Sheik (SSB4)/Up smash: Difference between revisions

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(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Clean hit|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=15% |angle=93 |bk=50 |...)
 
(Hey, so I kind of want to start filling these in, but I definitely won't be pumping them out as fast as CpnFalcon)
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==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
Sheik moves her hands above her head and quickly thrusts them outwards, with the first hit at her hands as they first split apart, while the second hit occurring as her arms are thrust outwards. The move is relatively speedy, and the first hit is one of Sheik's strongest kill moves, even when uncharged. However, the second hit is rather lackluster, and setups into the first hit are rather limited, making it difficult to hit at times.


==Hitboxes==
==Hitboxes==
 
{{technical data}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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}}
}}
|}
|}
==Timing==
{|class="wikitable"
|-
!Hitboxes
|11, 14-15
|-
!Head and arm intangibility
|8-15
|-
!Animation length
|53
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=38}}
|-
{{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=38}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y}}




{{MvSubNavSheik|g=SSB4}}
{{MvSubNavSheik|g=SSB4}}

Revision as of 02:07, January 19, 2017

Overview

Competitive.png This article or section may require competitive expertise.
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Sheik moves her hands above her head and quickly thrusts them outwards, with the first hit at her hands as they first split apart, while the second hit occurring as her arms are thrust outwards. The move is relatively speedy, and the first hit is one of Sheik's strongest kill moves, even when uncharged. However, the second hit is rather lackluster, and setups into the first hit are rather limited, making it difficult to hit at times.

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 15% 0 AngleIcon93.png 50 86 0 6.0 22 2.8 0.0 0.0 1.5x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 15% 0 AngleIcon93.png 50 86 0 6.0 16 2.8 0.0 0.0 1.5x 1.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
Late hit
0 0 11% 0 AngleIcon50.png 38 100 0 3.4 0 0.0 5.2 -7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing

Hitboxes 11, 14-15
Head and arm intangibility 8-15
Animation length 53
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible