Super Smash Bros. Brawl

Snake (SSBB)/Down tilt: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
==Overview==
[[File:Snake Down Tilt Hitbox Brawl.gif|thumb|right|250px|Down tilt hitbox duration.]]
Snake sweeps his leg across the ground while in a crawling position. While it is fast and has powerful vertical knockback, it is not as good as his {{mvsub|Snake|SSBB|forward tilt|alt=forward}} and {{mvsub|Snake|SSBB|up tilt}}, due to having less [[reach]] and a lower damage output than the forward tilt, and less reach and knockback than the up tilt. Hence, it is generally used much less than the other tilts. Also unlike his other two tilts, the down tilt doesn't have a [[disjointed]] [[hitbox]]. It can be used as a surprise KO move since it's usually fresh when used.
{{competitive expertise}}


==Hitboxes==
==Hitboxes==

Revision as of 22:48, September 14, 2015

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 AngleIcon80.png 50 100 0 5.0 Right lower leg 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Thud SpecialsDirect.png
1 0 10% 0 AngleIcon75.png 50 110 0 4.0 Right lower leg 0.0 2.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Thud SpecialsDirect.png
2 0 10% 0 AngleIcon70.png 50 100 0 3.5 Right upper leg 0.0 1.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Thud SpecialsDirect.png
3 0 10% 0 AngleIcon70.png 50 100 0 3.5 Right upper leg 0.0 -3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Thud SpecialsDirect.png

Timing

Hitboxes 6-9
Interruptible 35
Animation length 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible