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(In Super Smash Bros. 4, Mario's Cape and Dr. Mario's Super Sheet can reflect projectiles behind them, but timing is needed; CPUs and FPs do this as well.)
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The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum. Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backwards. This seems to affect most, (including [[buffer]]ed), inputs made while being caped.
The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum. Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backwards. This seems to affect most, (including [[buffer]]ed), inputs made while being caped.


Mario's Cape deals up to 10% [[damage]], dealing no knockback and doesn't make opponents [[flinch]] except for in ''Melee'' when used used on an opponent attempting a [[grab]], which deals slight knockback. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' due to their differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can; if the damage the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned or get hit by the attack.
Mario's Cape deals up to 10% [[damage]], dealing no knockback and doesn't make opponents [[flinch]] except for in ''Melee'' when used used on an opponent attempting a [[grab]], which deals slight knockback. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' due to their differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can; if the damage the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned or get hit by the attack. In [[Super Smash Bros. 4]], Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires timing.


If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6.
If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6.
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===Super Sheet===
===Super Sheet===
[[File:SuperSheetWiiU.jpg|thumb|Super Sheet in ''Smash 4''.]]
[[File:SuperSheetWiiU.jpg|thumb|Super Sheet in ''Smash 4''.]]
'''Super Sheet''' ({{ja|スーパーシーツ|Sūpā Shītsu}}, ''Super Sheet'') [[Dr. Mario]]'s version of Cape. It is slightly larger, does slightly more damage (up to 12% rather than 10%), and has less lag. Its only disadvantage is that Super Sheet only moves Dr. Mario upwards once in ''Melee'', and not at all in ''Super Smash Bros. 4'', making it less useful as a recovery.
'''Super Sheet''' ({{ja|スーパーシーツ|Sūpā Shītsu}}, ''Super Sheet'') [[Dr. Mario]]'s version of Cape. It is slightly larger, does slightly more damage (up to 12% rather than 10%), and has less lag. Its only disadvantage is that Super Sheet only moves Dr. Mario upwards once in ''Melee'', and not at all in ''Super Smash Bros. 4'', making it less useful as a recovery. In [[Super Smash Bros. 4]], Dr. Mario can reflect projectiles behind him as he must swing it from his back upon use, though this needs precise timing.


===Glitches===
===Glitches===

Revision as of 16:29, April 26, 2017

This article is about Mario's side special. For Meta Knight's down special, see Dimensional Cape.
Cape
Cape
Mario's Cape in Super Smash Bros. for Wii U.
Users Mario
Dr. Mario
Universe Mario
Article on Super Mario Wiki Cape
Reflect projectile attacks and spin enemies around.
—Melee's instruction manual
Repel projectiles and turn around foes with a flip of the cape.
—Brawl's instruction manual
Deflect projectiles and turn players around.
—Smash for 3DS's foldout

Cape (スーパーマント, Super Mantle) is Mario's side special move.

Overview

Mario brings out a cape and swings it in front of him, reflecting projectiles and reversing hit characters.

The cape can flip shielding opponents. Also, the cape will briefly reverse an opponent's momentum. Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward roll, they will instead roll backwards. This seems to affect most, (including buffered), inputs made while being caped.

Mario's Cape deals up to 10% damage, dealing no knockback and doesn't make opponents flinch except for in Melee when used used on an opponent attempting a grab, which deals slight knockback. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around leaving their hitbox active. It can leave recovering characters unable to grab the ledge. This is less potent in Super Smash Bros. Brawl and Super Smash Bros. 4 due to their differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can; if the damage the oncoming attack can break a shield in one hit, the cape will not work and Mario will be stunned or get hit by the attack. In Super Smash Bros. 4, Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires timing.

If used on someone in Brawl while taking knockback from an attack, it multiplies the distance by about 1.6.

The Cape can also be used for multiple advanced techniques; Cape glide, the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and Edge Cape-cancel.

Super Sheet

Super Sheet in Smash 4.

Super Sheet (スーパーシーツ, Super Sheet) Dr. Mario's version of Cape. It is slightly larger, does slightly more damage (up to 12% rather than 10%), and has less lag. Its only disadvantage is that Super Sheet only moves Dr. Mario upwards once in Melee, and not at all in Super Smash Bros. 4, making it less useful as a recovery. In Super Smash Bros. 4, Dr. Mario can reflect projectiles behind him as he must swing it from his back upon use, though this needs precise timing.

Glitches

  • When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump etc), the enemy will increase their height much higher than normal.
  • If Cape hits an opponent about to sweetspot a ledge, the target will go into a ledge grab animation in the opposite direction. The opponent's edge recovery will also be performed in reverse, after which the glitch ends.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Cape 2. Shocking Cape 3. Gust Cape
Cape
Shocking Cape
Gust Cape
"Whips out a cape to spin opponents around and reflect projectiles." "Whips out a cape that zaps opponents. Doesn't reflect projectiles." "Create a gust of wind with low attack power that can push back opponents."
1. Super Sheet 2. Shocking Sheet 3. Breezy Sheet
Super Sheet
Shocking Sheet
Breezy Sheet
"A sheet that rejects projectiles. Has a short reach but a wide vertical range." "Launch foes with an electrically charged sheet. Can't reflect projectiles, though." "Use your sheet to whip up a gale that damages foes while pushing them back."
  1. Cape/Super Sheet: Default.
  2. Shocking Cape/Sheet: The Cape/Sheet has an electrical effect that does 11.2% damage and decent knockback, but it destroys projectiles instead of reflecting them and cannot turn the opponent's facing direction. The ability for Mario to stall in the air is still retained.
  3. Gust Cape/Breezy Sheet: The Cape/Sheet is granted a wind effect which can push opponents and retains much of the functions of the regular Cape, but moves slower and does slightly less damage than the regular Cape, only dealing 5% damage.

Origin

Artwork of Mario gliding using his Cape from Super Mario World.

In Super Mario World the Cape is a power-up obtained from the Cape Feather, which transforms Mario into Cape Mario. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. The cape can also be used to fly great distances after a running start and float softly back to earth when falling. With enough speed it grants Mario the ability to glide through the air, and by diving and pulling up at regular intervals one could stay airborne indefinitely; this might have inspired the Cape's ability to stall in midair in Smash.

Gallery

Trivia

  • Cape can be used on a taunting character to make them face the other way in manners that are otherwise impossible, like making Wario face the screen while doing his side taunt. This was removed in Smash 4 to instead turn the character to the perspective of taunting facing the other way.
  • If timed correctly, the part of the animation where Mario/Dr. Mario is still putting away their cape/super sheet can still reflect projectiles near the very end, but possesses no hitbox.
  • If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
  • If Mario uses his Cape while in the Online Practice Stage, the cape will look sparkly and be of a lower-quality graphic.
  • The Cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower than normal.
  • The Cape can glitch if timed correctly, forcing the other player to grab the platform turning the other direction.
  • In Melee, a glitch can occur which causes the Cape to become stuck to Mario's model. [1]
  • If one were to pull off a "reverse reverse Falcon Punch," or using Cape on a reverse Falcon Punch, Captain Falcon will be pushed back as he punches.
  • In Brawl and SSB4, the Cape momentarily gives the opponent super armor after it hits them. When hitting both a Bob-omb and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except grabs.[2]
  • In SSB4, when the Cape or Super Sheet hits an opponent, it makes the same sound from Super Mario World, only sped up.
  • While the Cape and Super Sheet can reflect Bayonetta, it does not reflect the position of her side smash.
  • The trophy for the Super Sheet in Melee states that it is "longer and thinner than Mario's Cape." While the Super Sheet isn't visually different from the Cape beyond color, the hitbox confirms the trophy description.
  • It appears as though the 3rd custom version of the move would have had Mario swing a considerably larger cape, with the same properties as the normal one but it would only deal 1% damage.

References

  1. ^ DJR0. SSBM Mario Cape Glitch (Video). Retrieved on 2010-11-17. “To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming [sic], he still had it out”
  2. ^ FireMario149. ~How to Play Mario: Cape Invincibility Frames [16/18] (Video).