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Mii Gunner (SSBU)/Up tilt: Difference between revisions

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==Overview==
==Overview==
Mii Gunner uppercuts with their [https://www.ssbwiki.com/List%20of%20firearms cannon#Mii%20Gunner%20guns], with a explosion on the top. Besides [[Charge Blast]] and [[Echo Reflector]], up tilt is Mii Gunner's fastest move (tied with [[Mii Gunner (SSBU)/Neutral attack/Hit 1|jab]]). Up tilt has a scooping hitbox that leads up into the second hit. While the second hit is big and decently strong. Consistently killing at around 140, even without [[Platform|platforms]]. Its best used as a substitute for [[Mii Gunner (SSBU)/Up smash|up smash]], as a ledgetrapping tool or even a situational combo ender.
Mii Gunner uppercuts with their [[List of firearms#Mii_Gunner_guns|cannon]], with a explosion on the top. Besides [[Charge Blast]] and [[Echo Reflector]], up tilt is Mii Gunner's fastest move (tied with [[Mii Gunner (SSBU)/Neutral attack/Hit 1|jab]]). Up tilt has a scooping hitbox that leads up into the second hit. While the second hit is big and decently strong. Consistently killing at around 140%, even without [[Platform|platforms]]. Its best used as a substitute for [[Mii Gunner (SSBU)/Up smash|up smash]], as a ledgetrapping tool or even a situational combo ender.


==Hitboxes==
==Hitboxes==

Latest revision as of 09:43, March 6, 2024

Hitbox visualization showing Mii Gunner's up tilt.
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OverviewEdit

Mii Gunner uppercuts with their cannon, with a explosion on the top. Besides Charge Blast and Echo Reflector, up tilt is Mii Gunner's fastest move (tied with jab). Up tilt has a scooping hitbox that leads up into the second hit. While the second hit is big and decently strong. Consistently killing at around 140%, even without platforms. Its best used as a substitute for up smash, as a ledgetrapping tool or even a situational combo ender.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 10.0% 0   Standard 50 100 0   5.3 top 0.0 6.0 8.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 9.0% 0   Standard 50 80 0   2.5 handr 3.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Clean hit (late)
0 0 0 10.0% 0   Standard 50 100 0   5.3 handr 9.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 9.0% 0   Standard 50 80 0   2.5 handr 3.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Late hit
0 0 0 8.0% 0   Standard 50 70 0   5.3 handr 9.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 9.0% 0   Standard 50 80 0   2.5 handr 3.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

Clean hit (early, late) 5, 6-7
Late hit 8-9
Interruptible 38
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible