Super Smash Bros. Melee

Marth (SSBM)/Down special: Difference between revisions

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==Overview==
==Overview==
[[File:Marth Down Special Hitbox Melee.gif|thumb|Hitbox duration of the move.]]
[[File:Marth Down Special Hitbox Melee.gif|thumb|Hitbox duration of the move.]]
Marth's [[down special move]] in ''[[Super Smash Bros. Melee]]'' is '''[[Counter]]''', a move that involves posing for a few seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. However, it can [[gimp]] recoveries on certain parts of stages, such as an opponent aiming to land on [[Randall the Cloud]] on [[Yoshi's Story]]. However, this only works on slow-moving recoveries, like the end of {{b|Screw Attack|move}}.
Marth's [[down special move]] in ''[[Super Smash Bros. Melee]]'' is '''[[Counter]]''', a move that involves posing for a few seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. However, it can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]].
{{competitive expertise}}
 
{{technical data}}
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
|id=0
|damage=7%
|angle=361
|bk=90
|ks=35
|fkv=0
|r=1000
|bn=76
|xpos=1000
|clang=y
|rebound=n
|effect=Slash
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=7%
|angle=361
|bk=90
|ks=35
|fkv=0
|r=1100
|bn=76
|clang=y
|rebound=n
|effect=Slash
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=7%
|angle=361
|bk=90
|ks=35
|fkv=0
|r=700
|bn=71
|clang=y
|rebound=n
|effect=Slash
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=3
|damage=7%
|angle=361
|bk=90
|ks=35
|fkv=0
|r=780
|bn=25
|clang=y
|rebound=n
|effect=Slash
|slvl=L
|sfx=Kick
}}
|}
==Timing==
===Defensive position===
{|class="wikitable"
|-
!Counter active
|5-29
|-
!Animation length
|59
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Defensive|c=25}}{{FrameStrip|t=Lag|c=30}}
{{FrameStripEnd}}
===Counterattack===
{|class="wikitable"
|-
!Freeze frames on activation
|11
|-
!Intangible
|1-5
|-
!Hitbox
|3-9
|-
!Animation length
|35
|}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=26}}
|-
{{FrameStrip|t=Intangible|c=16}}{{FrameStrip|t=Vulnerable|c=30}}
{{FrameStripEnd}}
 
==Properties==
{|class="wikitable"
|-
!Gravity
|0.04
|-
!Max fall speed
|1.2
|-
!Counter radius
|8.5
|}


{{MvSubNavMarth|g=SSBM}}
{{MvSubNavMarth|g=SSBM}}

Latest revision as of 19:14, April 17, 2016

Overview[edit]

Hitbox duration of the move.

Marth's down special move in Super Smash Bros. Melee is Counter, a move that involves posing for a few seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather punishable and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. However, it can gimp certain recoveries, such as Screw Attack, Fire Fox, and Fire Bird.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 7% 0 Sakurai angle 90 35 0 3.906 76 3.906 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 7% 0 Sakurai angle 90 35 0 4.2966 76 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 7% 0 Sakurai angle 90 35 0 2.7342 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
3 0 7% 0 Sakurai angle 90 35 0 3.04668 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing[edit]

Defensive position[edit]

Counter active 5-29
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Defensive).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Counterattack[edit]

Freeze frames on activation 11
Intangible 1-5
Hitbox 3-9
Animation length 35
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png

Properties[edit]

Gravity 0.04
Max fall speed 1.2
Counter radius 8.5