Marth (SSBM)/Down special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
[[File:Marth Down Special Hitbox Melee.gif|thumb|Hitbox duration of the move.]] | [[File:Marth Down Special Hitbox Melee.gif|thumb|Hitbox duration of the move.]] | ||
Marth's [[down special move]] in ''[[Super Smash Bros. Melee]]'' is '''[[Counter]]''', a move that involves posing for a few seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. However, it can [[gimp]] recoveries on certain parts of stages, such as an opponent aiming to land on [[Randall the Cloud]] on [[Yoshi's Story]]. However, this only works on slow-moving recoveries, like the end of {{b|Screw Attack|move}}. | Marth's [[down special move]] in ''[[Super Smash Bros. Melee]]'' is '''[[Counter]]''', a move that involves posing for a few seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. However, it can [[gimp]] recoveries on certain parts of stages, such as an opponent aiming to land on [[Randall the Cloud]] on [[Yoshi's Story]]. However, this only works on slow-moving recoveries, like the end of {{b|Screw Attack|move}}. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 02:19, January 21, 2016
Overview
Marth's down special move in Super Smash Bros. Melee is Counter, a move that involves posing for a few seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather punishable and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. However, it can gimp recoveries on certain parts of stages, such as an opponent aiming to land on Randall the Cloud on Yoshi's Story. However, this only works on slow-moving recoveries, like the end of Screw Attack.
Hitboxes
Timing
Defensive position
Counter active | 5-29 |
---|---|
Animation length | 59 |
Counterattack
Freeze frames on activation | 11 |
---|---|
Intangible | 1-5 |
Hitbox | 3-9 |
Animation length | 35 |
Properties
Gravity | 0.04 |
---|---|
Max fall speed | 1.2 |
Counter radius | 8.5 |