Super Smash Bros. 4

Shulk (SSB4)/Neutral aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
==Overview==
Shulk swings the Monado in a circular, upward-arcing slash spanning from his upper leg to his head. It is Shulk's fastest aerial attack, coming out on frame 13, has a long hitbox duration, lasting a total of 17 frames, and has the least amount of [[landing lag]] out of all his aerials (10 frames, the same as [[air dodging]] - and by extension, [[wavedashing]] - in ''[[Melee]]''). It is considered to be Shulk's best combo stater and approach tool, especially when combined with the Jump, Speed, and Buster [[Monado Arts|Arts]]. However, due to its long-lasting hitbox and high [[ending lag]], it is very risky to use off-stage, especially when [[fast falling]], as it usually results in Shulk [[self-destruct]]ing.
Shulk swings the Monado in a circular, upward-arcing slash spanning from his upper leg to his head. It is Shulk's fastest aerial attack, coming out on frame 13, has a long hitbox duration, lasting a total of 17 frames, and has the least amount of [[landing lag]] out of all his aerials (10 frames, the same as [[air dodging]] - and by extension, [[wavedashing]] - in ''[[Melee]]''). It is considered to be Shulk's best combo stater and approach tool, especially when combined with the Jump, Speed, and Buster [[Monado Arts|Arts]]. However, due to its long-lasting hitbox and high [[ending lag]], it is very risky to use off-stage, especially when [[fast falling]], as it usually results in Shulk [[self-destruct]]ing.




{{technical data}}
{{technical data}}
{{competitive expertise}}
{{MvSubNavShulk}}
{{MvSubNavShulk}}
[[Category:Shulk (SSB4)]]
[[Category:Shulk (SSB4)]]
[[Category:Neutral aerials (SSB4)]]
[[Category:Neutral aerials (SSB4)]]

Revision as of 20:12, September 20, 2016

Overview

Shulk swings the Monado in a circular, upward-arcing slash spanning from his upper leg to his head. It is Shulk's fastest aerial attack, coming out on frame 13, has a long hitbox duration, lasting a total of 17 frames, and has the least amount of landing lag out of all his aerials (10 frames, the same as air dodging - and by extension, wavedashing - in Melee). It is considered to be Shulk's best combo stater and approach tool, especially when combined with the Jump, Speed, and Buster Arts. However, due to its long-lasting hitbox and high ending lag, it is very risky to use off-stage, especially when fast falling, as it usually results in Shulk self-destructing.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.