Interruptibility: Difference between revisions

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*Most other fighting games also feature interruptibility, but extra frames are used for the sole purpose of making attack animations less choppy if performed by themselves, and are not as useful for throwing opponents off with deceptively fast moves. These extra frames are also not subject to any restrictions like moves in the ''Super Smash Bros.'' series are.
*Most other fighting games also feature interruptibility, but extra frames are used for the sole purpose of making attack animations less choppy if performed by themselves, and are not as useful for throwing opponents off with deceptively fast moves. These extra frames are also not subject to any restrictions like moves in the ''Super Smash Bros.'' series are.
*{{SSB4|Shulk}} is the only character who can interrupt all aerials with another input during their ending frames, which allows him to act out of his ending-lag heavy aerials.
*{{SSB4|Shulk}} is the only character who can interrupt all aerials with another input during their ending frames, which allows him to act out of his ending-lag heavy aerials.
**However, he is also one of the few characters where all of his aerials autocancel after they are interruptible, meaning if he does not have his jump, he will inevitably have to suffer landing lag even if his aerials are interruptible.


==External links==
==External links==