Barrel Cannon: Difference between revisions

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The '''barrel cannon''' is an item appear in all three Smash games and originated from the [[Donkey Kong (franchise)|Donkey Kong franchise]]. When it appears, fighters can pick it up and hurl it at enemies. If the barrel makes contact the enemy will be inside it and the barrel will spin until the opponent presses a button and is launch in whatever direction the barrel is facing. In the [[Kongo Jungle]] [[Stages|stage]] a barrel cannon swivels beneath the stage allowing combatants to survive deadly falls if they fall in it. In [[Super Smash Bros. Brawl|Brawl]] it is unknown if the barrel cannon will act as an item but it will appear in [[Donkey Kong|Donkey]] and [[Diddy Kong]]'s stage in the [[Subspace Emissary]].
[[Image:Ssbmitemsbarrelcannon.jpg|thumb|500px|right|Barrel Cannon.]]


[[Category:SSB items]]
The '''Barrel Cannon''' is an environmental feature in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' and also an item in ''Melee''. This item can be picked up and thrown. The first character (other than the original thrower) to touch the cannon will be trapped inside it until they press the A button or are [[KO]]'d when it falls or shoots them offstage.
[[Category:SSBM items]]
Touching any Barrel Cannon will cause a character to be stuck inside while the barrel spins around. If A is pressed while inside, the cannon will shoot the occupant in the direction the arrow on the barrel is pointing. If nothing is pressed after a set time limit, the barrel will automatically fire the occupant in the direction it is pointing. It turns the character into a projectile while moving, damaging foes that are hit. Also, a [[tech]] is needed to recover as landing will stun the character.
[[Category:SSBB items]]
 
These are permanently placed on the bottom of [[Congo Jungle |Congo (Kongo) Jungle (N64)]] and [[Kongo Jungle|Kongo Jungle (GCN)]] for recovery. They move back and forth and spin around. In the [[Melee]] stage, a [[Klaptrap]] will occasionally get stuck inside. While it is inside, the cannon cannot be used by anyone; those who touch it will be damaged by the Klaptrap. Eventually the Klaptrap will be shot out, occasionally straight up through the stage. This will cause high damage, [[knockback]], and even KO those with high damage.
 
If a character is in it and another character runs into it, it causes damage (around 16%, but multiple times).
 
The apperance of this item is rather rare, even if you set this item only on Very High, you will end up getting a lot of empty carriers.
 
On the bottom of the cannon, it says "2L84ME" (Too Late For Me).
{{SSBMItems}}
{{Donkey Kong}}
[[Category:Items]]
[[Category:Items]]
[[Category:Items (SSBM)]]
[[Category:Trap items]]
[[Category:Donkey Kong universe]]

Revision as of 17:40, February 6, 2008

Barrel Cannon.

The Barrel Cannon is an environmental feature in Super Smash Bros. and Super Smash Bros. Melee and also an item in Melee. This item can be picked up and thrown. The first character (other than the original thrower) to touch the cannon will be trapped inside it until they press the A button or are KO'd when it falls or shoots them offstage. Touching any Barrel Cannon will cause a character to be stuck inside while the barrel spins around. If A is pressed while inside, the cannon will shoot the occupant in the direction the arrow on the barrel is pointing. If nothing is pressed after a set time limit, the barrel will automatically fire the occupant in the direction it is pointing. It turns the character into a projectile while moving, damaging foes that are hit. Also, a tech is needed to recover as landing will stun the character.

These are permanently placed on the bottom of Congo (Kongo) Jungle (N64) and Kongo Jungle (GCN) for recovery. They move back and forth and spin around. In the Melee stage, a Klaptrap will occasionally get stuck inside. While it is inside, the cannon cannot be used by anyone; those who touch it will be damaged by the Klaptrap. Eventually the Klaptrap will be shot out, occasionally straight up through the stage. This will cause high damage, knockback, and even KO those with high damage.

If a character is in it and another character runs into it, it causes damage (around 16%, but multiple times).

The apperance of this item is rather rare, even if you set this item only on Very High, you will end up getting a lot of empty carriers.

On the bottom of the cannon, it says "2L84ME" (Too Late For Me).