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The duck carries the dog upwards a reasonable distance before becoming fatigued and falling. The duo will continually travel in the direction they face, which could potentially leave the pair stuck under the bottom of a stage if not used properly. The direction of the pair's flight can be changed, but interrupts their speed, and potential horizontal distance. Once this move is initiated, it cannot be stopped by the player unless the dog grabs the [[ledge]]. The standard variation of this move cannot deal damage, and is exclusively a means of recovery. After the move is performed, {{SSB4|Duck Hunt}} will fall into a helpless state. | The duck carries the dog upwards a reasonable distance before becoming fatigued and falling. The duo will continually travel in the direction they face, which could potentially leave the pair stuck under the bottom of a stage if not used properly. The direction of the pair's flight can be changed, but interrupts their speed, and potential horizontal distance. Once this move is initiated, it cannot be stopped by the player unless the dog grabs the [[ledge]]. The standard variation of this move cannot deal damage, and is exclusively a means of recovery. After the move is performed, {{SSB4|Duck Hunt}} will fall into a helpless state. | ||
==Customization== | <nowiki>Insert non-formatted text here</nowiki>==Customization== | ||
Customization was added in ''Super Smash Bros. 4''. Duck Jump's two variations are: | Customization was added in ''Super Smash Bros. 4''. Duck Jump's two variations are: | ||
#'''Duck Jump Snag''': The amount of time the duck flies is reduced, shortening both horizontal and vertical recovery. However, the duck will fly faster, carrying the pair faster. If their direction is changed, the pair will stop moving horizontally completely. Additionally, the dog's mouth has a small vortex effect to signify it biting. Anyone touching this vortex is continually damaged and trapped, being inflicted a total of 7% damage. The last hitbox deals low knockback. | #'''Duck Jump Snag''': The amount of time the duck flies is reduced, shortening both horizontal and vertical recovery. However, the duck will fly faster, carrying the pair faster. If their direction is changed, the pair will stop moving horizontally completely. Additionally, the dog's mouth has a small vortex effect to signify it biting. Anyone touching this vortex is continually damaged and trapped, being inflicted a total of 7% damage. The last hitbox deals low knockback. | ||
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File:Duckjumpcustom1.JPG|Duck Jump Snag in {{for3ds}}. | File:Duckjumpcustom1.JPG|Duck Jump Snag in {{for3ds}}. | ||
File:Duckjumpcustom2.JPG|Super Duck Jump in {{for3ds}}. | File:Duckjumpcustom2.JPG|Super Duck Jump in {{for3ds}}. | ||
DuckJumpSnagWiiU.jpg|Duck Jump Snag in {{forwiiu}} | |||
SuperDuckJumpWiiU.jpg|Super Duck Jump in {{forwiiu}} | |||
</gallery> | </gallery> | ||