Pivoting: Difference between revisions
(Dash pivots in smash 4 work exactly as they do in Melee. That paragraphs describes actions done out of runTurn which is different than a dash pivot.) |
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[[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash in ''Melee''.]] | [[File:Marth pivot fsmash.gif|thumb|250px|{{SSBM|Marth}} pivoting a forward smash in ''Melee''.]] | ||
'''Pivoting''', or '''DA Dashing''', is a [[technique]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and ''[[Super Smash Bros. 4]]'' that lets a character use attacks out of a dash. | '''Pivoting''', or '''DA Dashing''', is a [[technique]] in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and ''[[Super Smash Bros. 4]]'' that lets a character use attacks out of a dash. |
Revision as of 20:37, July 10, 2015
Pivoting, or DA Dashing, is a technique in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. 4 that lets a character use attacks out of a dash.
In Smash 64 and Melee
In Smash 64 and Melee, the technique is the use of the time frame at which a character turns during a dash; any normal ground options are available as if the character were standing still - smashes, grabs and tilts can occur here without the lag that usually comes from using these attacks after a dash. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual turn-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.
The tactic was discovered by Philly Billy.