Pivoting: Difference between revisions
(Undid edit by 84.209.92.165: Nothing new in this one (too similar to Melee).) |
(This should be a bit more helpful now. Could use attention from someone more knowledgeable though.) |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb=y|ssbm=y|ssb4=y}} | {{ArticleIcons|ssb=y|ssbm=y|ssb4=y}} | ||
{{ | {{competitive expertise}} | ||
[[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash in ''Melee''.]] | [[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash in ''Melee''.]] | ||
'''Pivoting''', or '''DA Dashing''', is a [[technique]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and ''[[Super Smash Bros. 4]]'' that lets a character use attacks out of a dash. | '''Pivoting''', or '''DA Dashing''', is a [[technique]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and ''[[Super Smash Bros. 4]]'' that lets a character use attacks out of a dash. The tactic was discovered by {{Sm|Philly Billy}}. | ||
The technique makes use of the time frame at which a character turns during a dash; any normal ground options are available as if the character were standing still - [[smash attack|smashes]], [[grab]]s and [[tilt attack|tilts]] can occur here without the [[lag]] that usually comes from using these attacks after a [[dash]]. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual [[turn]]-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations. | |||
One use of pivoting is to dash a short distance away from an [[approach]]ing opponent and then turn around to attack them with a forward tilt, forward smash or grab. This is particularly useful for characters with [[disjoint]]ed attacks or far-reaching grabs. Pivoting can also be used to punish [[roll]]s and [[tech]]s, as pictured. | |||
It is also possible, though difficult, to perform a pivot without attacking, causing the character to simply stop and turn around without any lag. This is known among ''SSB4'' players as a '''perfect pivot'''. | |||
In ''SSB4'', performing a [[pivot grab]] results in a grab with longer reach than usual. Such pivot grabs can also be performed in ''[[Super Smash Bros. Brawl]]'', where pivoting is otherwise not possible. | |||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |
Revision as of 07:54, November 16, 2015
Pivoting, or DA Dashing, is a technique in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. 4 that lets a character use attacks out of a dash. The tactic was discovered by Philly Billy.
The technique makes use of the time frame at which a character turns during a dash; any normal ground options are available as if the character were standing still - smashes, grabs and tilts can occur here without the lag that usually comes from using these attacks after a dash. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual turn-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.
One use of pivoting is to dash a short distance away from an approaching opponent and then turn around to attack them with a forward tilt, forward smash or grab. This is particularly useful for characters with disjointed attacks or far-reaching grabs. Pivoting can also be used to punish rolls and techs, as pictured.
It is also possible, though difficult, to perform a pivot without attacking, causing the character to simply stop and turn around without any lag. This is known among SSB4 players as a perfect pivot.
In SSB4, performing a pivot grab results in a grab with longer reach than usual. Such pivot grabs can also be performed in Super Smash Bros. Brawl, where pivoting is otherwise not possible.