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(New Page: 200x200px|left '''''PlayStation All-Stars: Battle Royale''''' (often abbreviated "'''PSABR'''") is totally not a balantant ripoff of the ''Smash'' series, perpitrated...)
 
(This is the real featured article! That was an April fools's joke!)
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[[File:Ssb4stale.gif|200x200px|left]]
'''''PlayStation All-Stars: Battle Royale''''' (often abbreviated "'''PSABR'''") is totally not a balantant ripoff of the ''Smash'' series, perpitrated by Superbot Entertainment. Its name was leaked by PlayStation Lifestyle because I guess they couldn't keep their fat mouths shut about this totally awesome new Sma--I mean Playstation game.
'''Stale-move negation''' ({{ja|ワンパターン相殺|Wanpatān sōsai}}, ''One-pattern offsetting''), also known as '''Repetition Effect''' in ''[[Super Smash Bros. 4]]'', is a gameplay element in all games in the ''{{b|Super Smash Bros.|series}}'' series. It refers to how moves cause less [[damage]] and [[knockback]] as they are used multiple times in a row. The strength of a move increases back to its regular power as other moves are used. Starting in ''Melee'', being [[KO]]'d resets the staleness of all of that player's moves. Moves not yet affected by stale-move negation are referred to as '''fresh'''. Moves are only affected by stale-move negation if they connect with an opponent or other object that can take damage.
 
('''''[[Stale-move negation|more...]]''''')
It is especially different from ''Smash'' due to its embarassing cast of only 28 characters (did you guys seriously only pick one or two characters per franchise? Lazy, so lazy), as opposed to ''[[Smash 4]]''{{'}}s 55. Also unlike ''Smash'', up to four players can participate in a match in which they pick different PlayStation characters, each with their own abilities and stuff, to battle it out in a universe-themed stage. It's totally different, just trust me. After all, Each time an attack connects, the user gains AP (All-Star Power, because ynot) in their "super bar". When the super bar is filled, characters can use their <s>final smash</s> Super Moves, which are the ''only methods'' of getting a KO (which means this game also rips off Shrek Super Slam, congratulations). That's right, it's not so much like ''Smash'' now, right? <small>right? <span style="font-size:35%">It's smash but worse, don't play this garbage.</span></small>
('''''[[PlayStation All-Stars: Battle Royale|more...]]''''')


<noinclude>[[Category:Featured Article excerpts]]</noinclude>
<noinclude>[[Category:Featured Article excerpts]]</noinclude>

Revision as of 18:47, April 1, 2017

Ssb4stale.gif

Stale-move negation (ワンパターン相殺, One-pattern offsetting), also known as Repetition Effect in Super Smash Bros. 4, is a gameplay element in all games in the Super Smash Bros. series. It refers to how moves cause less damage and knockback as they are used multiple times in a row. The strength of a move increases back to its regular power as other moves are used. Starting in Melee, being KO'd resets the staleness of all of that player's moves. Moves not yet affected by stale-move negation are referred to as fresh. Moves are only affected by stale-move negation if they connect with an opponent or other object that can take damage. (more...)