User:Nyargleblargle/Smash 5 Ideas: Difference between revisions
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|[[File:Zelda SSB4.png|100px]]<br>[[Zelda]]<br>{{symbol|zelda|20px}} ||[[File:Ganondorf SSB4.png|100px]]<br>[[Ganondorf]]<br>{{symbol|zelda|20px}}||[[File:Samus SSB4.png|100px]]<br>[[Samus]]<br>{{symbol|metroid|20px}} || [[File:Zero Suit Samus SSB4.png|100px]]<br>[[Zero Suit Samus]]<br>{{symbol|metroid|20px}} || [[File:Kirby SSB4.png|100px]]<br>[[Kirby]]<br>{{symbol|kirby|20px}} ||[[File:King Dedede SSB4.png|100px]]<br>[[King Dedede]]<br>{{symbol|kirby|20px}} | |[[File:Zelda SSB4.png|100px]]<br>[[Zelda]]<br>{{symbol|zelda|20px}} ||[[File:Ganondorf SSB4.png|100px]]<br>[[Ganondorf]]<br>{{symbol|zelda|20px}}||[[File:Samus SSB4.png|100px]]<br>[[Samus]]<br>{{symbol|metroid|20px}} || [[File:Zero Suit Samus SSB4.png|100px]]<br>[[Zero Suit Samus]]<br>{{symbol|metroid|20px}} || [[File:Kirby SSB4.png|100px]]<br>[[Kirby]]<br>{{symbol|kirby|20px}} ||[[File:King Dedede SSB4.png|100px]]<br>[[King Dedede]]<br>{{symbol|kirby|20px}} | ||
|- | |- | ||
|[[File:Yoshi SSB4.png|100px]]<br>[[Yoshi]]<br>{{symbol|yoshi|20px}}||[[File:NyargleblargleFox. | |[[File:Yoshi SSB4.png|100px]]<br>[[Yoshi]]<br>{{symbol|yoshi|20px}}||[[File:NyargleblargleFox.png|x100px]]<br>[[Fox]]<br>{{symbol|starfox|20px}}||[[File:Pikachu SSB4.png|100px]]<br>[[Pikachu]]<br>{{symbol|pokemon|20px}} ||[[File:Jigglypuff SSB4.png|100px]]<br>[[Jigglypuff]]<br>{{symbol|pokemon|20px}}||[[File:Mewtwo SSB4.png|100px]]<br>[[Mewtwo]]<br>{{symbol|pokemon|20px}} || [[File:Ness SSB4.png|100px]]<br>[[Ness]]<br>{{symbol|earthbound|20px}} | ||
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|[[File:Captain Falcon SSB4.png|100px]]<br>[[Captain Falcon]]<br>{{symbol|fzero|20px}}||[[File:IceClimbersTrophyWiiU.png|100px]]<br>[[Ice Climbers]]<br>{{symbol|iceclimber|20px}}||[[File:Marth SSB4.png|100px]]<br>[[Marth]]<br>{{symbol|fireemblem|20px}}||[[File:Pit SSB4.png|100px]]<br>[[Pit]]<br>{{symbol|kidicarus|20px}} || [[File:Dark Pit SSB4.png|100px]]<br>[[Dark Pit]]<br>{{symbol|kidicarus|20px}}||[[File:Villager SSB4.png|100px]]<br>[[Villager]]<br>{{symbol|animalcrossing|20px}} | |[[File:Captain Falcon SSB4.png|100px]]<br>[[Captain Falcon]]<br>{{symbol|fzero|20px}}||[[File:IceClimbersTrophyWiiU.png|100px]]<br>[[Ice Climbers]]<br>{{symbol|iceclimber|20px}}||[[File:Marth SSB4.png|100px]]<br>[[Marth]]<br>{{symbol|fireemblem|20px}}||[[File:Pit SSB4.png|100px]]<br>[[Pit]]<br>{{symbol|kidicarus|20px}} || [[File:Dark Pit SSB4.png|100px]]<br>[[Dark Pit]]<br>{{symbol|kidicarus|20px}}||[[File:Villager SSB4.png|100px]]<br>[[Villager]]<br>{{symbol|animalcrossing|20px}} |
Revision as of 20:48, March 30, 2016
A list of ideas I have for the next Smash game. Keep in mind that none of this has been confirmed, and indeed, no Smash 5 has been announced yet.
Fighters
- Attacks now have individual hitstun multipliers.
- Meteor smashes now bury grounded opponents.
- DI returns, but combined with a less extreme version of vectoring.
- L-canceling returns, having a 20-frame input window but only canceling 25% of the animation, to avoid a skill gap.
- Characters now fall more slowly against a wall, having a special pose.
- Characters may now have three unique custom moves for specific inputs. For further information on general changes to custom specials, see the Modes section.
Playable Characters | |||||
---|---|---|---|---|---|
Mario |
Luigi |
Bowser |
Donkey Kong |
Diddy Kong |
Link |
Zelda |
Ganondorf |
Samus |
Zero Suit Samus |
Kirby |
King Dedede |
Yoshi |
Fox |
Pikachu |
Jigglypuff |
Mewtwo |
Ness |
Captain Falcon |
Ice Climbers |
Marth |
Pit |
Dark Pit |
Villager |
Black Shadow |
Face Raider |
Mallo |
Inkling |
Rayman |
Steve? |
Stages
Universal
- Each stage has three variations, including one Ω form variation without hazards.
- Ω form stages may now have soft platforms.
- Each stage has four songs, including at least one new remix. The song can be selected by holding an input on the D-Pad.
Stages | |||||
---|---|---|---|---|---|
Battlefield |
Final Destination |
Super Mario Maker 2 |
Autumn Heights |
Death Mountain |
Clock Tower |
Tourian |
Old Odyssey |
Looker Bureau |
Secret Base |
Tazmily Village |
Casino Palace |
Ice Tribe Village |
Pushmo Park |
Booyah Base |
Castle Rock |
Bridge |
File:New mushroom kingdom01.png 3D Land |
Rainbow Road |
Jungle Japes |
Pirate Ship |
Brinstar Depths |
Green Greens |
Corneria |
Prism Tower |
Summit |
Reset Bomb Forest |
Items
Assist Trophies | |||||
---|---|---|---|---|---|
Fawful |
Waluigi |
Sprixies |
Birdo |
Pauline |
Cranky Kong |
File:NyargleblargleRambi.png Rambi |
Tingle |
Skull Kid |
Midna |
Adam Malkovich |
Metroid |
Nightmare |
Prince Fluff |
Adeleine |
Baby Mario |
Krystal |
Samurai Goroh |
Jeff |
Lyn |
Virion |
Magnus |
Phosphora |
Kat & Ana |
Louie |
Professor Hector |
Mr. Resetti |
Shadow |
Elec Man |
Barbara |
Enderman |
Poké Ball Pokemon | |||||
---|---|---|---|---|---|
Meowth |
Electrode |
Chansey |
Magikarp |
Snorlax |
Mew |
Chikorita |
Togepi |
Suicune |
Lugia |
Celebi |
Blaziken |
Mudkip |
Gardevoir |
Absol |
Kyogre |
Bonsly |
Palkia |
Manaphy |
Darkrai |
Arceus |
Victini |
Snivy |
Oshawott |
Emolga |
Kyurem |
Chespin |
Fennekin |
Gogoat |
Dedenne |
Xerneas |
Modes
Character Customization
- Custom special moves are now available from the beginning of the game.
- Most characters can now mix and match between up to two of four variations per move, or in some cases. Moves that have "opposite" effects can not be combined.
- In the case that a character has three unique specials to an input, each special will only have two variations with "opposite" effects.
- Equipment has been removed in favor of a strengths and weaknesses system, where players can select up to three buffs to their character (i.e. more speed, weight) and three nerfs (i.e. reduced power, jump height), which can be "stacked" like equipment effects. The number of buffs and nerfs must be equal.
- A "quick" mode of customization has been added from the CSS, where players can select one variation per custom special move.
Costume Creator
A new mode that allows players to create their own alternate costumes. Players start out by choosing an existing costume as a base. They can then create palette swaps that allow them to replace identical colors uniformly. Advanced options include modifying the shading of a costume and altering more minute details, such as eye color or stitches. Players can save up to four costumes per character. These costumes do not appear With Anyone online.
Classic
- Now works similarly to how it does in Brawl, but with a single-path map shown between matches and the difficulty system of Smash 4.
Master Core
- Final form on 8.5 difficulty or higher is now Shadow Tabuu, with most of the same attacks as the namesake had in Brawl.
Stadium
Multi-Man Smash
- Opponent is now the Fighting Shadow Team, with all-black versions of each character.
Online
With Anyone
- Players are now able to see the character their opponent(s) are selecting.
- Custom specials allowed.
Action Blitz
- A new mode, designed to be a combination of Smash Run and Classic Mode.
- The first portion involves fighting enemies from a specific universe on a stage from that universe (ie Mario enemies are fought on Mario stages).
- Defeating enemies grants the player access to uses of Powers.
- The second portion involves one randomly-generated round of Classic Mode. Stat boosts will be granted based on how the player plays during the match. The mode will then return to the first portion.
- Players can save their character's progress and battle against others' characters online.
Trophy Gallery
- Trophies can be bent at specific joints for posing.
- The Appears In can now list up to three games, and trophies from the Super Smash Bros. universe have it removed entirely.
Stadium
Multi-Man Smash
- Rival Smash is replaced by Flower-Man Smash, which applies a flower to every player.
- New rival team is the Fighting Shadow Team, which are entirely black clones of the playable characters with red eyes. Unlike past teams, they can use special attacks, but these will not spawn any projectiles or entities.
Home-Run Contest
- The platform is slightly smaller and does not curve slightly inward.
Target Test
- Stages are now based on modified actual stages.
- Two difficulties are available, Classic and Challenge. Challenge mode has enemies and more spread-out targets.
Nyargleblargle navigation | |
---|---|
User information | Main page • Talk page • Contributions • Input |
Analysis/Comparisons | Costume History • Who benefits from customs • Update decloning |
Drafts/Stuff for the Mainspace | To do list • Drafts • Home stages for images • Writing moveset pages |
For Fun | Smash 5 Ideas • Smash 4 matchups • Twilight Sparkle • Frisk |