Diddy Kong (SSB4)/Up aerial: Difference between revisions
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MHStarCraft (talk | contribs) (New Page: {{ArticleIcons|ssb4=y}} ==Overview== Diddy Kong preforms and overhead kick that have overall above-average knockback and quick start-up. The aerial attack is notorious for having his {...) |
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==Overview== | ==Overview== | ||
Diddy Kong preforms and overhead kick that have overall above-average knockback and quick start-up. The aerial attack is notorious for having his {{mvsub|Diddy Kong|SSB4|down throw}} combo into his up air, making it easy for Diddy Kong to rack up damage by juggling a character. The combo is one of the reasons that made Diddy Kong a controversial character. It gained the name "Hoo-Hah" after {{Sm|StaticManny}} interrupted [https://www.youtube.com/watch?v=yB-6oRB4ABo/ a set] between {{Sm|Hungrybox}} and {{Sm|Player-1}}. Despite its great ability to juggle opponents, it can only KO by around 130%-150% when near the upper blast line. | Diddy Kong preforms and overhead kick that have overall above-average knockback and quick start-up. The aerial attack is notorious for having his {{mvsub|Diddy Kong|SSB4|down throw}} combo into his up air, making it easy for Diddy Kong to rack up damage by juggling a character. The combo is one of the reasons that made Diddy Kong a controversial character. It gained the name "Hoo-Hah" after {{Sm|StaticManny}} interrupted [https://www.youtube.com/watch?v=yB-6oRB4ABo/ a set] between {{Sm|Hungrybox}} and {{Sm|Player-1}}. The "Hah" part of the "Hoo-hah" is the up aerial followup of the combo. Despite its great ability to juggle opponents, it can only KO by around 130%-150% when near the upper blast line. | ||
{{technical data}} | {{technical data}} |
Revision as of 20:21, April 24, 2015
Overview
Diddy Kong preforms and overhead kick that have overall above-average knockback and quick start-up. The aerial attack is notorious for having his down throw combo into his up air, making it easy for Diddy Kong to rack up damage by juggling a character. The combo is one of the reasons that made Diddy Kong a controversial character. It gained the name "Hoo-Hah" after StaticManny interrupted a set between Hungrybox and Player-1. The "Hah" part of the "Hoo-hah" is the up aerial followup of the combo. Despite its great ability to juggle opponents, it can only KO by around 130%-150% when near the upper blast line.
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