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When performed by Mario, he jumps diagonally upwards with more vertical range than horizontal. If the attack strikes an enemy during the jump, {{s|mariowiki|coin}}s fly out of the enemy, and the foe receives several hits for up to about 13% damage fresh (15% in Smash 64). Thecoins' appearance is accompanied by the usual sound effect played in the [[Mario (universe)|''Mario'' series]] when Mario grabs a coin. The last hit of the attack deals moderate knockback in ''Melee'', but is more powerful in ''Brawl'', able to [[Star KO]] opponents if used near the upper blast line. It is possible to "aim" the move straight up vertically by holding the Control Stick in the opposite direction that Mario is facing during the initial "spark" of the move's animation, and it can be angled more horizontally as well by aiming the control stick or D-Pad forward. Mario can hit opponents with the first hit of the move by aiming in the opposite direction upon the move's start-up, which only does set knockback and minimal damage, therefore having little use. | When performed by Mario, he jumps diagonally upwards with more vertical range than horizontal. If the attack strikes an enemy during the jump, {{s|mariowiki|coin}}s fly out of the enemy, and the foe receives several hits for up to about 13% damage fresh (15% in Smash 64). Thecoins' appearance is accompanied by the usual sound effect played in the [[Mario (universe)|''Mario'' series]] when Mario grabs a coin. The last hit of the attack deals moderate knockback in ''Melee'', but is more powerful in ''Brawl'', able to [[Star KO]] opponents if used near the upper blast line. It is possible to "aim" the move straight up vertically by holding the Control Stick in the opposite direction that Mario is facing during the initial "spark" of the move's animation, and it can be angled more horizontally as well by aiming the control stick or D-Pad forward. Mario can hit opponents with the first hit of the move by aiming in the opposite direction upon the move's start-up, which only does set knockback and minimal damage, therefore having little use. | ||
In the original ''Super Smash Bros'', the move has a great vertical range (enough to go from the main platform of {{SSB|Dream Land}} to the top platform) and decent horizontal range if aimed forward. From ''Melee'' onward this range was reduced, causing it to become an overall rather poor recovery move since it is easily [[edgeguard]]ed. However, this can be mitigated by the then-new addition of Mario's [[side special move]] [[Cape]], which slightly aids Mario's horizontal recovery and makes recovering a little easier. Combining Cape with Super Jump Punch's lightly horizontal and mainly vertical range will give Mario a fair horizontal recovery, though the attack's angle will make it a terrible move to use vertically in some situations below the ledge. In ''Brawl'', the move has much more landing lag. In Melee, the move can cancel itself into a wall jump. As of ''Brawl'', the move possesses the [[autolink angle]] on the penultimate | In the original ''Super Smash Bros'', the move has a great vertical range (enough to go from the main platform of {{SSB|Dream Land}} to the top platform) and decent horizontal range if aimed forward. From ''Melee'' onward this range was reduced, causing it to become an overall rather poor recovery move since it is easily [[edgeguard]]ed. However, this can be mitigated by the then-new addition of Mario's [[side special move]] [[Cape]], which slightly aids Mario's horizontal recovery and makes recovering a little easier. Combining Cape with Super Jump Punch's lightly horizontal and mainly vertical range will give Mario a fair horizontal recovery, though the attack's angle will make it a terrible move to use vertically in some situations below the ledge. In ''Brawl'', the move has much more landing lag. In Melee, the move can cancel itself into a wall jump. As of ''Brawl'', the move possesses the [[autolink angle]] on the penultimate hits, allowing it to connect more reliably . The move also travels slightly further in Smash 4. | ||
===Dr. Mario=== | ===Dr. Mario=== |
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