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(→Pushing Attacks: Push attacks are ineffective against some things.) |
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From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by the [[damage ratio]]. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line. | From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by the [[damage ratio]]. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line. | ||
Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]led. Pushing attacks are ineffective against [[shield]]ing opponents | Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]led. Pushing attacks are ineffective against [[shield]]ing opponents. | ||
Sources of pushing include: | Sources of pushing include: |
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