Dark Pit (SSB4)/Up smash: Difference between revisions
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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Hit 1|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=3%...) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Dark_Pit_Upsmash_SSB4.gif|thumb|Dark Pit upsmash visualization. 10 FPS]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
A leaping triple slash. Quick startup and high cooldown. Has low horizontal range despite the visuals; unable to hit behind Dark Pit and only able to drag point-blank opponents into the attack. Can be used after down throw at lower percents as a read. | |||
==Hitboxes== | ==Hitboxes== | ||
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}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!First hit | |||
|6 | |||
|- | |||
!Late first hit | |||
|7 | |||
|- | |||
!Second hit | |||
|10 | |||
|- | |||
!Third hit | |||
|18 | |||
|- | |||
!Interruptible (FAF) | |||
|52 | |||
|- | |||
!Animation length | |||
|70 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=19}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}} | |||
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[[Category:Dark Pit (SSB4)]] | [[Category:Dark Pit (SSB4)]] | ||
[[Category:Up smashes (SSB4)]] | [[Category:Up smashes (SSB4)]] | ||
[[Category:Slash attacks (SSB4)]] | |||
[[Category:Bow attacks (SSB4)]] |
Revision as of 02:20, July 4, 2017
File:Dark Pit Upsmash SSB4.gif
Dark Pit upsmash visualization. 10 FPS
Overview
A leaping triple slash. Quick startup and high cooldown. Has low horizontal range despite the visuals; unable to hit behind Dark Pit and only able to drag point-blank opponents into the attack. Can be used after down throw at lower percents as a read.
Hitboxes
Timing
First hit | 6 |
---|---|
Late first hit | 7 |
Second hit | 10 |
Third hit | 18 |
Interruptible (FAF) | 52 |
Animation length | 70 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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