Equipment: Difference between revisions

8 bytes removed ,  7 years ago
scratch that, but I do have some correct info on freeze frames
(why are these so hard to get...)
(scratch that, but I do have some correct info on freeze frames)
Line 386: Line 386:
|No-Flinch Smasher {{NTSC}}<br/>Solid Smasher {{PAL}}||No-flinch charged smashes||You cannot be launched by standard attacks when charging a smash attack.||1.33x damage taken while charging||1.2x||1.1x||-30||Grants [[armor]] while charging, although it appears to be limited, with strong enough attacks still able to launch the user.
|No-Flinch Smasher {{NTSC}}<br/>Solid Smasher {{PAL}}||No-flinch charged smashes||You cannot be launched by standard attacks when charging a smash attack.||1.33x damage taken while charging||1.2x||1.1x||-30||Grants [[armor]] while charging, although it appears to be limited, with strong enough attacks still able to launch the user.
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|Critical Hitter||Critical-hit capability||Attacks get a 20% chance of dealing extra damage.||20% chance||28%||36%||-58||Critical hits do about 3x damage, with knockback compensated. When applied to multi-hit moves, either every hit is critical, or none of them are.
|Critical Hitter||Critical-hit capability||Attacks get a 20% chance of dealing extra damage.||20% chance||28%||36%||-58||Critical hits do about 3x damage, with knockback compensated. Additional freeze frames are sustained by the target, but not the attacker.
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|Insult to Injury||Prone damage dealer||1.4x damage when hitting a prone opponent.||1.4x||1.55x||1.7x||-25||
|Insult to Injury||Prone damage dealer||1.4x damage when hitting a prone opponent.||1.4x||1.55x||1.7x||-25||