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Rollout: Difference between revisions

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(I have spent almost 2 hours testing for this so called 'super charge' in both Brawl and Sm4sh and have found no evidence for it's existence, so i am 99.9% sure it doesn't exist. There's also no video evidence of it. Prehaps it is just a bit of unused code)
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===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
The move can now "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning, and when it lands, it will move in the opposite direction.
The move can now "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning, and when it lands, it will move in the opposite direction.


If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.  
If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.  

Revision as of 05:55, February 11, 2017

Rollout
Rollout
Rollout being used in Super Smash Bros. for Wii U.
User Jigglypuff
Universe Pokémon
Article on Bulbapedia Rollout (move)
Rollout is a powerful speed attack, but be careful not to fly off the edge.
—Jigglypuff's trophy description in Melee
A rolling attack that can be charged with ButtonIcon-Wii U-B.png to increase the speed.
Super Smash Bros. for Wii U's Quick Guide

Rollout (ころがる, Roll) is Jigglypuff's neutral special move in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. 4.

Overview

Super Smash Bros. Melee

It is charged by holding the "special" button and executed by releasing it. Charging raises the speed, damage and knockback of the attack. Jigglypuff can change direction back and forth during the Rollout, but only when grounded. The grounded version deals high horizontal knockback that KOs at relatively low percentages, whereas the aerial version sends the opponent straight upward, butputs Jigglypuff in a helpless state if the attack ends while Jigglypuff is still in the air. Hitting an opponent causes Jigglypuff to rebound for a short distance. It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). When Kirby copies the move, he attacks in a manner similar to Wheel Kirby from various Kirby games.

If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. If Jigglypuff collides with a wall, it will continuously rebound off the wall, until the move ends.

Super Smash Bros. Brawl

The move can now "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning, and when it lands, it will move in the opposite direction.

If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.

While using Rollout in the air no longer leaves Jigglypuff helpless if it hits an opponent, it will continue spinning from the rebound, making it effectively "helpless" while floating down, and it cannot grab a ledge until it lands. If there is a gap below, this could result in a self-destruct.

Interestingly enough, Rollout can reflect Snake's Remote Missile despite being unable to reflect any other type of projectile.

Super Smash Bros. 4

In SSB4, Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an oppponent is there, they will take damage.

Jigglypuff can perform a Rollout glide where it flies further through the air further than normal if it attempts to reverse the direction of Rollout the frame before rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air.

While Kirby's copy ability inherits the same issues of Jigglypuff's Rollout, if he lands a mid-air Rollout, he can move out of it, despite the fact that Jigglypuff cannot move after landing a mid-air Rollout. This essentially makes Kirby's version of the move superior to that of Jigglypuff.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Rollout 2. Relentless Rollout 3. Raging Rollout
Rollout
Relentless Rollout
Raging Rollout
"A rolling attack that can be charged to achieve incredible speeds." "An unstoppable rolling attack that keeps going even after bumping into enemies." "A rolling attack that can't be turned around. When fully charged, it has serious power."
  1. Rollout: Default.
  2. Relentless Rollout: Rollout charges up much quicker, and travels faster and covers more distance. The move doesn't end if it touches someone, instead passing through them and dealing 1% or 2% of damage at max charge for everytime it makes contact. Jigglypuff can hit the opponent about 4 to 6 times, depending on the opponent's size. This move will not inflict damage if the direction of the move is being changed; it will be harmless, and takes a moment to change direction. This move's duration is longer than the standard variation. Because of its quick speed and poor maneuverability, it is easier to fall off the stage and self-destruct. In contrast, its horizontal recovery and quick charge time makes it ideal for recovery.
  3. Raging Rollout: This move takes nearly double the time to charge up. When executed, it is faster than Rollout and has considerable knockback. However, the direction of the move cannot be changed. It inflicts 16% damage when it hits, and can K.O. at 95%. Its long recharge time and poor horizontal distance when not fully charged make it invalid as a recovery option. Its inability to turn increases the chances of rolling off the stage and self-destructing.

Origin

Rollout starting up...
...and hitting the opponent in Pokémon X/Y.

Rollout is a physical Rock-type attack introduced in Generation II in the Pokémon games. Learned mostly by spherical Pokémon, it can hit 2 to 5 turns in a row. Its starting base power is at a low 30 but its power will double after every hit.[1] If Defense Curl is used beforehand, Rollout's starting base power will be doubled to 60, resulting in the most powerful attack in the game on the fifth hit, with a base power of 960. However, if Rollout misses, then its base power will be reset.

In Generations II and III, Jigglypuff learns Rollout at level 19. It was moved down two levels in Generation IV and it was moved up three levels for Generation V and VI.

Gallery

Trivia

  • When Kirby copies Jigglypuff and uses Rollout, he says "Purin", Jigglypuff's Japanese name, regardless of language.
  • If Jigglypuff is mega when landing the move, it is able to move left and right when falling to the ground as it could in previous games.

References

  1. ^ 2008-06-21. bulbapedia:Rollout (move), Bulbapedia. Accessed 2008-06-28.