List of updates (SSB4)/1.1.5 changelog: Difference between revisions
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Hakannakah1 (talk | contribs) (→Cloud: Grounded version is still the same, limit charge times were tested) |
(The reason I'm making consecutive changes is to avoid edit conflicts, by the way.) |
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*{{nerf|Down smash's second hit has lower knockback scaling (96 → 94).}} | *{{nerf|Down smash's second hit has lower knockback scaling (96 → 94).}} | ||
*{{nerf|Up aerial deals less damage (13% → 12% (clean), 9.5% → 8.5% (late)).}} | *{{nerf|Up aerial deals less damage (13% → 12% (clean), 9.5% → 8.5% (late)).}} | ||
*{{nerf|Cross Slash has lower knockback scaling (155 → 153). This applies only to the Limit Break version.}} | *{{nerf|[[Cross Slash]] has lower knockback scaling (155 → 153). This applies only to the Limit Break version.}} | ||
*{{nerf|Aerial Finishing Touch deals less knockback.}} | *{{nerf|Aerial [[Finishing Touch]] deals less knockback.}} | ||
*{{nerf|Limit Charge takes 1.5 more seconds to fully charge.}} | *{{nerf|[[Limit Charge]] takes approximately 1.5 more seconds to fully charge.}} | ||
==Corrin== | ==Corrin== | ||
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==Palutena== | ==Palutena== | ||
*{{buff|Neutral infinite finisher deals more damage (3% → 3.5%).}} | |||
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}} | |||
*{{buff|Forward aerial deals more damage (8% → 9%) with its knockback compensated.}} | |||
==Samus== | ==Samus== |
Revision as of 03:54, March 16, 2016
This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bayonetta
Heel Slide's second hit has more ending lag.
Witch Time has more ending lag.
Charizard
—
Cloud
Forward smash's third hit has lower knockback scaling (119 → 115).
Down smash's second hit has lower knockback scaling (96 → 94).
Up aerial deals less damage (13% → 12% (clean), 9.5% → 8.5% (late)).
Cross Slash has lower knockback scaling (155 → 153). This applies only to the Limit Break version.
Aerial Finishing Touch deals less knockback.
Limit Charge takes approximately 1.5 more seconds to fully charge.
Corrin
—
Duck Hunt
Forward smash's third hit has higher knockback scaling (123 → 125).
Up smash's third hit has higher knockback scaling (153 → 155).
Down smash's third hit has higher knockback scaling (110 → 112).
Ganondorf
Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
Neutral attack start-up: 8 frames → 7.
Neutral attack ending lag: 35 frames → 29.
Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
Grounded Wizard's Foot (clean) damage: 12% → 14%
Grounded Wizard's Foot (late) damage: 10% → 12%
Grounded Wizard's Dropkick (clean) damage: 9% → 11%
Grounded Wizard's Dropkick (late) damage: 7% → 9%
Grounded Wizard's Assault (clean) damage: 10% → 12%
Grounded Wizard's Assault (late) damage: 9% → 11%
Greninja
—
Mega Man
Neutral attack (sweetspot) damage: 2 → 3.
Forward smash ending lag increased.
Neutral aerial (sweetspot) damage: 2 → 4.
Kirby
Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
Down smash knockback growth: 109 → 110 (early).
All varations of Hammer Flip knockback growth: 76 → 78.
Meta Knight
Up aerial damage: 5% → 4%.
Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
Up aerial SDI multiplier: 1.0x → 1.5x.
Mewtwo
Mewtwo is heavier (72 → 74).
Mewtwo dashes faster.
Mr. Game & Watch
B-air landing hitbox damage: 3.5 → 4.5%
Palutena
Neutral infinite finisher deals more damage (3% → 3.5%).
Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
Forward aerial deals more damage (8% → 9%) with its knockback compensated.
Samus
—
Sheik
Weight decreased: 84 → 81.
Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
Forward throw has more knockback growth: 65 → 72.
Forward throw's angle has been altered (70° → 72°).
Down throw's angle has been altered (80° → 77°).
Down throw has more knockback growth: 75 → 90.
Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
Needle Storm has reduced range.
Down smash's knockback scaling increased (155 -> 165).
Zelda
—
Zero Suit Samus
Up aerial deals less damage (8 -> 6.5), with knockback compensated.
Neutral aerial deals less damage (10 -> 8), with knockback compensated.
Down Throw deals less damage (7 -> 5), with knockback compensated.
Plasma Whip (Sweetspot) deals more damage (6 -> 7), making it slightly stronger.
External Links
SmashBoards 1.1.5 Community Patch Notes
Super Smash Bros. 4 updates | |
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