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Wind: Difference between revisions

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:''For other instances of the term, see [[Wind (disambiguation)]].''
:''For other instances of the term, see [[Wind (disambiguation)]].''
'''Wind''' is an aesthetic and physical element that appears in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. As a physical element, wind can move both characters and items, and is present as both part of stages, such as [[Whispy Woods]], and as part of attacks, such as [[Kirby]]'s [[Inhale]]. Outside of this, some stages and attacks can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly SDs, it will count as a KO for the opponent.
'''Wind''' is an aesthetic and physical element that appears in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. As a physical element, wind can move both characters and items, and is present as both part of stages, such as [[Whispy Woods]], and as part of attacks, such as [[Kirby]]'s [[Inhale]]. Outside of this, some stages and attacks can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as [[Link]]'s cap. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly [[self-destruct]]s, it will count as a KO for the opponent.


Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's [[Smash Run]] in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.
Wind is also present in some stages of the [[Subspace Emissary]]. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's [[Smash Run]] in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.

Revision as of 18:12, May 5, 2017

For other instances of the term, see Wind (disambiguation).

Wind is an aesthetic and physical element that appears in Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. As a physical element, wind can move both characters and items, and is present as both part of stages, such as Whispy Woods, and as part of attacks, such as Kirby's Inhale. Outside of this, some stages and attacks can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly self-destructs, it will count as a KO for the opponent.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.

Pushing attacks

Pushing is a common side effect in Brawl for many attacks, such as the Water Gun and F.L.U.D.D.. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.

From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by the damage ratio. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.

Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstoolled. Pushing attacks are ineffective against shielding opponents.

Sources of pushing include:

Characters

Character Move(s) Games
Bowser Turbulent Bomb (vortex) Super Smash Bros. 4
Bowser Jr. Air Cannon
Captain Falcon Falcon Kick Fury
Cloud Finishing Touch
Dark Pit Breezy Flight
Donkey Kong Storm Punch
Dr. Mario Breezy Sheet
Soaring Tornado
Clothesline Tornado
Falco Neutral attack (final hit)
Explosive Blaster
Fox Neutral attack (final hit)
Big Reflector
Greninja Hydro Pump
Ike Tempest
Jigglypuff Puff Up Super Smash Bros. BrawlSuper Smash Bros. 4
Link Gale Boomerang, just before returning
Little Mac KO Uppercut Super Smash Bros. 4
Dash Counter
Jolt Haymaker
Lucas PK Thunder (tail) Super Smash Bros. BrawlSuper Smash Bros. 4
Lucina Storm Thrust Super Smash Bros. 4
Luigi Mach Cyclone (excluding final hit)
Clothesline Cyclone
Mario Gust Cape
F.L.U.D.D.
Marth Storm Thrust
Mega Man Up aerial
Skull Barrier
Mii Gunner Laser Blaze
Mii Swordfighter Gale Strike
Mr. Game & Watch Down tilt (windbox does 1% damage)
Up aerial Super Smash Bros. BrawlSuper Smash Bros. 4
Fire (on launch)
Ness PSI Magnet
Pac-Man Fire Hydrant (water) Super Smash Bros. 4
Palutena Forward smash
Down smash
Heavenly Light
Pit Wings of Icarus (start) Super Smash Bros. Brawl
Angel Ring (end)
Breezy Flight Super Smash Bros. 4
Rosalina Luma Shot (appears on the wand when Luma is called back)
Sheik Vanish Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Squirtle Water Gun Super Smash Bros. Brawl
Toon Link Down aerial (upon piercing the ground) Super Smash Bros. BrawlSuper Smash Bros. 4

By stages

Stage Hazard Games
Dream Land Whispy Woods Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. for Nintendo 3DSSuper Smash Bros. for Wii U
Green Greens Whispy Woods Super Smash Bros. MeleeSuper Smash Bros. Brawl
PAC-LAND Fire Hydrants (water) Super Smash Bros. for Wii U
Paper Mario Fan Thing in Hither Thither Hill Super Smash Bros. for Nintendo 3DS
PictoChat Gusty Gus Super Smash Bros. Brawl
PictoChat 2 Gusty Gus 2 Super Smash Bros. for Nintendo 3DS
Pokémon Stadium 2 Flying transformation Super Smash Bros. BrawlSuper Smash Bros. for Wii U
The Subspace Emissary Battleship Halberd Exterior: The exterior of the Halberd Super Smash Bros. Brawl
The Wilds (Part II): Certain areas
Summit When the mountain is sliding Super Smash Bros. Brawl

By items

Item Attack Games
Back Shield Back of the shield Super Smash Bros. 4
Deku Nut Blasts can push opponents Super Smash Bros. BrawlSuper Smash Bros. 4
Gust Bellows Gust from bellowing and being dropped Super Smash Bros. 4
Poké Ball (Pokémon) Kyogre: Hydro Pump Super Smash Bros. BrawlSuper Smash Bros. 4
Latios and Latias: Pockets of wind left behind that carry opponents from using Steel Wing Super Smash Bros. BrawlSuper Smash Bros. 4

By enemies and bosses

Enemy/Boss Attack Games
Borboras Blowing wind Super Smash Bros. Brawl
Master Hand Icy wind Super Smash Bros. 4
Rayquaza Horizontal flying Super Smash Bros. Brawl
Ridley Wing flapping Super Smash Bros. Brawl

Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.

When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash. Pulling attacks are ineffective against shielding.

Sources of pulling include:

Characters

Character Move(s) Games
Donkey Kong Konga Beat's weaker shockwaves Super Smash Bros. BrawlSuper Smash Bros. 4
Kong Cyclone Super Smash Bros. 4
Ganondorf Up tilt Super Smash Bros. BrawlSuper Smash Bros. 4
King Dedede Inhale Super Smash Bros. 4
Waddle Dee Army Super Smash Bros. Brawl
Dedede Burst (startup) Super Smash Bros. 4
Kirby Inhale Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Cook Kirby Super Smash Bros. Brawl
Link Gale Boomerang (upon return) Super Smash Bros. BrawlSuper Smash Bros. 4
Lucario Aura Storm Super Smash Bros. Brawl
Snaring Aura Sphere Super Smash Bros. 4
Luigi Poltergust 5000
Mega Man Up smash
Ness PSI Vacuum
Palutena Black Hole Laser
Pac-Man Enticing Power Pellet
Pac-Jump
Power Pac-Jump
Meteor Trampoline
R.O.B. Gyro (when grounded) Super Smash Bros. BrawlSuper Smash Bros. 4
Robin Goetia Super Smash Bros. 4
Rosalina Gravitational Pull (only on items)
Catch & Release
Guardian Luma (only on items)
Ryu Shinku Hadoken
Samus Zero Laser Super Smash Bros. BrawlSuper Smash Bros. 4
Sheik Burst Grenade (windboxes do damage) Super Smash Bros. 4
Wario-Man Up smash Super Smash Bros. Brawl
Wii Fit Trainer Hoop Hurricane Super Smash Bros. 4
Zelda Nayru's Passion
Zero Suit Samus Power Suit Samus Super Smash Bros. Brawl

By items

Item Attack Games
Poké Ball (Pokémon) Darkrai: Dark Void Super Smash Bros. 4
Deoxys: Hyper Beam Super Smash Bros. BrawlSuper Smash Bros. 4
Latios and Latias: Vacuums created from intersections between the two Super Smash Bros. BrawlSuper Smash Bros. 4
Unira Directly around the Unira Super Smash Bros. BrawlSuper Smash Bros. 4

By enemies and bosses

Enemy/Boss Attack Games
Duon Spinning attack Super Smash Bros. Brawl
Master Hand Finger drill Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4

Items affected by both pushing and pulling

[citation needed]