Information for "Template:FA/49"

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Basic information

Display titleTemplate:FA/49
Default sort keyFA/49
Page length (in bytes)801
NamespaceTemplate
Page ID75475
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Number of subpages of this page0 (0 redirects; 0 non-redirects)

Page protection

EditAllow only users with "edittemplates" permission (infinite)
MoveAllow only users with "edittemplates" permission (infinite)
View the protection log for this page.

Edit history

Page creatorSerpent King (talk | contribs)
Date of page creation19:12, March 31, 2017
Latest editorPorpleBot (talk | contribs)
Date of latest edit23:35, February 11, 2021
Total number of edits5
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

Page properties

Transcluded template (1)

Template used on this page:

SEO properties

Description

Content

Article description: (description)
This attribute controls the content of the description and og:description elements.
Stale-move negation, also known as Repetition Effect in Super Smash Bros. 4, is a gameplay element in all games in the Super Smash Bros. series. It refers to how moves cause less damage and knockback as they are used multiple times in a row. The strength of a move increases back to its regular power as other moves are used. Starting in Melee, being KO'd resets the staleness of all of that player's moves. Moves not yet affected by stale-move negation are referred to as fresh. Moves are only affected by stale-move negation if they connect with an opponent or other object that can take damage. (more...)
Information from Extension:WikiSEO