Rufio: Difference between revisions

38 bytes added ,  9 years ago
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{{ArticleIcons|ssbb=y|ssb4=y|unofficial=y}}
{{Incomplete|Needs from both games at least one GIF, the percent the combo starts, limitations, and video guide for both games. Name origin and discovery as well if there is a source.}} {{Cleanup|Needs better wording and format, a bit more like [[Knee Smash|This]].}} {{Competitive expertise}}  
{{Incomplete|Needs from both games at least one GIF, the percent the combo starts, limitations, and video guide for both games. Name origin and discovery as well if there is a source.}} {{Cleanup|Needs better wording and format, a bit more like [[Knee Smash|This]].}} {{Competitive expertise}}  
The '''Rufio Combo''' is a famous [[Meta Knight]] combo, and is a staple of his metagame in both ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and is among the many reasons why he is considered a dominant character in both of his appearances (notably in Brawl where he is considered the best character by a considerable margin). The combo consists of Meta Knight using his [[Meta Knight (SSBB)/Up aerial|Up]] [[Meta Knight (SSB4)/Up aerial|aerial]] by chaining into itself multiple times (usually five or six depending on the opponents [[weight]], [[fall speed]], and size, and the amount of jumps Meta Knight has left) dealing roughly 50% damage, and finally KOing the opponent if they fail to escape into a finisher, commonly [[Mach Tornado]] or [[Shuttle Loop]].
The '''Rufio''' is a famous [[Meta Knight]] combo, and is a staple of his metagame in both ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and is among the many reasons why he is considered a dominant character in both of his appearances (notably in Brawl where he is considered the best character by a considerable margin). The combo consists of Meta Knight using his [[Meta Knight (SSBB)/Up aerial|Up]] [[Meta Knight (SSB4)/Up aerial|aerial]] by chaining into itself multiple times (usually five or six depending on the opponents [[weight]], [[fall speed]], and size, and the amount of jumps Meta Knight has left) dealing roughly 50% damage, and finally KOing the opponent if they fail to escape into a finisher, commonly [[Mach Tornado]] or [[Shuttle Loop]].


==Overview==
==Overview==
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[[Category:Meta Knight (SSBB)]] [[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]
[[Category:Techniques (SSBB)]] [[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]