Multi-hit throw: Difference between revisions

→‎List of multi-hit throws in Super Smash Bros. Brawl: I think that's it with the veterans.
(→‎List of multi-hit throws in Super Smash Bros. Brawl: This time, Lucario, Olimar and the Ice Climbers.)
(→‎List of multi-hit throws in Super Smash Bros. Brawl: I think that's it with the veterans.)
Line 111: Line 111:
|-
|-
|Down throw||Sets the opponent on the ground and body slams them. Low knockback.||12% (hit 1), 0% (throw)
|Down throw||Sets the opponent on the ground and body slams them. Low knockback.||12% (hit 1), 0% (throw)
|-
|rowspan="3"|{{SSBB|Captain Falcon}}||Forward throw||Punches the opponent forward.||5% (hit 1), 4% (throw)
|-
|Back throw||Kicks the opponent behind him.||5% (hit 1), 4% (throw)
|-
|Up throw||Punches the opponent upward.||4% (hit 1), 3% (throw)
|-
|-
|rowspan="2"|{{SSBB|Falco}}||Forward throw||Bashes the opponent forward.||4% (hit 1), 3% (throw)
|rowspan="2"|{{SSBB|Falco}}||Forward throw||Bashes the opponent forward.||4% (hit 1), 3% (throw)
Line 124: Line 130:
|Up throw||Throws the opponent upwards, then hits them with their hammer.||2% (hit 1), 4% (throw)
|Up throw||Throws the opponent upwards, then hits them with their hammer.||2% (hit 1), 4% (throw)
|-
|-
|{{SSBB|Kirby}}||Down throw||Throws the opponent onto the ground, and then stomps on them several times quickly, then finishes with a two-footed jumping stomp. Based on the Fury Stomp from the Suplex ability. The stomps can also harm nearby opponents.||1% (hits 1-10), 2% (throw)
|rowspan="2"|{{SSBB|Jigglypuff}}||Forward throw||Puffs itself up and launches the opponent forward. Low knockback and high ending lag.||5% (hit 1), 5% (throw)
|-
|Down throw||Rolls back and forth on the opponent.||4% (hit 1), 6% (throw)
|-
|{{SSBB|Kirby}}||Down throw||Throws the opponent onto the ground, stomps on them several times quickly, then finishes with a two-footed jumping stomp. Based on the Fury Stomp from the Suplex ability. The stomps can also harm nearby opponents.||1% (hits 1-10), 2% (throw)
|-
|-
|{{SSBB|Lucario}}||Up throw||Performs an uppercut, throwing the opponent upwards. Can chain grab fastfallers and heavy characters at very low percentages.||{{AuraDamageSSBB|1}} (hit 1), {{AuraDamageSSBB|5}} (throw)
|{{SSBB|Lucario}}||Up throw||Performs an uppercut, throwing the opponent upwards. Can chain grab fastfallers and heavy characters at very low percentages.||{{AuraDamageSSBB|1}} (hit 1), {{AuraDamageSSBB|5}} (throw)
|-
|{{SSBB|Ness}}||Down throw||Throws the opponent onto the ground and scorches them with fire. Combined with [[pummel]]ling and [[PK Fire]], it can be used to rack up large amounts of damage quickly.||1% (hits 1-5), 4% (throw)
|-
|-
|{{SSBB|Olimar}}||Down throw||The Pikmin slams the opponent on the ground, then jumps on top of them. Can chain grab fastfallers and heavy characters (best done with Blue Pikmin).||All Pikmin: 1% (hit 1)<br>R: 8% (throw)<br>Y&P: 7% (throw)<br>B: 11% (throw)<br>W: 5% (throw)
|{{SSBB|Olimar}}||Down throw||The Pikmin slams the opponent on the ground, then jumps on top of them. Can chain grab fastfallers and heavy characters (best done with Blue Pikmin).||All Pikmin: 1% (hit 1)<br>R: 8% (throw)<br>Y&P: 7% (throw)<br>B: 11% (throw)<br>W: 5% (throw)
Line 137: Line 149:
|-
|-
|Down throw||Puts the opponent down and sits on them. Great for combos and can chain grab fastfallers and heavy characters at low percentages. The first hit will weakly [[meteor smash]] bystanders.||0% (hit 1), 7% (throw)
|Down throw||Puts the opponent down and sits on them. Great for combos and can chain grab fastfallers and heavy characters at low percentages. The first hit will weakly [[meteor smash]] bystanders.||0% (hit 1), 7% (throw)
|-
|rowspan="3"|{{SSBB|Pikachu}}||Forward throw||Places the opponent on its back and shocks them, sending them forward. Can chain grab almost all characters.||2% (hits 1-4), 2% (throw)
|-
|Up throw||Places the opponent on its head, then headbutts them upward. Not many follow-up options, usually forgone in favour of down throw.||5% (hit 1), 5% (throw)
|-
|Down throw||Places the opponent on the ground, then jumps on them. Can chain grab certain characters, most notably fastfallers.||5% (hit 1), 5% (throw)
|-
|rowspan="4"|{{SSBB|Sheik}}||Forward throw||Launches the opponent forward.||5% (hit 1), 2% (throw)
|-
|Back throw||Throws the opponent behind her and kicks them away.||5% (hit 1), 2% (throw)
|-
|Up throw||Flips upside-down and kicks the opponent with both feet.||3% (hit 1), 2% (throw)
|-
|Down throw||Throws the opponent on the ground and axe kicks them, sending them upwards.||3% (hit 1), 3% (throw)
|-
|-
|rowspan="3"|{{SSBB|Sonic}}||Forward throw||Attacks the opponent with a high kick. The attack resembles the Top Kick from ''Sonic Battle''.||3% (hit 1), 6% (throw)
|rowspan="3"|{{SSBB|Sonic}}||Forward throw||Attacks the opponent with a high kick. The attack resembles the Top Kick from ''Sonic Battle''.||3% (hit 1), 6% (throw)
Line 143: Line 169:
|-
|-
|Down throw||Pins the opponent down, then [[Spin Dash]]es into them. Great for tech-chasing. The attack originates from ''Sonic the Fighters''.||1% (hits 1-3), 5% (throw)
|Down throw||Pins the opponent down, then [[Spin Dash]]es into them. Great for tech-chasing. The attack originates from ''Sonic the Fighters''.||1% (hits 1-3), 5% (throw)
|-
|{{SSBB|Zelda}}||Down throw||Drops the opponent and burns them, sending them behind her with weak knockback.||2% (hits 1-4), 2% (throw)
|}
|}