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Super Smash Bros. Melee

Peach (SSBM)/Dash attack: Difference between revisions

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m (i'm no tech guy, but hopping around the random pages, this stood out)
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==Overview==
==Overview==
Peaches lunges forward quickly. Because of its speed and power, this is Peach's most solid option for techchasing on the main platform, especially against fastfallers. Also known as "the push".
Peach lunges forward quickly. Because of its speed, power and long-lasting hitboxes, this is Peach's most solid option for techchasing on the main platform, especially against fastfallers. Also known as "the push".
It has little start-up and ending lag compared to other dash attacks.


==Hitboxes==
==Hitboxes==
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage=12
|damage=12%
|angle=80
|angle=80
|bk=70
|bk=70
Line 25: Line 26:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage=9
|damage=9%
|angle=361
|angle=361
|bk=50
|bk=50
Line 41: Line 42:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage=8
|damage=8%
|angle=80
|angle=80
|bk=20
|bk=20
Line 55: Line 56:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage=7
|damage=7%
|angle=361
|angle=361
|bk=20
|bk=20

Revision as of 21:32, April 21, 2017

Overview

Peach lunges forward quickly. Because of its speed, power and long-lasting hitboxes, this is Peach's most solid option for techchasing on the main platform, especially against fastfallers. Also known as "the push". It has little start-up and ending lag compared to other dash attacks.

Hitboxes

Hitbox of the early hit
Hitbox of the late hit
ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 12% 0 AngleIcon80.png 70 70 0 3.906 87 0.0 0.7812 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 9% 0 Sakurai angle 50 70 0 4.6872 0 0.0 7.812 7.812 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
Late
0 0 8% 0 AngleIcon80.png 20 70 0 2.7342 87 0.0 0.7812 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 7% 0 Sakurai angle 20 70 0 3.5154 87 0.0 8.2026 7.0308 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

Clean hit 6-8
Late hit 9-20
Interruptible 36
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible