite Combo against walls with Down throw.
*Can perform [[Dededecide]]
*Like Kirby, King Dedede's [[Inhale]] can also suck in and swallow items.
*Can fit two Back-Airs into one short hop
*Has 3 fast and high knockback finishers, his up-tilt, Back-air, and Down Smash.
*One of few characters who has a running attack with deadly knockback.
*[[Super Dedede Jump]] can [[Meteor Smash]] opponents who attempt to air combo and has [[Super Armor]] frames during ascent.
*Plays a very good defensive game due to the fact that he has a large grab range, disjointed [[hitbox]], and his Waddle Dees can protect him from projectiles.
*Great for fighting other heavyweights, due to his long, disjointed hitbox, extra jumps, long range projectiles and normal attacks, most of which all the other heavyweight characters lack.
*Dash attack and down-tilt are useful for [[edge-guard]]ing
*Due to his long range attacks, he can use his Forward-Tilt, Down-Air, or Up-Air attacks to damage opponents that would be invulnerable otherwise, such as opponents carrying the [[Hammer]], or the [[Golden Hammer]].
*Super Dedede Jump has long vertical recovery
*Down throw has set knockback and is also a semi-spike.


===Cons===
===[[On-screen appearance]]===
*Third slowest dash speed in the game along with [[Zelda (SSBB)|Zelda]].
{{Appearance
*Has the slowest horizontal [[air speed|aerial speed]] in the game, making it hard to maneuver him in the air.
|desc=Is carried in on a palanquin by four [[Waddle Dee]]s, then jumps off, scattering them.
*Large size makes him an easy target.
|char=KingDedede
*Super Dedede Jump can only recover at certain angles. He cannot auto-[[sweetspot]] the ledge unless he cancels in midair.
|game=SSBB}}
*Even at high percentages, opponents can break out of his [[Inhale (King Dedede)|Inhale]] quite easily, making [[Kirbycide|Dededecide]] difficult.
*Easy to combo and juggle.
*Predictable recovery.
*Smallest multi-jumps in the game.
*A lot of lag on hammer-based attacks (excluding tilts).
*Running attack has a lot of lag before and after the attack
*High crouch, cannot duck under many attacks.
*Bad against lighter characters who can tech his down throw chain throws.


==Role in [[Subspace Emissary]]==
===[[Taunt]]s===
It is revealed on the DOJO!! that King Dedede was involved in helping the takeover of the battleship [[Halberd]] by the [[Subspace Army]]. During this time, Dedede learns of [[Tabuu]]'s [[Off Waves]] and spends the rest of the story you see him in preparing for them.
{{Taunt/SSBB
|char=Dedede
|desc-up=Hoists his hammer above his head and pumps it up and down. Oddly, the sound is out of sync with the movement if he does it while facing left.
|desc-side=Spins his hammer while looking at the camera, laughing.
|desc-down=Dances in a circle while drumming on his belly.}}


The first time King Dedede is shown, he uses his Waddle Dees to ambush an unsuspecting and cowardly [[Luigi (SSBB)|Luigi]] and turn him into a trophy.  Then, as [[Wario (SSBB)|Wario]] approaches on his [[Cargo]] carrying two trophies (the princess that was not saved from the [[Terra Firma|arena]] and [[Ness (SSBB)|Ness]]), he tries to take the new Luigi trophy and is suddenly ambushed by a herd of Waddle Dees who throw Luigi into the sled. King Dedede then steals the sled with the trophies in tow.  Later, Dedede rides past [[Mario (SSBB)|Mario]], [[Link (SSBB)|Link]], [[Pit (SSBB)|Pit]] and [[Yoshi (SSBB)|Yoshi]]. King Dedede originally tries to steal Mario and Pit/Link and Yoshi as trophies, but [[Kirby (SSBB)|Kirby]] rescues them and King Dedede rides off, trying to escape them. Seeing that King Dedede has apparently kidnapped their friends, the party gives chase to Dedede's hiding place; his castle.
===[[Idle pose]]s===
{{Idle
|desc-1=Puts his hammer on his shoulder.
|desc-2=Smacks his belly.
|image-1=King Dedede Idle Pose 1 Brawl.png
|image-2=King Dedede Idle Pose 2 Brawl.png}}


Once inside, King Dedede is seen treating the trophies with surprising kindness. He takes out two badges with his likeness on them and places them on Luigi and Ness. However, he realizes that he does not have one to give to the princess, so he sadly places the one he was wearing on her. The badges' effects are not immediately seen, which may be confusing to some viewers (one might be led to believe that he may have done this simply to mark them as his property). As King Dedede looks proudly at his trophies, [[Bowser (SSBB)|Bowser]] and his minions break open the ceiling. The falling debris knocks King Dedede out cold and buries him, Ness and Luigi under rubble.  Shortly afterwards, two R.O.B.s arm and detonate a [[Subspace Bomb]] outside of the castle, trapping King Dedede and his friends in Subspace.
===[[Crowd cheer]]===
{{Crowd
|char=King Dedede
|game=Brawl
|desc-us=Kiiiing De-de-de!
|desc-jp=De-de-de! De-de-de! De-de-de-de-de-de-de!
|pitch-us=Group chant
|pitch-jp=Group chant}}


Eventually, Luigi and Ness are revived thanks to the Dedede Badges. Ness makes the connection that King Dedede was the one who created the badges and therefore revived them, so he revives the King. Glad to see that they are okay, and that they revived him, King Dedede sets out with his two companions to save everyone from Subspace. Eventually they encounter Bowser's trophy, and King Dedede revives Bowser, but the Koopa King attacks him.  King Dedede fights him alone and wins the fight, then revives Bowser again, but when Bowser tries to attack again, King Dedede stops him by batting the Koopa's nose.  He then points out the [[Master Hand]] lying on the ground and the staircase leading upward, telling him that they should fight [[Tabuu]] instead of each other. King Dedede also finds his rival, Kirby, but is actually happy to see him alive (giving him a big hug when he sees him, then dragging him off to Tabuu's residence). While King Dedede is walking up a staircase, Wario attacks him (probably payback for stealing his ride).  However, Wario backs off when he realises that two characters he turned into trophies, Luigi and Ness, can aid King Dedede, outnumbering Wario. Wario then stops messing with them physically, but messes with them by riding his bike up, showing off the fact that he can get up there faster. Wario casually joins the group after they show him where Tabuu is. King Dedede joins the rest of the characters for the rest of the story.
===[[Victory pose]]s===
{{Victory/SSBB
|victory-theme=KirbyUniverseTheme.ogg
|victory-desc=A flourished remix of the short, recurring theme that debuted in ''{{s|wikirby|Kirby's Dream Land}}'' and which plays when [[Kirby]] completes a stage or defeats a boss.
|desc-up=Pats his belly three times, then gloatingly rubs it, while a [[Waddle Dee]] stands in front of him.
|desc-left=Slams his hammer down on his left side, does the same with his right, and shows a happy face.
|desc-right=Spins his hammer with an evil face, and when he stops, he shows a happy face.
|char=KingDDD}}


== Event Matches ==  
==In [[competitive play]]==
'''[[Event 1: Two Trouble Kings]]''' - The player plays as Mario and faces the team of Bowser and King Dedede in single player and alongside Kirby in co-op.  
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:King Dedede players (SSBB)]]''
*{{Sm|4GOD|USA}} - a top Dedede player from Georgia.
*{{Sm|Atomsk|USA}} - Known as the best King Dedede player in the world during his prime, and achieved many top 8 finishes with the character during ''Brawl'''s early days.
*{{Sm|Big D|Canada}} - Known as the best King Dedede player in Canada.
*{{Sm|CO18|USA}} - One of the best Dedede players in the United States when he was active in 2009 and 2010.
*{{Sm|Coney|USA}} - Considered the best solo Dedede main during his prime from 2010-2011.
*{{Sm|Isotaku|Japan}} - The best Dedede player from Japan.
*{{Sm|lain|USA}} - While more famous for his Ice Climbers, became known for using a Dedede secondary vs. matchups such as Snake, and his usage of the character helped him to achieve multiple top 8 finishes at nationals from 2009-2010.
*{{Sm|Seibrik|USA}} - Known as a top King Dedede player from Florida, who he mains along with Meta Knight and Wario.
*{{Sm|Tmacc|USA}} - A high level Dedede player from the Midwest.
*{{Sm|Vex|USA}} - Became known as the best pure Dedede main in the pre-''Smash 4'' era, with victories such a {{Sm|ADHD}}, {{Sm|Vinnie}}, and {{Sm|DEHF}} under his belt.


'''[[Event 15: Hammer of the King]]''' - The player is a tiny King Dedede. With the help of two other tiny, CPU-controlled Dededes, you must defeat a giant, metal Dedede. Completing this event unlocks "King Dedede's Theme."
===Tier placement and history===
In the early ''Brawl'' [[metagame]], King Dedede was seen as among the best characters in the game, being ranked as high as 3rd on the first tier list. This was due to his strong down throw chain throw and back aerial, which were effective against many top-tier characters at the time, including {{SSBB|Snake}}, {{SSBB|Wario}}, and {{SSBB|R.O.B.}}, and gave him a strong presence at tournaments of ''Brawl''{{'}}s first year during its competitive lifetime. Dedede was also known as one of the best counters to mid and low tiered characters, as his back aerial was highly effective against these characters, who lacked effective options compared to top tiers. However, the characters he did well against steadily lost their foothold on the ''Brawl'' metagame; Snake was no longer considered the second best character in the game, Wario fell to the high tiers, and R.O.B. plummeted to mid-tier viability. In addition, as character diversity declined, the mid and low tiers that Dedede countered became increasingly rare in the tournament scene. Meanwhile, faster characters who cannot be reliably chain thrown, such as {{SSBB|Meta Knight}}, {{SSBB|Olimar}}, and the {{SSBB|Ice Climbers}}, have climbed to power and dominated tournaments, while comfortably beating Dedede themselves. Dedede saw his own gradual fall on the tier list, first dropping into the high tiers, then falling to as low as 12th in the upper mid tier as of April 2013. His decline on the tier list, combined with the fact that his best players, such as {{Sm|Mew2King}}, {{Sm|Atomsk}}, {{Sm|CO18}}, and {{Sm|Coney}}, became inactive in the ''Brawl'' scene or stopped using him in favor of other characters, had his representation largely decreased in high-level gameplay as the metagame progressed.


'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''' - The players control King Dedede and Yoshi. In 10 seconds, the player must defeat as many enemies as possible, while making sure at least one fighter stays alive.
Although King Dedede was eventually considered a non-viable character due to his severe matchup difficulties against Meta Knight, Ice Climbers, and Olimar, the two most dominant characters in tournaments, he was still popular as a [[pocket character]] due to being relatively easy to play and having strong matchups against nearly every lower-tiered character, as well as several top-tiers; he notably has great matchups versus Snake, Wario, and {{SSBB|Marth}}. His most prominent player, Atomsk, usually played King Dedede only in favorable matchups or against lower-tiered characters, and used Meta Knight against most top tiers. {{Sm|Vex Kasrani}}, however, became known as a solo King Dedede main late in ''Brawl''{{'}}s competitive lifetime, and was able to defeat {{Sm|Vinnie}}, {{Sm|ADHD}}, and numerous top Meta Knight players in [[NY/NJ]], despite the perceived matchup difficulties.
[http://www.smashbros.com/en_us/gamemode/various/various16.html|Event Matches]
[http://www.smashbros.com/en_us/gamemode/various/various19.html|Co-op Events]


==Standard Moves==
==Role in [[The Subspace Emissary]]==
===Ground Attacks===
[[File:Dedede Subspace Emissary.jpg|thumb|300px|King Dedede in ''[[SSE]]''.]]
'''Normal'''
It is revealed on the [https://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html official website] that King Dedede was unintentionally involved in helping the takeover of the battleship [[Halberd]] by the [[Subspace Army]]. During this time, Dedede learns of [[Tabuu]]'s [[Off Waves]] and spends the rest of the story preparing for them.
*Neutral Attack - Two swipes with the hammer, then extends it and spins. Can deal a large amount of damage, but the spinning part is easily [[DI]]'d out of.  If the "Attack" button is held during the spinning part, the spin can be held indefinitely. 6% for the first hit.
*Dash Attack - Trips and belly-flops forward, like he does in several [[Kirby (universe)|''Kirby'' games]]. A good deal of starting and ending lag, but deals a large amount of damage and has a long range. 16%
*Forward tilt - Extends his hammer forward and spins it. This has the furthest reach of any non-projectile ground move, it can "poke" players at a far reach, good for a quick hit from a slow character. 6% for hitting.
*Up tilt- Sets his hammer on the ground momentarily and jumps a little upwards, headbutting. Strong, quick attack. It has better knockback than his uncharged Up Smash. 12%.
*Down tilt- He extends just one of his legs and sweeps the ground with it.  Quick attack with decent knockback.
'''Smash'''
*Side Smash - Swings his hammer over his head at the ground in front of him. Extremely slow, but very powerful. 24% Uncharged, 33% Fully charged.
*Up Smash - Pulls back the hammer then swings vertically upwards from in front of him. Fairly slow but high damage.  Hitbox covers the area in front of and behind Dedede, as well as above him. 14% Uncharged, 19% Fully Charged.
*Down Smash - Pulls back the hammer and then swings it horizontally along the ground. Fairly quick, and launches upwards. Can setup some aerial combos at lower percents. 15% Uncharged, 21% Fully charged
'''Others'''
*Ledge Attack - Pulls himself up and as he is about halfway up, he quickly kicks out with his foot at the ground in front of him.
*100% Ledge Attack - Slowly pulls himself up, and when he is most of the way pulled back onto to the stage, quickly swings his hammer over his head down in front of him.
*Floor Attack - Quickly kicks to the side his feet are facing, then kicks in the other direction.
*100% Floor Attack - Swings his hammer in front of him, then sticks his hammer behind him and spins it.


===Aerial Attacks===
He is first seen during the epilogue of [[The Battlefield Fortress]]. The first time King Dedede is shown, he uses his Waddle Dees to ambush {{SSBB|Luigi}} and turn him into a trophy. Then, as {{SSBB|Wario}} approaches on his [[Cargo]] carrying two trophies (the princess that was not saved from the [[Midair Stadium|arena]] and {{SSBB|Ness}}), he tries to take the new Luigi trophy and is suddenly ambushed by a herd of Waddle Dees who throw Luigi into the cargo. King Dedede then steals the cargo with the trophies in tow. Later, Dedede rides past {{SSBB|Mario}}, {{SSBB|Link}}, {{SSBB|Pit}} and {{SSBB|Yoshi}}. King Dedede originally tries to steal Mario and Pit/Link and Yoshi as trophies, but {{SSBB|Kirby}} rescues them and King Dedede rides off, trying to escape them. Seeing that King Dedede has apparently kidnapped their friends, the party gives chase to Dedede's castle.
*Neutral Aerial - Bellyflop. Sticks his arms out and legs back, attacking with his large stomach. Long duration, quick to come out, and not a lot of knockback. Has properties similar to a [[Sex Kick]]. 12% for First hit, 7% for falling from above.
Once inside, King Dedede is seen treating the trophies with surprising kindness. He takes out two [[Dedede Brooch]]es and places them on Luigi and Ness. He goes to put the last badge on the princess, but finds he does not have enough, and ends up using the brooch he made for himself on the princess, another of his moments of kindness. He then intends to make another brooch for himself. The badges' effects are not immediately seen, which may be confusing to some viewers (one might be led to believe that he may have done this simply to mark them as his property). As King Dedede looks proudly at his trophies, {{SSBB|Bowser}} and his minions break open the ceiling. The falling debris knocks King Dedede out cold turning him into a trophy and buries him, Ness and Luigi under rubble. Shortly afterwards, Bowser steals the princess trophy and two R.O.B.s arm and detonate a [[Subspace Bomb]] outside of the castle, trapping King Dedede and his friends in Subspace.
*Forward Aerial - Swings hammer upwards in front of him. A little slow and hard to hit with, but a very solid hit. 15%
*Back Aerial - Sticks a leg out behind him, kicking with it. Long duration, good knockback, damage, range, and speed. Has properties similar to a [[Sex Kick]]. 13%
*Up Aerial - Sticks his hammer above him and spins it. Multiple hits, good for racking up damage. Deals 19% damage at maximum. Final hit deals decent vertical knockback. Minimum 2%, Maximum 19%
*Down Aerial - Similar to his Up Aerial, just below him. Deals about 17% damage at maximum. Minimum 2%, Maximum 17%


===Grabs and Throws===
Eventually, Luigi and Ness are revived thanks to the Dedede Brooches. Ness makes the connection that King Dedede was the one who created the brooches and therefore revived them, so he revives the King. King Dedede's role in The Subspace Emissary, appearing to be evil at first but turning out to have good intentions in the end, is very characteristic of his roles in the {{uv|Kirby}} games, namely ''[[Kirby's Adventure]]''. Glad to see that they are okay, and that they revived him, King Dedede sets out with his two companions to save everyone from Subspace. Eventually they encounter Bowser's trophy, and King Dedede revives Bowser, but the Koopa King attacks him. King Dedede fights him alone and wins the fight, then revives Bowser again, but when Bowser tries to attack again, King Dedede stops him by batting the Koopa's nose. He then points out a defeated {{SSBB|Master Hand}} lying on the ground and the staircase leading upward, telling him that they should fight Tabuu instead of each other. King Dedede also finds his rival, Kirby (who incidentally had swallowed one of the badges earlier), but is actually very happy to see him alive (giving him a big hug when he sees him, then literally drags him off to Tabuu's residence). While King Dedede is walking up a staircase, Wario attacks him (probably payback for stealing his ride). However, Wario backs off when he realizes that two characters he turned into trophies, Luigi and Ness, can aid King Dedede, outnumbering Wario. Wario then stops messing with them physically, but messes with them by riding his bike up, showing off the fact that he can get up there faster. Wario casually joins the group after they show him where Tabuu is. King Dedede joins the rest of the characters for the rest of the story.
*Pummel - Lays his hammer on the ground and headbutts them. 3% per hit.
*Forward Throw - Hits opponent with hammer. 12% damage.
*Back Throw - Hits opponent with hammer behind himself. Best throw damage wise, it deals 16% damage.  
*Up Throw - Hits opponent upward by sticking both his hands upward. 9% damage.
*Down Throw - Slams opponent on ground and sits on top of them. Great for chain grabs except some of the lighter characters. 8% damage.


==[[Stickers]]==
===Playable appearances===
Power up his hammer attacks with [Battering] and [Weapon] Damage boosts. Due to the large amount of lag behind several of his attacks, give Dedede a large Flinch Resistance powerup to decrease the chances of his attacks being interrupted.
King Dedede makes several cameo appearances before finally becoming playable. He first appears during the epilogue of [[The Battlefield Fortress]]. He appears once again in [[The Lake Shore]], and [[The Path to the Ruins]] where he is crushed by the falling rubble from {{SSBB|Bowser}} crashing into the castle from its roof, and turned into a trophy.


===Exclusive Stickers===
*[[Subspace (Part I)]]
*[[The Great Maze]]
 
===Exclusive [[sticker]]s===
The following stickers can only be used by a few characters including Dedede:
The following stickers can only be used by a few characters including Dedede:
*Cell Phone: [Slash] Resistance + 4
*Cell Phone: [Slash] Resistance + 4
Line 126: Line 262:
*King Dedede (Kirby: Squeak Squad): [Throwing] Attack +30
*King Dedede (Kirby: Squeak Squad): [Throwing] Attack +30


==Special Moves==
==In Solo Modes==
{{specialmoves|Inhale (King Dedede)|Waddle Dee Toss|Super Dedede Jump|Jet Hammer|Waddle Dee Army|King Dedede}}
==={{SSBB|Classic Mode}}===
In Classic Mode, King Dedede can appear as an opponent or ally in Stage 5 along with {{SSBB|Kirby}} and {{SSBB|Meta Knight}} on [[Halberd]]. King Dedede can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 5.


== Special Movements ==
===[[All-Star Mode]]===
===[[Taunt|Taunts]]===
In All-Star Mode, King Dedede is fought in Stage 15 alongside {{SSBB|Kirby}} and {{SSBB|Meta Knight}} on [[Halberd]].


'''Up:''' Hoists his hammer above his head and pumps it up and down. Oddly, the sound is out of synch with the movement if he does it while facing left.
===[[Event Match]]es===
====Solo Events====
*'''[[Event 1: Two Trouble Kings]]''': The player controls {{SSBB|Mario}} and must defeat {{SSBB|Bowser}} and King Dedede on [[Delfino Plaza]].
*'''[[Event 15: Hammer of the King]]''': The player is a tiny King Dedede and must fight alongside two other tiny King Dededes to defeat a giant, metal King Dedede.
*'''[[Event 39: All-Star Battle x2]]''': King Dedede is one of the eight opponents fought in this event along with {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}.
*'''[[Event 40: The Final Battle]]''': The player selects any character and must defeat {{SSBB|Bowser}}, {{SSBB|Ganondorf}}, and King Dedede on {{SSBB|Final Destination}}.


'''Side:''' Holds his hammer at body level and spins it while laughing.
====Co-Op Events====
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': {{SSBB|Yoshi}} and King Dedede must survive for 10 seconds against {{SSBB|Lucas}} and {{SSBB|Pit}} on [[WarioWare Inc.]] All players start at 300% for this event.
*'''[[Co-Op Event 20: The Final Battle for Two]]''': Both players select a character and must defeat Bowser,{{SSBB|Wario}}, King Dedede, {{SSBB|Wolf}}, {{SSBB|Meta Knight}}, and Ganondorf on Final Destination.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.


'''Down:''' Dances in a circle while drumming on his belly.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
King Dedede Congratulations Screen Classic Mode Brawl.png|Classic Mode
King Dedede Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


'''Crouching Position:''' He lies on his side, supporting his head with his hand and looking at the camera. This is widely considered to be another taunt for Dedede due to his unique and entertaining posture
==[[Trophies]]==
King Dedede's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with King Dedede.


===[[On-Screen Appearance]]===
{{Trophy/Fighter
Gets carted in on a boxing-ring styled throne by four [[Waddle Dee]]s, who disappear when King Dedede jumps off.
|name=King Dedede
|image=King Dedede - Brawl Trophy.png
|mode=Classic
|desc=The self-styled king of the amazingly peaceful Dream Land. He continually does things unbecoming a king, like stealing the kingdom's food supplies or all the stars from the sky. He's not all bad, though, and sometimes performs good deeds. While he and Kirby often battle, they've been known to compete good-naturedly at speed-eating contests and minigames.
|gamelist={{Trophy games|console1=GB|game1=[[Kirby's Dream Land]]|console2=N64|game2={{iw|wikirby|Kirby 64: The Crystal Shards}}}}
|game=Brawl
}}
{{clrl}}


===Idle Stance===
{{Trophy/Fighter
*Pats his stomach.
|name=Waddle Dee Army
*Holds his hammer over his right shoulder.
|image=Waddle Dee Army - Brawl Trophy.png
|desc=King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


===[[Victory Pose]]===
==[[Alternate costume (SSBB)#King Dedede|Alternate costumes]]==
*'''[[Victory Theme]]''': ''[[Victory Theme#Kirby Victory Theme|Kirby Victory Theme]]''
{|style="margin:1em auto 1em auto;text-align:center"
*Pats his belly while a [[Waddle Dee]] stands in front of him
|-
*Spins his hammer and looks at the screen
|colspan=6|[[File:King Dedede Palette (SSBB).png]]
*Slams his hammer down on his left side, does the same with his right and smiles
|-
|{{Head|King Dedede|g=SSBB|s=25px}}
|{{Head|King Dedede|g=SSBB|s=25px|cl=Pink}}
|{{Head|King Dedede|g=SSBB|s=25px|cl=Green}}
|{{Head|King Dedede|g=SSBB|s=25px|cl=Purple}}
|{{Head|King Dedede|g=SSBB|s=25px|cl=Blue}}
|{{Head|King Dedede|g=SSBB|s=25px|cl=Brown}}
|}


===[[Wii Remote|Wii Remote Choice]]===
==Gallery==
A hammer slam is heard, and Dedede laughs.
<gallery>
 
SSBBDojoKingDedede1.jpg|His [[on-screen appearance]] on [[Smashville]].
===[[Classic Mode|Credits Music]]===
SSBBDojoKingDedede2.jpg|[[Idle|Idling]] on [[Halberd]].
*''King Dedede's Theme''
SSBBDojoKingDedede3.jpg|Using his [[forward smash]] on {{SSBB|Bowser}} on [[Bridge of Eldin]].
 
SSBBDojoKingDedede4.jpg|Idling alongside {{SSBB|Kirby}} and {{SSBB|Meta Knight}} on [[Skyworld]].
==Snake's Codec Message==
</gallery>
*Snake: Look at the size of that hammer...
*Colonel: That's King Dedede you're fighting, Snake.
*Snake: Dedede? You mean it's not a penguin, Colonel?
*Colonel: He's the King of Dreamland. Well, so he says, anyway.
*Snake: Are you sure he's not a penguin?
*Colonel: One full swing from that hammer can level an entire building.
*Colonel: It may look like just a big wooden mallet, but it's actually outfited with special mechanical systems like turbo jets and precision bearings to boost its effectiveness.
*Snake: I don't think I could even lift that thing. And he's swinging it around like it was nothing...
*Colonel: But he also leaves himself wide open. Just make sure you avoid the swing, Snake.
 
==Strategies & Tips==
*Never use the "stortcut" (Left Control Stick/C-Stick) for smash attacks except for his down smash. Charge Dedede's smashes so that they are timed correctly as a missed smash attack leaves Dedede VERY open.
*Waddle Dee Throw should be used often, it is a great distraction technique because your opponents will have to deal with the Waddle Dees on the field. It is also a projectile that cannot be reflected properly, and there is a fairly high chance of pulling a Gordo, which flies in a higher arc and can KO at fairly low percentages. This move is also good for breaking the [[Smash Ball]], as Dedede's slow movement makes it difficult for him to catch the Smash Ball without a projectile.
*Waddle Dees can be used defensively, as a Waddle Dee can absorb the blow from almost any other projectile attack in the game. They also prevent many attacks being used as approaches, like Captain Falcon's [[Raptor Boost]], Ganondorf's [[Flame Choke]], and Ike's [[Quick Draw]].
*Do not underestimate the potential of Dedede's Inhale. When used correctly it can disrupt opponent's combos, open up several aerial combos, and Dededecides. A key moment to use the Dededecide is when an opponent is attempting to edgeguard, and you are above. As long as you are already falling over the edge when you inhale the opponent, the opponent will rarely have time to escape quickly enough at any percentage before you both fall off the stage (or at least get low enough to where their recovery will not make it back to the stage).
*Dedede's Down Throw can chain-grab against all but the lightest characters. To do this, grab and down throw, and immediately chase the opponent. Use a running Shield-Grab to re-grab them. Due to the fact that the Down Throw has set knockback, does not knock over middle to heavy-weight characters, and Dedede has a huge grab range (the best in the game with exception for long-range grabs, such as Link and Samus), this will allow for another grab almost all of the time if done correctly. Beware lighter characters, however, as they are knocked over, and thus can tech-roll away and have enough time to attack you before your grab can go off. If you chain throw your opponent entirely off of the stage, a Forward Tilt can be used to get some extra damage in.
*Dedede has a very powerful defensive game. He has a large grab range, an un-reflectable projectile that also absorbs other projectiles, and long, disjointed range on many of his hammer attacks, especially the Jab, Downsmash, and Forward Tilt. Take advantage of this to force your opponent to approach you, then punish his approach with a shield-grab, Forward Tilt, or Jab Combo. Shield grab is the best of these options, as it allows you to chainthrow across the level, racking up a good amount of damage and setting up for an edgeguard.
*Dedede has an excellent recovery if used properly. Always make sure you start his Super Dedede Jump far enough away from the stage not to get caught under the lip, but close enough to get back on the stage. It has massive vertical height, however, so do not worry about sinking too low on the level, as long as you stay above the blast line. Multiple jumps, heavy weight, and a good [[Up Special Move]] make Dedede very difficult to KO.
*When it comes to KOing, Dedede's best options are his Back Aerial, his Down Smash, and his Up Tilt. These moves are fast and have high power. Forward Aerial is also very powerful to chase your enemy when he's trying to get back off screen. Dedede's Forward Smash can KO at very low percentages, but is very difficult to pull off, so use it sparingly. Gordo is also a powerful method of KO, but not a reliable one due to its random appearance.
*In Sudden Death, a Waddle Dee/Doo or Gordo will automatically KO - and in a two player match, it can usually hit if used at the very start.


==Trivia==
==Trivia==
*When King Dedede gets a [[Hammer]] or [[Golden Hammer]], he swings both his own hammer, and the Hammer/Golden Hammer together, alternating swings for each hammer. While he will still swing both his hammer and the stick of the hammer if the head falls off or both his hammer and the useless one if a Golden Hammer is squeaky, his hammer will not do any damage.
*When King Dedede gets a {{b|Hammer|item}} or [[Golden Hammer]], he swings both his own hammer and the Hammer/Golden Hammer together, alternating swings for each hammer. His own hammer doesn't actually have a hitbox on it though, as it does no damage if the item is faulty.
*King Dedede's role in ''The Subspace Emissary'', appearing to be evil at first but turning out to have good intentions in the end, is very characteristic of his roles in the [[Kirby (universe)|''Kirby'' games]].
*When King Dedede inhales something big (like a player or a box), there is a gap between his head and his shoulder.
*In the final DOJO!! update, it is revealed that King Dedede's voice acting is provided by none other than [[Masahiro Sakurai]] himself. He also did Dedede's voice in Kirby 64: The Crystal Shards.
*King Dedede and {{SSBB|Snake}} are the first two super-heavyweights to be considered to be high-tier characters on a tier list.
*Dedede has made a cameo in [[SSB]] and [[SSBM]], seen flying in the back of [[Dream Land]].
*King Dedede is the only fast-faller in ''Brawl'' that can perform two aerials in a single short-hop by using his back aerial.
*The crowd chant for Dedede in the American version is "King Dededede". They say "De" four times, rather than three.  In the Japanese version, the crowd chants "Dedede, Dedede, Dedededededede", saying "De" seven times in the final chant.
*There exists a glitch on the [[Mushroomy Kingdom]] stage. If King Dedede were to grab Bowser while standing on the stack of blocks to the left of the first invisible block of the stage-scrolling cycle, and Bowser were to hit the block to solidify it and then jump backwards onto the stack of blocks to the right of the block, Bowser will rapidly flip between his aerial grab and grounded grab animation.
*In Japan, His Name is Pronounced "dAydAydAy" in America his name in pronounced "DDD"
*When King Dedede spot dodges, he goes so far into the Z-axis that even when his invincibility ends many attacks will still miss. This is especially noticeable when King Dedede spams his spot dodge, with most characters having only 2 frames to grab him.


==External links==
==External links==
*[http://www.smashbros.com/en_us/characters/kingdedede.html King Dedede's page at Smash Bros. DOJO!!.]
*[https://www.smashbros.com/wii/en_us/characters/kingdedede.html King Dedede's page at ''Smash Bros. DOJO!!''.]
*[http://www.flickr.com/photos/vgcats/sets/72157603813685808/ Screenshots of King Dedede and the rest of ''The Subspace Emissary'' characters]
*[http://www.flickr.com/photos/vgcats/sets/72157603813685808/ Screenshots of King Dedede and the rest of The Subspace Emissary characters.]
*[http://www.smashboards.com/showthread.php?t=142229 King Dedede character guide on SmashBoards.]
*[https://www.youtube.com/watch?v=nzsm5f3VmNE King Dedede's hitbox size of each of his moves.]
 
{{SSBBCharacters}}
{{SSBBCharacters}}
{{SubspaceArmy}}
{{Kirby universe}}
{{Kirby universe}}
[[Category:Characters]]
[[Category:King Dedede (SSBB)| ]]
[[Category:Characters (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Kirby universe]]
[[es:Rey Dedede (SSBB)]]

Latest revision as of 02:00, October 13, 2024

This article is about about King Dedede's appearance in Super Smash Bros. Brawl. For the character in other contexts, see King Dedede.
King Dedede
in Super Smash Bros. Brawl
King Dedede SSBB.jpg
KirbySymbol.svg
Universe Kirby
Other playable appearances in SSB4
in Ultimate

Availability Starter
Final Smash Waddle Dee Army
Tier C+ (12)
King Dedede (SSBB)

King Dedede (デデデ, Dedede) is a playable character and a newcomer in Super Smash Bros. Brawl. He was confirmed on October 25, 2007 on the Smash Bros. DOJO!! site. King Dedede is voiced by Kirby creator, former HAL employee, and director of the Super Smash Bros. series, Masahiro Sakurai, who also voiced him in Kirby 64: The Crystal Shards.

King Dedede is ranked 12th on the tier list on the top of the mid-high tier, being his best placement in the Smash series. King Dedede's most notorious attribute is his amazing grab and throw game; Dedede possesses the longest reaching non-tether grab that is also among the fastest grabs, and he possesses one of the best sets of throws. His down throw is a notorious chain throw that can infinite nearly two thirds of the cast against a wall (and can infinite a select few characters without a wall) due to its set knockback, and is an effective tech chase move on those it cannot chain throw. King Dedede is also notoriously difficult to KO; his great weight, the fastest falling speed, and the second-best vertical momentum cancelling abilities give him by far the greatest vertical endurance. Yet, he also excels horizontally due to possessing fearsome edge-guarding capabilities, great horizontal endurance, and one of the least gimpable recoveries in the game (which consists of four midair jumps and his main recovery move, Super Dedede Jump, providing armor during the ascent, a meteor smash hitbox during the descent, and good horizontal and vertical distance). Additionally, King Dedede boasts tremendous reach and power throughout his moveset (with his forward tilt being a long-ranged spacing tool, and his up tilt being a quick anti-air attack), a strong aerial game (with his back aerial being considered one of the overall best attacks in Brawl), and a versatile projectile in his Waddle Dee Toss.

However, King Dedede is one of the largest, slowest-moving characters with terrible mobility, being on par with Ganondorf for the worst in Brawl. Dedede possesses the third-slowest dash speed and the slowest air speed, giving him general difficulty keeping up with fast and/or small characters, and he also relies much more on reading them. While Dedede's camping abilities are decent, he has significant trouble breaking through opposing camping due to being such a large and slow character. Waddle Dee Toss is also too laggy (startup and ending-wise) to help him outcamp strong projectile campers like Falco. Additionally, Dedede's weight and falling speed make him quite vulnerable to chain throws and combos (though his only moderate falling acceleration saves him from being affected as severely as other fast fallers are). This overall results in strong, yet polarizing matchups (Dedede counters a large portion of the cast, while he is also countered by several top/high-tier characters), along with excellent tournament results (especially in Meta Knight-banned tournaments).

AttributesEdit

King Dedede has the usual attributes of heavyweight characters: high KOing power, slow mobility/attacks, high range, fast falling speed (the fastest in the game), and large size. His tilts and smash attacks, which are largely disjointed hitboxes, combine with one of the more versatile projectiles in the game, Waddle Dees, for devastating effect. Dedede's recovery combines four midair jumps with an up special move that gains great vertical distance, has armor, and delivers a powerful meteor smash upon its descent when not canceled. Even though his recovery is predictable due to the Super Dedede Jump's slow speed and inability to grab the ledge at all unless canceled, his overall recovery is much harder to gimp compared to other heavyweights' recovery. He is easy to hit offstage but he can still almost always make it back. Although he is the fastest faller in the game, his falling acceleration is not very fast so it is more beneficial than harmful. As such, this makes King Dedede less vulnerable to chain throws and allows him to pull off two back aerials in a single short hop. King Dedede is also the fourth heaviest character, with the fastest falling speed, giving him the best vertical endurance in the game (noticeably longer than the second most resistant vertical KO character, Snake). He is also great at momentum canceling; Link is the only character in the game that has a more notable benefit from vertical momentum canceling (though Dedede's vertical endurance is still notably better). Even though his basic horizontal momentum canceling is rather poor, the Super Dedede Jump can be used as a difficult but effective horizontal momentum canceling technique (but because of King Dedede's very slow air speed and the fact that he can't use his jumps or aerials after, jumping is generally a safer momentum canceling in most cases). Due to the large amount of horizontal momentum it negates, it gives Dedede the fourth best maximum horizontal endurance in the game. This, combined with his far and very hard to gimp recovery, can make him a dangerously tough match-up for many characters that lack reliable KO moves with high knockback scaling.

Dedede is good at keeping pressure on the opponent, despite his very slow movement in the air and on the ground (third slowest dash speed and worst air speed). Dedede has reach, power, favorable hitboxes, and attack speed mixed throughout his entire arsenal — with arguably his best attack, the back aerial, possessing all four attributes. Despite being a super heavyweight and having good KO moves, KOing can be difficult at times due to his KO moves either having slow start-up/ending lag, being forced to have the opponent in the air, being predictable, and/or having low horizontal reach. This can be one of his biggest problems, as almost every attack Dedede uses has some sort of lag. However, his up tilt, arguably his best finisher, has great vertical reach with a very large and long lasting hitbox, with great vertical knockback (it is the third strongest up tilt in the game and KOs at percentages similar to that of Snake's). While it is a great KO move in some situations, on platform-less stages such as Final Destination, it can have difficulty KOing without setting up as its hitbox doesn't extend that far from Dedede's body.

Despite this, he excels at edge-guarding and gimping. He is a versatile edgeguarder, with many edgeguard options. He can edgeguard with a back or forward aerial wall of pain, both of which are powerful aerials that reliably KO under 150%. He can gimp recoveries with thrown Waddle Dees, his forward tilt, and his down tilt. His forward smash is especially deadly on recovering opponents, often KOing any recovering opponent above 25%. Even his dash attack can be used for edgeguarding due to its hitbox having far horizontal reach and having long duration. A crafty Dedede can even fool an opponent into a KO at 40% by using his forward smash, although this is risky as his forward smash (the strongest uncharged smash in the game) is extremely laggy despite its reach (which includes a shockwave slightly in front of the hammer). From a distance, Dedede can prod his opponent with his quick forward tilt, the furthest reaching standard attack in the game, or he can use his Waddle Dee Toss to toss living projectiles at the opponent, which are capable of attacking of their own accord and absorbing projectiles to defend Dedede. Waddle Dee Toss can not be properly reflected (excluding Gordos). The danger of the odd Gordo is also an excellent pressure, as they are extremely strong KO projectiles. Dedede can also perform Dededecide, or Regicide, easiest when King Dedede is offstage for punishing characters close to the edge or edge guarders, though these are not very useful used onstage because it gives the opponent a long time to escape from Inhale even when they are at high damage. Although Dedede can keep pressure on opponents well, he himself is very susceptible to projectiles (although Waddle Dees can block projectiles), air camping by characters like Wario, (though with his huge defense it can be hard to approach and get the lead), and meteor smashes (though he can recover from them easily if not KOd by them given his great vertical recovery) due to being a slow, large target. That means he can be tough to get close for damage without high damage risks because of his amazing grab game, but because of his very slow mobility and lack of a good enough projectile to be used to force or stop approaches it forces the opponent to camp very hard against him. As a result of the opponent being forced to camp, King Dedede matches tend to take a long time against many characters.

Where Dedede really shines is in his ability to transition defense into a powerful offense. With versatile throws and among the best chain throws in the game, many characters can be easily punished while approaching Dedede. His down throw can chain throw many characters regardless of damage percent due to having set knockback, and he is capable of infinitely chain throwing Donkey Kong, Bowser, Wolf, Samus, Mario, and Luigi (though in the last three cases, he has to pummel after 5 throws to refresh it so the stale-move negation doesn't remove the infinite, and because of his very slow pummel, it is possible to mash fast enough to escape from the pummel until about 120%). He can also chain throw anyone weighing 85 (Marth or heavier) infinitely against a wall. Dedede's forward throw ends chain throws that have reached the edge with significant damage, with the added bonus of putting opponents into a recovery situation, where Dedede can begin utilizing his amazing edgeguard game which is deadly against characters with a bad recovery like Link and to a lesser extent, characters with a slow recovery like Snake. His back throw is very strong, both in knockback and in damage (16%, the most damaging throw in the game), and can KO at higher percentages when performed from the edge. Dedede's grab game, which is augmented by the longest non-tether grabbing reach in the game and an easy shield grab, is also complimented by his excellent range all around. Dedede also has two very quick, powerful moves to get the opponent off him while in close, outside of grabbing: his horizontal-knockback down tilt and the aforementioned up tilt.

While Dedede players must be wary of the character's weaknesses, in the end, they can use his excellent defensive game, survivability, range, power, pressure ability, and grab game to overcome these weaknesses against most characters.

MovesetEdit

For a gallery of King Dedede's hitboxes, see here.

  Name Damage Description
Neutral attack   6% A three-part attack: first is a horizontal swipe, then a vertical swipe, and finally a repeating, indefinite hammer spin in the fashion of a drill. Can deal a large amount of damage, but the spinning part is easily DI'd out of. If the "Attack" button is held during the spinning part, the spin can be held indefinitely. Though its reach is good for a jab, it is arguably one of the worst jabs in the game as it has slow startup and the move does not even connect reliably as if opponents get hit by the first hit, they can shield or air dodge the second hit in most cases.
5%
2% (loop)
Forward tilt   6% (clean), 4% (late) Extends his hammer forward and spins it. It has high startup lag, high ending lag and it has very low damage and knockback. However, it has amazing reach, possessing the farthest reach of any non-projectile ground attack.
Up tilt   12% Sets his hammer on the ground momentarily and jumps a little upwards, headbutting. It has surprisingly fast start-up lag with low ending lag. It has great vertical reach and a massive hitbox that covers Dedede's entire body. Due to this and its hitbox having a long duration, it is great as a spot dodge, rolling dodge and air dodge trapper. It has very high knockback scaling and is the fourth strongest up tilt in the game (though without DI and momentum canceling, Snake's up tilt KOs most characters a 1% or 2% faster due to its higher base knockback), being able to KO Mario at 103% in Final Destination.
Down tilt   10% (clean), 6% (late) King Dedede extends one of his feet and sweeps the ground with it. Has fast start-up with decent horizontal knockback and like Dedede's other tilts, its hitbox has a long duration (though it is shorter than his forward and up tilts).
Dash attack   16% (head), 14% (body) Trips and belly slides forward. A powerful dash attack, capable of KOing most fighters at low percentages. The move is based on one of his attacks from Kirby's Dream Land.
Forward smash   13% (early), 24% (clean), 5% (late) Swings his hammer over his head at the ground in front of him. Has the slowest startup out of all forward smashes in the game, but is the most powerful one when sweetspotted, being able to KO Mario at the center of Final Destination as early as 50% when uncharged, and 20% when fully charged. The move is based on one of his attacks from Kirby's Dream Land.
Up smash   14% (hammer), 9% (body) Pulls his hammer back then swings it vertically over his head. Has slow startup and long ending lag, making it not useful in competitive play. Additionally, an uncharged hit KOs later than the up tilt.
Down smash   15% Pulls back the hammer and then swings it horizontally along the ground. Slow start-up and ending lag for a down smash, although Dedede's down smash does not have the horrible start-up of his forward smash or the ending lag of his up smash. It works well as a roll dodge and air dodge trapper as the hitbox is swept around Dedede and like his other attacks, it too has a hitbox with a long duration.This is considered to be Dedede's most reliable smash attack due to it being much faster than his other two smashes while having a favorable hitbox.
Neutral aerial   12% (clean), 7% (late) Sticks his legs back and arms out, attacking with his large belly. Very fast start-up with a hitbox that covers Dedede's entire body and having a long duration but has below average knockback. Has sex kick properties.
Forward aerial   15% Swings hammer upwards in front of himself. Slightly slow start-up lag but it is generally awkward to use against grounded opponents, especially due to its noticeable landing lag, although it can be auto-cancelled. While difficult to utilize against grounded opponents, it is very useful for edgeguarding due to its good top-to-bottom coverage, strong horizontal knockback, and low ending lag, which allows it to be used in wall of pains in conjunction with his back aerial. Due to Dedede's very fast fastfall and the forward aerial's vertical reach, Dedede can fastfall while attacking with this move to great effect while edgeguarding or to surprise opponents below him.
Back aerial   13% (clean), 9% (late) Sticks his foot out behind him, kicking with it. Has very fast start-up with far horizontal reach, strong horizontal knockback, and a hitbox with long duration. It also has low aerial ending lag, which allows Dedede to perform it twice in a single short hop. Dedede can string multiple back aerials at low percentages and use it in conjunction with his forward aerial in walls of pain. When it is not stale, it is also a reliable KO move, reliably KOing under 150%. Has sex kick properties.
Up aerial   2% (hits 1-7), 5% (hit 8) Sticks his hammer above him and spins it. Multiple hits, good for racking up damage.
Down aerial   2% (hits 1-6), 5% (hit 7) Similar to his up aerial, but spins his hammer below him. Also good for racking up damage. Works well in the ascent of a ground jump.
Grab    
Pummel   3% Lays his hammer on the ground and headbutts the opponent. A slow pummel.
Forward throw   6% (hit 1), 6% (throw) Hits opponent forward with his hammer.
Back throw   6% (hit 1), 10% (throw) Hits opponent with his hammer behind himself. It is the most damaging throw in the game.
Up throw   4% (hit 1), 5% (throw) Hits opponent upward by sticking both his hands upward. Can set up a up aerial against heavy/fastfalling opponents at very low percentages.
Down throw   4% (hit), 4% (throw) Slams opponent on ground and sits on top of them. Can infinite chain throw all characters that weigh above 85 if there is a wall (like the underside of the fin in Corneria).
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% Gets up and kicks both sides.
Floor attack (back)
Floor getups (back)
  6% Gets up and kicks both sides.
Floor attack (trip)
Floor getups (trip)
  5% Gets up swings his hammer both sides of himself.
Edge attack (fast)
Edge getups (fast)
  8%, 6% Pulls himself up slightly, then heaves himself onto the stage while kicking in front of him.
Edge attack (slow)
Edge getups (slow)
  10% Pulls himself slowly onto the stage, then quickly swings his hammer over his head in front of him.
Neutral special Inhale 5% (release), 10% (spit), 9-18% (star) Inhales the opponent inside Dedede's stomach, and does damage upon spitting them out. Does collateral damage to anybody hit by the character being spit out, depending on that character's weight.
Side special Waddle Dee Toss 5% (Waddle Dee), 7% (Waddle Doo), 22% (Gordo) Pulls one of his minions out of his sleeve and throws them forward.
Up special Super Dedede Jump 15% (drop), 11% (landing), 5% (stars) Dedede does a big leap upward and then rockets back down to the ground with a devastating stomp that produces stars on both sides of himself. The move can be cancelled partway by pressing down.
Down special Jet Hammer 11% (uncharged ground), 10% (uncharged air), 30%/20% (fully charged ground), 28%/16% (fully charged air) Raises his hammer above his head, and it opens up to create a jet of white flame. The longer the move is held, the more damage, knockback, and directional boost to Dedede occurs. However, Dedede starts taking 1% damage if the move is held past maximum charge, up until he reaches 150% damage. Additionally, this move is considered to be King Dedede's worst special move, as its overall usage is heavily impractical when compared to the forward smash.
Final Smash Waddle Dee Army 2% (Waddle Dee), 8% (Waddle Doo), 15% (Gordo) Whistles and then dances for ten seconds while Waddle Dees, Waddle Doos, and Gordos move about the stage. During these ten seconds, Dedede is invincible.

StatsEdit

  This article or section may require additional technical data.
The editor who added this tag elaborates: Needs short hop and double jump heights
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 112 1.4 – Initial dash
1.22 – Run
0.95 0.0484 0.006 0.658 0.01 – Base
0.04 – Additional
0.0837 1.95 – Base
2.73Fast-fall
6 33.21906465 - Base
? - Short hop
?

Announcer callEdit

  This article could use additional or higher-quality audio files.
The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

Wii Remote selection soundEdit

  • A sound effect is heard and King Dedede laughs.
King Dedede's selection sound

On-screen appearanceEdit

  • Is carried in on a palanquin by four Waddle Dees, then jumps off, scattering them.
 

TauntsEdit

  • Up taunt: Hoists his hammer above his head and pumps it up and down. Oddly, the sound is out of sync with the movement if he does it while facing left.
  • Side taunt: Spins his hammer while looking at the camera, laughing.
  • Down taunt: Dances in a circle while drumming on his belly.
Up taunt Side taunt Down taunt
     

Idle posesEdit

  • Puts his hammer on his shoulder.
  • Smacks his belly.
   

Crowd cheerEdit

English Japanese
Cheer
Description Kiiiing De-de-de! De-de-de! De-de-de! De-de-de-de-de-de-de!
Pitch Group chant Group chant

Victory posesEdit

A flourished remix of the short, recurring theme that debuted in Kirby's Dream Land and which plays when Kirby completes a stage or defeats a boss.
  • Up: Pats his belly three times, then gloatingly rubs it, while a Waddle Dee stands in front of him.
  • Left: Slams his hammer down on his left side, does the same with his right, and shows a happy face.
  • Right: Spins his hammer with an evil face, and when he stops, he shows a happy face.
Up Left Right
     

In competitive playEdit

Most historically significant playersEdit

See also: Category:King Dedede players (SSBB)
  •   4GOD - a top Dedede player from Georgia.
  •   Atomsk - Known as the best King Dedede player in the world during his prime, and achieved many top 8 finishes with the character during Brawl's early days.
  •   Big D - Known as the best King Dedede player in Canada.
  •   CO18 - One of the best Dedede players in the United States when he was active in 2009 and 2010.
  •   Coney - Considered the best solo Dedede main during his prime from 2010-2011.
  •   Isotaku - The best Dedede player from Japan.
  •   lain - While more famous for his Ice Climbers, became known for using a Dedede secondary vs. matchups such as Snake, and his usage of the character helped him to achieve multiple top 8 finishes at nationals from 2009-2010.
  •   Seibrik - Known as a top King Dedede player from Florida, who he mains along with Meta Knight and Wario.
  •   Tmacc - A high level Dedede player from the Midwest.
  •   Vex - Became known as the best pure Dedede main in the pre-Smash 4 era, with victories such a ADHD, Vinnie, and DEHF under his belt.

Tier placement and historyEdit

In the early Brawl metagame, King Dedede was seen as among the best characters in the game, being ranked as high as 3rd on the first tier list. This was due to his strong down throw chain throw and back aerial, which were effective against many top-tier characters at the time, including Snake, Wario, and R.O.B., and gave him a strong presence at tournaments of Brawl's first year during its competitive lifetime. Dedede was also known as one of the best counters to mid and low tiered characters, as his back aerial was highly effective against these characters, who lacked effective options compared to top tiers. However, the characters he did well against steadily lost their foothold on the Brawl metagame; Snake was no longer considered the second best character in the game, Wario fell to the high tiers, and R.O.B. plummeted to mid-tier viability. In addition, as character diversity declined, the mid and low tiers that Dedede countered became increasingly rare in the tournament scene. Meanwhile, faster characters who cannot be reliably chain thrown, such as Meta Knight, Olimar, and the Ice Climbers, have climbed to power and dominated tournaments, while comfortably beating Dedede themselves. Dedede saw his own gradual fall on the tier list, first dropping into the high tiers, then falling to as low as 12th in the upper mid tier as of April 2013. His decline on the tier list, combined with the fact that his best players, such as Mew2King, Atomsk, CO18, and Coney, became inactive in the Brawl scene or stopped using him in favor of other characters, had his representation largely decreased in high-level gameplay as the metagame progressed.

Although King Dedede was eventually considered a non-viable character due to his severe matchup difficulties against Meta Knight, Ice Climbers, and Olimar, the two most dominant characters in tournaments, he was still popular as a pocket character due to being relatively easy to play and having strong matchups against nearly every lower-tiered character, as well as several top-tiers; he notably has great matchups versus Snake, Wario, and Marth. His most prominent player, Atomsk, usually played King Dedede only in favorable matchups or against lower-tiered characters, and used Meta Knight against most top tiers. Vex Kasrani, however, became known as a solo King Dedede main late in Brawl's competitive lifetime, and was able to defeat Vinnie, ADHD, and numerous top Meta Knight players in NY/NJ, despite the perceived matchup difficulties.

Role in The Subspace EmissaryEdit

 
King Dedede in SSE.

It is revealed on the official website that King Dedede was unintentionally involved in helping the takeover of the battleship Halberd by the Subspace Army. During this time, Dedede learns of Tabuu's Off Waves and spends the rest of the story preparing for them.

He is first seen during the epilogue of The Battlefield Fortress. The first time King Dedede is shown, he uses his Waddle Dees to ambush Luigi and turn him into a trophy. Then, as Wario approaches on his Cargo carrying two trophies (the princess that was not saved from the arena and Ness), he tries to take the new Luigi trophy and is suddenly ambushed by a herd of Waddle Dees who throw Luigi into the cargo. King Dedede then steals the cargo with the trophies in tow. Later, Dedede rides past Mario, Link, Pit and Yoshi. King Dedede originally tries to steal Mario and Pit/Link and Yoshi as trophies, but Kirby rescues them and King Dedede rides off, trying to escape them. Seeing that King Dedede has apparently kidnapped their friends, the party gives chase to Dedede's castle. Once inside, King Dedede is seen treating the trophies with surprising kindness. He takes out two Dedede Brooches and places them on Luigi and Ness. He goes to put the last badge on the princess, but finds he does not have enough, and ends up using the brooch he made for himself on the princess, another of his moments of kindness. He then intends to make another brooch for himself. The badges' effects are not immediately seen, which may be confusing to some viewers (one might be led to believe that he may have done this simply to mark them as his property). As King Dedede looks proudly at his trophies, Bowser and his minions break open the ceiling. The falling debris knocks King Dedede out cold turning him into a trophy and buries him, Ness and Luigi under rubble. Shortly afterwards, Bowser steals the princess trophy and two R.O.B.s arm and detonate a Subspace Bomb outside of the castle, trapping King Dedede and his friends in Subspace.

Eventually, Luigi and Ness are revived thanks to the Dedede Brooches. Ness makes the connection that King Dedede was the one who created the brooches and therefore revived them, so he revives the King. King Dedede's role in The Subspace Emissary, appearing to be evil at first but turning out to have good intentions in the end, is very characteristic of his roles in the Kirby games, namely Kirby's Adventure. Glad to see that they are okay, and that they revived him, King Dedede sets out with his two companions to save everyone from Subspace. Eventually they encounter Bowser's trophy, and King Dedede revives Bowser, but the Koopa King attacks him. King Dedede fights him alone and wins the fight, then revives Bowser again, but when Bowser tries to attack again, King Dedede stops him by batting the Koopa's nose. He then points out a defeated Master Hand lying on the ground and the staircase leading upward, telling him that they should fight Tabuu instead of each other. King Dedede also finds his rival, Kirby (who incidentally had swallowed one of the badges earlier), but is actually very happy to see him alive (giving him a big hug when he sees him, then literally drags him off to Tabuu's residence). While King Dedede is walking up a staircase, Wario attacks him (probably payback for stealing his ride). However, Wario backs off when he realizes that two characters he turned into trophies, Luigi and Ness, can aid King Dedede, outnumbering Wario. Wario then stops messing with them physically, but messes with them by riding his bike up, showing off the fact that he can get up there faster. Wario casually joins the group after they show him where Tabuu is. King Dedede joins the rest of the characters for the rest of the story.

Playable appearancesEdit

King Dedede makes several cameo appearances before finally becoming playable. He first appears during the epilogue of The Battlefield Fortress. He appears once again in The Lake Shore, and The Path to the Ruins where he is crushed by the falling rubble from Bowser crashing into the castle from its roof, and turned into a trophy.

Exclusive stickersEdit

The following stickers can only be used by a few characters including Dedede:

  • Cell Phone: [Slash] Resistance + 4
  • Dyna Blade: Launch Resistance +46
  • Gordo: [Throwing] Attack + 5
  • Hot Head: [Flame] Attack +10
  • King Dedede & Kirby: [Specials: Direct] Attack +21
  • King Dedede (Kirby Super Star): [Leg] Attack +28
  • Kirby (Kirby 64: The Crystal Shards): [Body, Spin] Attack +22
  • Kirby (Kirby Air Ride): [Arm, Leg] Attack +17
  • Maxim Tomato: Maxim Tomato Effect +50
  • Meta Knight Ball: Launch Power + 8
  • Nruff: [Body, Spin] Attack + 5
  • Starman (Kirby: Squeak Squad): Launch Power +33
  • Whispy Woods: [Weapon] Attack + 4
  • King Dedede (Kirby: Squeak Squad): [Throwing] Attack +30

In Solo ModesEdit

Classic ModeEdit

In Classic Mode, King Dedede can appear as an opponent or ally in Stage 5 along with Kirby and Meta Knight on Halberd. King Dedede can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 5.

All-Star ModeEdit

In All-Star Mode, King Dedede is fought in Stage 15 alongside Kirby and Meta Knight on Halberd.

Event MatchesEdit

Solo EventsEdit

Co-Op EventsEdit

Ending ImagesEdit

TrophiesEdit

King Dedede's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with King Dedede.

 
Classic Mode trophy
King Dedede
The self-styled king of the amazingly peaceful Dream Land. He continually does things unbecoming a king, like stealing the kingdom's food supplies or all the stars from the sky. He's not all bad, though, and sometimes performs good deeds. While he and Kirby often battle, they've been known to compete good-naturedly at speed-eating contests and minigames.
 : Kirby's Dream Land
 : Kirby 64: The Crystal Shards
 
Waddle Dee Army trophy
Waddle Dee Army
King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage.
 : Super Smash Bros. Brawl

Alternate costumesEdit

 
           

GalleryEdit

TriviaEdit

  • When King Dedede gets a Hammer or Golden Hammer, he swings both his own hammer and the Hammer/Golden Hammer together, alternating swings for each hammer. His own hammer doesn't actually have a hitbox on it though, as it does no damage if the item is faulty.
  • When King Dedede inhales something big (like a player or a box), there is a gap between his head and his shoulder.
  • King Dedede and Snake are the first two super-heavyweights to be considered to be high-tier characters on a tier list.
  • King Dedede is the only fast-faller in Brawl that can perform two aerials in a single short-hop by using his back aerial.
  • There exists a glitch on the Mushroomy Kingdom stage. If King Dedede were to grab Bowser while standing on the stack of blocks to the left of the first invisible block of the stage-scrolling cycle, and Bowser were to hit the block to solidify it and then jump backwards onto the stack of blocks to the right of the block, Bowser will rapidly flip between his aerial grab and grounded grab animation.
  • When King Dedede spot dodges, he goes so far into the Z-axis that even when his invincibility ends many attacks will still miss. This is especially noticeable when King Dedede spams his spot dodge, with most characters having only 2 frames to grab him.

External linksEdit