Fire Flower: Difference between revisions

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Revision as of 03:20, March 22, 2008

When holding a Fire Flower, hitting A will make the flower start spewing fire in front of the character. It originates from the Mario series.

  • It can do up to 44% damage combined.
  • By throwing and dropping it, it can do between 4-12% damage.
  • The Fire Flower will last a combined 7 seconds.
  • When using the Fire Flower, characters cannot move or jump. This has been changed in Brawl
  • Being hit by a thrown Fire Flower will set the character on fire as well as cause a little knockback.
  • The flames can be reflected by Fox/Falco's reflector, Zelda's Nayru's Love and Mario/Dr. Mario's cape. It can also be deflected by Mewtwo's Confusion, but doesn't hurt the opponent, and isn't very effecitive. The flames can also be absorbed in Ness's PSI Magnet.

In Super Smash Bros. Brawl, Fire Flowers, like shooting, can now be used while walking. [1]

Damages in the original

  • Each Flame: 3%
  • Full fire: 15%x10% (150%)
  • Throws
    • Drop: 1%
    • Tilt: 6%
    • Tilt Up: 7%
    • Tilt Down: 4%
    • Dash: 11%
    • Smash: 10%
    • Smash Up: 10%
    • Smash Down: 6%
  • Air Throws
    • Drop: 5%
    • Tilt: 8%
    • Tilt Up: 9%
    • Tilt Down: 10%
    • Smash: 11%
    • Smash Up: 11%
    • Smash Down: 11%

Gallery


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