Barrel Cannon: Difference between revisions

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[[Image:Ssbmitemsbarrelcannon.jpg|thumb|500px]]
[[Image:Ssbmitemsbarrelcannon.jpg|thumb|500px]]


The '''Barrel Cannon''' is an environmental feature in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series as well as an item in ''[[Super Smash Bros. Melee]]''. This item can be picked up and thrown, although the appearance of this item is rather rare, even if the item drop frequency is set on very high prior to battle. Plus, these items disappear very quickly. The first character (other than the original thrower) to touch the cannon will be trapped inside it until they press the A button or are [[KO]]'d when it falls or shoots them offstage.
The '''Barrel Cannon''' is an environmental feature in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series as well as an item in ''[[Super Smash Bros. Melee]]''. They hail from the [[Donkey Kong (universe)|Donkey Kong series]], first debuting in [[Donkey Kong Country]], as well as several Donkey Kong games after it.


==Usage==
Touching any Barrel Cannon will cause a character to be stuck inside while the barrel spins around. If A is pressed while inside, the cannon will shoot the occupant in the direction the arrow on the barrel is pointing. If nothing is pressed after a set time limit, the barrel will automatically fire the occupant in the direction it is pointing. It turns the character into a projectile while moving, damaging foes that are hit. Also, a [[tech]] is needed to recover as landing will stun the character.
Touching any Barrel Cannon will cause a character to be stuck inside while the barrel spins around. If A is pressed while inside, the cannon will shoot the occupant in the direction the arrow on the barrel is pointing. If nothing is pressed after a set time limit, the barrel will automatically fire the occupant in the direction it is pointing. It turns the character into a projectile while moving, damaging foes that are hit. Also, a [[tech]] is needed to recover as landing will stun the character.


==As A Stage Feature==
These are permanently placed on the bottom of [[Congo Jungle|Congo (Kongo) Jungle (N64)]] and [[Kongo Jungle|Kongo Jungle (GCN)]] for recovery. They move back and forth and spin around. In the [[Melee]] stage, a [[Klaptrap]] will occasionally get stuck inside. While it is inside, the cannon cannot be used by anyone; those who touch it will be damaged by the Klaptrap. Eventually the Klaptrap will be shot out, occasionally straight up through the stage. This will cause high damage, [[knockback]], and even KO those with high damage.
These are permanently placed on the bottom of [[Congo Jungle|Congo (Kongo) Jungle (N64)]] and [[Kongo Jungle|Kongo Jungle (GCN)]] for recovery. They move back and forth and spin around. In the [[Melee]] stage, a [[Klaptrap]] will occasionally get stuck inside. While it is inside, the cannon cannot be used by anyone; those who touch it will be damaged by the Klaptrap. Eventually the Klaptrap will be shot out, occasionally straight up through the stage. This will cause high damage, [[knockback]], and even KO those with high damage.


If a character is in it and another character runs into it, it causes damage (around 16%, but multiple times).
==As An Item==
 
In Melee, this item can be picked up and thrown, though the appearance of this item is rather rare, even if the item drop frequency is set on very high prior to battle. These items also tend to disappear very quickly, likely because of how far the barrel can send a character offstage, making recoveries impossible in certain scenarios. If a character is already inside it and another character runs into it, it will cause several small hits worth of damage (around 16%).
On the bottom of the cannon, it says "2L84ME" (Too Late For Me).
 
This item doesn't appear as an item in Brawl like it does in Melee; however, it does appear in the game in certain [[Subspace Emissary]] levels, with some stationary and some moving. These Barrels are also not Wooden.
 
There is also [[Barrel cannon glitch|a glitch]] which requires this item and is a variation of the [[Freeze glitch]].  


==In Brawl==
This item doesn't appear as an item in Brawl as it does in Melee; however, it does appear in the game in the [[The Jungle]] stage of the [[Subspace Emissary]]. It has a very similar usage to it's Donkey Kong Country use, which is mainly transportation to one area to another. It involves getting put into one barrel, and then getting shot into another barrel to the right of the screen, and then getting into the next right-side barrel until reaching the end. Precise timing is required to successfully get across said area; shooting too low will often result in a KO if recovery isn't excecuted quickly.
[[File:Barrel_Cannon_trophy.jpg|thumb]]
[[File:Barrel_Cannon_trophy.jpg|thumb]]
==As a trophy==
==As a trophy==
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*''[[Donkey Kong Country]]'' (11/94)
*''[[Donkey Kong Country]]'' (11/94)


==Trivia==
*On the bottom of the cannon, it says "2L84ME" (Too Late For Me).
*There is [[Barrel cannon glitch|a glitch]] which requires this item, which is a variation of the [[Freeze glitch]].
{{SSBMItems}} {{Donkey Kong}}
{{SSBMItems}} {{Donkey Kong}}
[[Category:Items (SSBM)]]
[[Category:Items (SSBM)]]

Revision as of 18:28, November 13, 2009

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Ssbmitemsbarrelcannon.jpg

The Barrel Cannon is an environmental feature in the Super Smash Bros. series as well as an item in Super Smash Bros. Melee. They hail from the Donkey Kong series, first debuting in Donkey Kong Country, as well as several Donkey Kong games after it.

Usage

Touching any Barrel Cannon will cause a character to be stuck inside while the barrel spins around. If A is pressed while inside, the cannon will shoot the occupant in the direction the arrow on the barrel is pointing. If nothing is pressed after a set time limit, the barrel will automatically fire the occupant in the direction it is pointing. It turns the character into a projectile while moving, damaging foes that are hit. Also, a tech is needed to recover as landing will stun the character.

As A Stage Feature

These are permanently placed on the bottom of Congo (Kongo) Jungle (N64) and Kongo Jungle (GCN) for recovery. They move back and forth and spin around. In the Melee stage, a Klaptrap will occasionally get stuck inside. While it is inside, the cannon cannot be used by anyone; those who touch it will be damaged by the Klaptrap. Eventually the Klaptrap will be shot out, occasionally straight up through the stage. This will cause high damage, knockback, and even KO those with high damage.

As An Item

In Melee, this item can be picked up and thrown, though the appearance of this item is rather rare, even if the item drop frequency is set on very high prior to battle. These items also tend to disappear very quickly, likely because of how far the barrel can send a character offstage, making recoveries impossible in certain scenarios. If a character is already inside it and another character runs into it, it will cause several small hits worth of damage (around 16%).

In Brawl

This item doesn't appear as an item in Brawl as it does in Melee; however, it does appear in the game in the The Jungle stage of the Subspace Emissary. It has a very similar usage to it's Donkey Kong Country use, which is mainly transportation to one area to another. It involves getting put into one barrel, and then getting shot into another barrel to the right of the screen, and then getting into the next right-side barrel until reaching the end. Precise timing is required to successfully get across said area; shooting too low will often result in a KO if recovery isn't excecuted quickly.

As a trophy

The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.

Trivia

  • On the bottom of the cannon, it says "2L84ME" (Too Late For Me).
  • There is a glitch which requires this item, which is a variation of the Freeze glitch.