Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

Motion-Sensor Bomb: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 33: Line 33:


==Trivia==
==Trivia==
The Melee trophy said its area of origin was secret, but the Brawl trophy verifies it originates in the Brawl universe.
:* The Melee trophy said its area of origin was secret, but the Brawl trophy verifies it originates in the Brawl universe.
:* Its European name is "Proximity Mine".


[[Category: Items (SSBB)]]
[[Category: Items (SSBB)]]

Revision as of 04:00, May 8, 2008

File:Ssbmitemsmotionsensorbomb.jpg
Motion-sensor Bomb in SSBM.

The Motion-Sensor Bomb is an item seen throughout the entire Super Smash Bros. series that will attach itself to the nearest solid surface when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great deal of damage and knockback. When lying on the ground after spawning, it'll be grey but once activated, it'll glow green to warn the players. One can attach the Motion-sensor Bomb to the side of a stage by rolling into the edge of the stage and jumping and throwing it down. In the game's Beta, it was going to be a mine from Perfect Dark, but was changed to the one in Goldeneye 007.

  • Direct smash throw does 15% damage.
  • Tap A throw does 12% damage.
  • When it explodes, it does 28% damage.

Damages in the original

  • Explosion: 30%
  • Throws
    • Tilt: 10%
    • Tilt Up: 10%
    • Tilt Down: 10%
    • Dash: 12%
    • Smash: 12%
    • Smash Up: 13%
    • Smash Down: 13%
  • Air Throws
    • Tilt: 11%
    • Tilt Up: 12%
    • Tilt Down: 12%
    • Smash: 12%
    • Smash Up: 13%
    • Smash Down: 13%

Trophy Info

An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.


Trivia

  • The Melee trophy said its area of origin was secret, but the Brawl trophy verifies it originates in the Brawl universe.
  • Its European name is "Proximity Mine".