User talk:TheNuttyOne/Pokémon Ranger: Difference between revisions
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(too much randomness) |
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:please do, i suck at numbers xD <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 22:03, 15 September 2015 (EDT) | :please do, i suck at numbers xD <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 22:03, 15 September 2015 (EDT) | ||
::Nutta, there is way too much randomness in the special moves. Do you really need to choose which fireball to send out with Mario? I suggest picking one type of move with diff pkmn doing it. This would be easier to program and play as. I have a plan for all of the moves except for the specials. The final smash is repurposed into a Trapping move, dealing about 30% dmg. What do I do to make the specials make sense. Fly is okay, I already balanced it out. [[User:DekZek|<font color="midnightblue">'''Dek'''</font><font color="blue">'''Zek'''</font>]] [[File:Dekzeksig.png|23px|link=User talk:DekZek]] 12:05, 16 September 2015 (EDT) | ::Nutta, there is way too much randomness in the special moves. Do you really need to choose which fireball to send out with Mario? I suggest picking one type of move with diff pkmn doing it. This would be easier to program and play as. I have a plan for all of the moves except for the specials. The final smash is repurposed into a Trapping move, dealing about 30% dmg. What do I do to make the specials make sense. Fly is okay, I already balanced it out. [[User:DekZek|<font color="midnightblue">'''Dek'''</font><font color="blue">'''Zek'''</font>]] [[File:Dekzeksig.png|23px|link=User talk:DekZek]] 12:05, 16 September 2015 (EDT) | ||
:::I'd prefer if I didn't have to change my concept. No, you don't have to choose which type of fireball to send out as Mario, but you don't have tag-team Mario & Luigi either, which is why the Ice Climbers were a unique concept. (Tbh that's why I gave him higher damage, because he would be hard to play easily so he can be a little bit stronger. I think I overdid it though.) <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 13:18, 16 September 2015 (EDT) |
Revision as of 12:18, September 16, 2015
Balance Patch DekZek1
From what I see so far, the Ranger would have an overly centralizing effect on gameplay, as a lot of attacks deal more damage than normal. I would recommend letting me add balance patch DekZek1, which would prevent ranger from becoming the next Meta Knight. This patch would lower the total damage output by the final smash and special moves, and reduce the Ranger's chance of being banned. What do you think? DekZek 18:21, 15 September 2015 (EDT)
- please do, i suck at numbers xD ---Preceding unsigned comment added by you. Or maybe Nutta. 22:03, 15 September 2015 (EDT)
- Nutta, there is way too much randomness in the special moves. Do you really need to choose which fireball to send out with Mario? I suggest picking one type of move with diff pkmn doing it. This would be easier to program and play as. I have a plan for all of the moves except for the specials. The final smash is repurposed into a Trapping move, dealing about 30% dmg. What do I do to make the specials make sense. Fly is okay, I already balanced it out. DekZek 12:05, 16 September 2015 (EDT)
- I'd prefer if I didn't have to change my concept. No, you don't have to choose which type of fireball to send out as Mario, but you don't have tag-team Mario & Luigi either, which is why the Ice Climbers were a unique concept. (Tbh that's why I gave him higher damage, because he would be hard to play easily so he can be a little bit stronger. I think I overdid it though.) ---Preceding unsigned comment added by you. Or maybe Nutta. 13:18, 16 September 2015 (EDT)
- Nutta, there is way too much randomness in the special moves. Do you really need to choose which fireball to send out with Mario? I suggest picking one type of move with diff pkmn doing it. This would be easier to program and play as. I have a plan for all of the moves except for the specials. The final smash is repurposed into a Trapping move, dealing about 30% dmg. What do I do to make the specials make sense. Fly is okay, I already balanced it out. DekZek 12:05, 16 September 2015 (EDT)