Super Smash Bros. Melee

Falco (SSBM)/Forward aerial: Difference between revisions

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Falco does five consecutive kicks in front of himself. The move has a very long duration, and it is difficult to connect all of the hits. In addition, the move can cause occasional [[SD]]s if carelessly used offstage. However, despite the move being very [[punish]]able if whiffed, it is a great way to rack up damage on floaties, and using the first hit before landing can also lead into moves such as a {{mvsub|Falco|SSBM|down aerial}} on floaties.
Falco does five consecutive kicks in front of himself. The move has a very long duration, and it is difficult to connect all of the hits. In addition, the move can cause occasional [[SD]]s if carelessly used offstage. However, despite the move being very [[punish]]able if whiffed, it is a great way to rack up damage on floaties, and using the first hit before landing can also lead into moves such as a {{mvsub|Falco|SSBM|down aerial}} on floaties.


{{technical data}}
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|19}}
{{MeleeHitboxTableRow
|id=0
|damage=9%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1320
|bn=13
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1320
|bn=13
|xpos=1200
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Hit 2|19}}
{{MeleeHitboxTableRow
|id=0
|damage=8%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=7
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=8%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=7
|xpos=1200
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Hit 3|19}}
{{MeleeHitboxTableRow
|id=0
|damage=7%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=13
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=7%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=13
|xpos=1200
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Hit 4|19}}
{{MeleeHitboxTableRow
|id=0
|damage=5%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=7
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=5%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=1192
|bn=7
|xpos=1200
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Hit 5|19}}
{{MeleeHitboxTableRow
|id=0
|damage=3%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=1192
|bn=13
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=3%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=1192
|bn=13
|xpos=1000
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
==Timing==
===Attack===
{|class="wikitable"
|-
!Initial autocancel
|1-5
|-
!Hitboxes
|6-8, 16-18, 24-26, 33-35, 43-45
|-
!Ending autocancel
|49-
|-
!Interruptible
|53
|-
!Animation length
|59
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Interruptible|c=7}}
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=43}}{{FrameStrip|t=Autocancel|c=11}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
|-
!Animation length
|22
|-
!L-cancelled animation length
|11
|}
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=22}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Blank|c=11}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


==Similar moves==
==Similar moves==

Revision as of 23:24, March 2, 2016

Overview

Hitbox duration of Falco's forward aerial.

Falco does five consecutive kicks in front of himself. The move has a very long duration, and it is difficult to connect all of the hits. In addition, the move can cause occasional SDs if carelessly used offstage. However, despite the move being very punishable if whiffed, it is a great way to rack up damage on floaties, and using the first hit before landing can also lead into moves such as a down aerial on floaties.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 9% 0 Sakurai angle 10 100 0 5.15592 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 9% 0 Sakurai angle 10 100 0 5.15592 13 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Hit 2
0 0 8% 0 Sakurai angle 10 100 0 4.655952 7 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 8% 0 Sakurai angle 10 100 0 4.655952 7 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Hit 3
0 0 7% 0 Sakurai angle 10 100 0 4.655952 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 7% 0 Sakurai angle 10 100 0 4.655952 13 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Hit 4
0 0 5% 0 Sakurai angle 10 100 0 4.655952 7 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 5% 0 Sakurai angle 10 100 0 4.655952 7 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Hit 5
0 0 3% 0 Sakurai angle 50 100 0 4.655952 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 3% 0 Sakurai angle 50 100 0 4.655952 13 3.906 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Attack

Initial autocancel 1-5
Hitboxes 6-8, 16-18, 24-26, 33-35, 43-45
Ending autocancel 49-
Interruptible 53
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 22
L-cancelled animation length 11
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible


Similar moves