Peach (SSB4)/Neutral attack/Hit 2: Difference between revisions

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m (I seriously hope someone's willing to fill out the competitive info, because the amount of pages that's getting added to the maintenance bar is getting ridiculous.)
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{{competitive expertise}}
{{competitive expertise}}
==Update history==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Hitbox 1 radius: 2.4 → 3.0.}}
*{{buff|Hitbox 2 radius: 2.4 → 4.0.}}
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage=3%
|damage=3%
|angle=361
|angle=361
Line 14: Line 18:
|bn=16
|bn=16
|xpos=2.5
|xpos=2.5
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Slap
|sfx=Slap
|slvl=S
|slvl=S
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage=3%
|damage=3%
|angle=361
|angle=361
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|r=3.0
|r=3.0
|bn=16
|bn=16
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Slap
|sfx=Slap
|slvl=S
|slvl=S
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|part=0
|damage=3%
|damage=3%
|angle=361
|angle=361
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|r=4.0
|r=4.0
|bn=15
|bn=15
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|SDI=1.0
|trip=0
|sfx=Slap
|sfx=Slap
|slvl=S
|slvl=S
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|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|2-3
|-
!Interruptible
|30
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavPeach|g=SSB4}}
{{MvSubNavPeach|g=SSB4}}

Revision as of 10:51, January 26, 2017

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update history

Super Smash Bros. 4 1.0.8

  • Buff Hitbox 1 radius: 2.4 → 3.0.
  • Buff Hitbox 2 radius: 2.4 → 4.0.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 30 100 0 3.0 16 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png
1 0 3% 0 Sakurai angle 30 100 0 3.0 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png
2 0 3% 0 Sakurai angle 30 100 0 4.0 15 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slap SpecialsDirect.png

Timing

Hitboxes 2-3
Interruptible 30
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible