Falco (SSBM)/Forward tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== thumb|Hitbox duration of Falco's forward tilt. Falco sticks his leg forward to poke the opponent. This...) |
Laprasified (talk | contribs) (technical data added) |
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[[File:Falco Forward Tilt Hitbox Melee.gif|thumb|Hitbox duration of Falco's forward tilt.]] | [[File:Falco Forward Tilt Hitbox Melee.gif|thumb|Hitbox duration of Falco's forward tilt.]] | ||
Falco sticks his leg forward to poke the opponent. This move is decent for keeping opponents at bay in close range, and does not have significant [[ending lag]], although it is not too difficult to [[punish]] if overused. It is most commonly used after a [[short hop laser]] on opponents recovering close to the edge, as it can help the laser cover their options. When angled down, it can also [[gimp]] characters with linear recoveries who are recovering low near the edge. | Falco sticks his leg forward to poke the opponent. This move is decent for keeping opponents at bay in close range, and does not have significant [[ending lag]], although it is not too difficult to [[punish]] if overused. It is most commonly used after a [[short hop laser]] on opponents recovering close to the edge, as it can help the laser cover their options. When angled down, it can also [[gimp]] characters with linear recoveries who are recovering low near the edge. | ||
{{competitive expertise}} | |||
{{ | ==Hitboxes== | ||
{{ | {{MeleeHitboxTableHeader}} | ||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=9% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=700 | |||
|bn=13 | |||
|xpos=1050 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=9% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=800 | |||
|bn=12 | |||
|xpos=600 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage=9% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=600 | |||
|bn=4 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox out | |||
|5-9 | |||
|- | |||
!Animation length | |||
|26 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=17}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
==Gallery== | ==Gallery== |
Revision as of 22:49, March 2, 2016
Overview
Falco sticks his leg forward to poke the opponent. This move is decent for keeping opponents at bay in close range, and does not have significant ending lag, although it is not too difficult to punish if overused. It is most commonly used after a short hop laser on opponents recovering close to the edge, as it can help the laser cover their options. When angled down, it can also gimp characters with linear recoveries who are recovering low near the edge.
Hitboxes
Timing
Hitbox out | 5-9 |
---|---|
Animation length | 26 |
Lag time |
Hitbox |
Gallery
|