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**'''[[Transcendent priority]]''': A term used to refer to a property some hitboxes have, where they are completely unable to clang with the hitboxes of all other attacks, allowing them to bypass priority altogether. | **'''[[Transcendent priority]]''': A term used to refer to a property some hitboxes have, where they are completely unable to clang with the hitboxes of all other attacks, allowing them to bypass priority altogether. | ||
*'''[[Recovery]]''': An effort to return to the stage once knocked off it. | *'''[[Recovery]]''': An effort to return to the stage once knocked off it. | ||
*'''[[Scrooging]]''': The act of a player traveling underneath the stage from one side to the other, usually to stall time. | *'''[[Scrooging]]''': The act of a player traveling underneath the stage from one side to the other, usually to stall time. There are "anti-scrooging" rules that were implemented in many high level Brawl tournaments. The general rule states that the character must land on the stage before scrooging again. The terminology/technical was abused however | ||
*'''[[Share stock]]''': In team based multiplayer matches, it is possible to take an ally's extra life once the player has been removed from the game, done by pressing Start in ''Melee'' or A+B in ''Brawl''. | *'''[[Share stock]]''': In team based multiplayer matches, it is possible to take an ally's extra life once the player has been removed from the game, done by pressing Start in ''Melee'' or A+B in ''Brawl''. | ||
*'''[[Shark]]ing''': The act of a player attacking the opponent from underneath the stage's main platform. | *'''[[Shark]]ing''': The act of a player attacking the opponent from underneath the stage's main platform. Considered to be an "offensive' version of ledge Planking though Sharking also can involve platforms that can be jumped through, such as on [[Haliberd]]. | ||
*'''[[Short hop]]''': A smaller jump, done by tapping the jump button briefly and letting go near immediately. | *'''[[Short hop]]''': A smaller jump, done by tapping the jump button briefly and letting go near immediately. | ||
*'''[[Smash attack]]''': A powerful offensive ground move that can be charged for additional damage. Every character has three types of smash attacks; | *'''[[Smash attack]]''': A powerful offensive ground move that can be charged for additional damage. Every character has three types of smash attacks; |
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