Super Smash Bros. Melee

Marth (SSBM)/Back aerial: Difference between revisions

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Marth does a bottom to top sword slash behind himself. It deals 9% damage on the base, 10% in the middle, and 13% when [[tipper|tipped]]. This move has the unusual property of turning Marth around in the air when he uses it, being the only attack in the game to do so along with its clone, {{mvsub|Roy|SSBM|back aerial|poss=y}}. In this regard, the move can potentially be used to setup a [[Ken Combo]]. It has some [[combo]] use, though a {{mvsub|Marth|SSBM|forward aerial}} is preferred in most situations due to sending opponents on a more favourable angle and having less [[ending lag]]. The move can also be used to perform a few techniques, such as [[jumping]] off the [[edge]] and using the back aerial to turn Marth around so he can grab the [[edge]] for an [[edgehog]].
Marth does a bottom to top sword slash behind himself. It deals 9% damage on the base, 10% in the middle, and 13% when [[tipper|tipped]]. This move has the unusual property of turning Marth around in the air when he uses it, being the only attack in the game to do so along with its clone, {{mvsub|Roy|SSBM|back aerial|poss=y}}. In this regard, the move can potentially be used to setup a [[Ken Combo]]. It has some [[combo]] use, though a {{mvsub|Marth|SSBM|forward aerial}} is preferred in most situations due to sending opponents on a more favourable angle and having less [[ending lag]]. The move can also be used to perform a few techniques, such as [[jumping]] off the [[edge]] and using the back aerial to turn Marth around so he can grab the [[edge]] for an [[edgehog]].


{{competitive expertise}}
==Hitboxes==
{{technical data}}
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=30
|ks=70
|fkv=0
|r=1000
|bn=76
|effect=Slash
|slvl=M
|sfx=Slash
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=361
|bk=25
|ks=70
|fkv=0
|r=1000
|bn=71
|effect=Slash
|slvl=M
|sfx=Slash
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=361
|bk=10
|ks=70
|fkv=0
|r=1000
|bn=25
|effect=Slash
|slvl=M
|sfx=Slash
}}
{{MeleeHitboxTableRow
|id=3
|damage=13%
|angle=361
|bk=30
|ks=70
|fkv=0
|r=1000
|bn=76
|xpos=1200
|effect=Slash
|slvl=L
|sfx=Slash
}}
|}


===Attack data===
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Animation length
!Hitbox
|39
|7-11
|-
!Direction reversal
|32
|-
|-
!Hitbox out
!Ending autocancel
|7-11
|32-
|-
|-
!Interruptible
!Interruptible
|35
|35
|-
|-
!Autocancel frames
!Animation length
|32>
|39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=20|e=LagStateS}}{{FrameStrip|t=Lag|c=3|s=LagStateE}}{{FrameStrip|t=Interruptible|c=5}}
|-
|-
{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Autocancel|c=8}}
{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Autocancel|c=8}}
|}
{{FrameStripEnd}}


====Landing lag====
===Landing lag===
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 44: Line 102:
|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=12}}
|L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=12}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|state=y|autocancel=y|interruptible=y}}


==Similar moves==
==Similar moves==
Line 54: Line 112:


[[Category:Marth (SSBM)]]
[[Category:Marth (SSBM)]]
[[Category:Back aerials]]
[[Category:Back aerials (SSBM)]]
[[Category:Sword attacks]]
[[Category:Slash attacks]]

Latest revision as of 02:18, January 21, 2016

Overview[edit]

Hitbox of Marth's bair.

Marth does a bottom to top sword slash behind himself. It deals 9% damage on the base, 10% in the middle, and 13% when tipped. This move has the unusual property of turning Marth around in the air when he uses it, being the only attack in the game to do so along with its clone, Roy's back aerial. In this regard, the move can potentially be used to setup a Ken Combo. It has some combo use, though a forward aerial is preferred in most situations due to sending opponents on a more favourable angle and having less ending lag. The move can also be used to perform a few techniques, such as jumping off the edge and using the back aerial to turn Marth around so he can grab the edge for an edgehog.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 10% 0 Sakurai angle 30 70 0 3.906 76 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
1 0 9% 0 Sakurai angle 25 70 0 3.906 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
2 0 9% 0 Sakurai angle 10 70 0 3.906 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
3 0 13% 0 Sakurai angle 30 70 0 3.906 76 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash

Timing[edit]

Attack[edit]

Hitbox 7-11
Direction reversal 32
Ending autocancel 32-
Interruptible 35
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagStateS).png FrameIcon(LagStateE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 24
L-cancelled animation length 12
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankStateS).pngFrameIcon(BlankStateE).png
State change
Auto-canceling
Autocancel
Interruptibility
Interruptible

Similar moves[edit]